2020-05-09 18:16:43 +01:00
# Bugs and Glitches
2020-12-13 06:41:46 +00:00
These are known bugs and glitches in the original Pokémon Emerald game: code that clearly does not work as intended, or that only works in limited circumstances but has the possibility to fail or crash. Defining the `BUGFIX` preprocessor variable will fix some of these automatically.
2020-05-09 18:16:43 +01:00
Fixes are written in the `diff` format. If you've used Git before, this should look familiar:
```diff
this is some code
-delete red - lines
+add green + lines
```
## Contents
2020-05-13 01:21:16 +01:00
- [Scrolling through items in the bag causes the image to flicker ](#scrolling-through-items-in-the-bag-causes-the-image-to-flicker )
2020-05-09 18:16:43 +01:00
2020-05-13 01:21:16 +01:00
## Scrolling through items in the bag causes the image to flicker
**Fix:** Add the following function to [src/item_menu_icons.c ](https://github.com/pret/pokeemerald/blob/master/src/item_menu_icons.c ):
```diff
+void HideBagItemIconSprite(u8 id)
+{
+ u8 *spriteId = &gBagMenu->spriteId[10];
+ if (spriteId[id] != 0xFF)
+ {
+ gSprites[spriteId[id]].invisible = TRUE;
+ }
+}
```
and its corresponding declaration in [include/item_menu_icons.h ](https://github.com/pret/pokeemerald/blob/master/include/item_menu_icons.h ):
```diff
+void HideBagItemIconSprite(u8 id);
```
Then edit `BagMenu_MoveCursorCallback` in [src/item_menu.c ](https://github.com/pret/pokeemerald/blob/master/src/item_menu.c ):
```diff
...
{
2021-01-04 22:39:10 +00:00
- RemoveBagItemIconSprite(1 ^ gBagMenu->itemIconSlot);
+ HideBagItemIconSprite(gBagMenu->itemIconSlot ^ 1);
+ RemoveBagItemIconSprite(gBagMenu->itemIconSlot);
if (itemIndex != LIST_CANCEL)
2020-05-13 01:21:16 +01:00
...
```
2020-12-13 06:41:46 +00:00
## Pokémon that have an affine transform as part of their entry animation glitch when going in and out of Poké Balls without a screen transition in between
2020-12-13 06:42:29 +00:00
**Fix:** Edit `sub_817F77C` in [src/pokemon_animation.c ](https://github.com/pret/pokeemerald/blob/master/src/pokemon_animation.c#L1028 ):
2020-12-13 06:41:46 +00:00
```diff
...
-#ifdef BUGFIX
else
{
// FIX: Reset these back to normal after they were changed so Poké Ball catch/release
// animations without a screen transition in between don't break
sprite->affineAnimPaused = FALSE;
sprite->affineAnims = gUnknown_082FF694;
}
-#endif // BUGFIX
}
```