406 lines
7.5 KiB
ArmAsm
406 lines
7.5 KiB
ArmAsm
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.include "MPlayDef.s"
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.equ bgm_frlg_game_explanation_middle_grp, voicegroup_86B1824
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.equ bgm_frlg_game_explanation_middle_pri, 0
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.equ bgm_frlg_game_explanation_middle_rev, reverb_set+50
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.equ bgm_frlg_game_explanation_middle_mvl, 127
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.equ bgm_frlg_game_explanation_middle_key, 0
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.equ bgm_frlg_game_explanation_middle_tbs, 1
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.equ bgm_frlg_game_explanation_middle_exg, 0
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.equ bgm_frlg_game_explanation_middle_cmp, 1
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.section .rodata
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.global bgm_frlg_game_explanation_middle
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.align 2
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@********************** Track 1 **********************@
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bgm_frlg_game_explanation_middle_1:
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.byte KEYSH , bgm_frlg_game_explanation_middle_key+0
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bgm_frlg_game_explanation_middle_1_B1:
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.byte TEMPO , 120*bgm_frlg_game_explanation_middle_tbs/2
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.byte VOICE , 56
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.byte LFOS , 44
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.byte BENDR , 12
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.byte PAN , c_v+23
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.byte VOL , 67*bgm_frlg_game_explanation_middle_mvl/mxv
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.byte W96
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.byte W96
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.byte N06 , Gn3 , v120
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.byte W96
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.byte W72
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.byte N24 , Fs3
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.byte W24
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.byte N06 , Gn3
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.byte W96
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.byte W96
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.byte GOTO
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.word bgm_frlg_game_explanation_middle_1_B1
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.byte FINE
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@********************** Track 2 **********************@
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bgm_frlg_game_explanation_middle_2:
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.byte KEYSH , bgm_frlg_game_explanation_middle_key+0
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bgm_frlg_game_explanation_middle_2_B1:
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.byte VOICE , 58
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.byte BENDR , 12
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.byte LFOS , 44
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.byte VOL , 88*bgm_frlg_game_explanation_middle_mvl/mxv
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.byte PAN , c_v+0
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.byte N12 , Gn1 , v120
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.byte W36
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.byte N03
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.byte W06
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.byte N03
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.byte W06
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.byte N12
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.byte W48
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.byte N06
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.byte W12
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.byte N06
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.byte W24
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.byte N06
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.byte W06
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.byte N06
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.byte W06
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.byte N06
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.byte W24
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.byte N24 , Fs1
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.byte W24
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bgm_frlg_game_explanation_middle_2_000:
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.byte N12 , Gn1 , v120
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.byte W36
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.byte N03
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.byte W06
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.byte N03
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.byte W06
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.byte N12
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.byte W48
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.byte PEND
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.byte N06
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.byte W12
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.byte N06
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.byte W24
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.byte N06
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.byte W06
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.byte N06
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.byte W06
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.byte N06
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.byte W24
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.byte N24 , Dn1
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.byte W24
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.byte PATT
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.word bgm_frlg_game_explanation_middle_2_000
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.byte N06 , Gn1 , v120
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.byte W12
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.byte N06
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.byte W18
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.byte N06
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.byte W12
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.byte N06
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.byte W06
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.byte N12
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.byte W24
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.byte N24 , Dn1
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.byte W24
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.byte GOTO
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.word bgm_frlg_game_explanation_middle_2_B1
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.byte FINE
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@********************** Track 3 **********************@
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bgm_frlg_game_explanation_middle_3:
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.byte KEYSH , bgm_frlg_game_explanation_middle_key+0
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bgm_frlg_game_explanation_middle_3_B1:
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.byte VOICE , 48
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.byte LFOS , 44
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.byte BENDR , 12
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.byte PAN , c_v-16
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.byte VOL , 70*bgm_frlg_game_explanation_middle_mvl/mxv
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.byte W96
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.byte W96
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.byte N06 , Bn2 , v120
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.byte W96
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.byte W72
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.byte N24 , As2
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.byte W24
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.byte N06 , Bn2
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.byte W96
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.byte W96
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.byte GOTO
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.word bgm_frlg_game_explanation_middle_3_B1
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.byte FINE
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@********************** Track 4 **********************@
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bgm_frlg_game_explanation_middle_4:
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.byte KEYSH , bgm_frlg_game_explanation_middle_key+0
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bgm_frlg_game_explanation_middle_4_B1:
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.byte VOICE , 47
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.byte LFOS , 44
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.byte BENDR , 12
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.byte VOL , 86*bgm_frlg_game_explanation_middle_mvl/mxv
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.byte PAN , c_v+0
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.byte N12 , Gn2 , v120
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.byte W96
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.byte W96
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.byte N12
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.byte W96
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.byte W96
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.byte N12
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.byte W96
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.byte W96
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.byte GOTO
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.word bgm_frlg_game_explanation_middle_4_B1
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.byte FINE
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@********************** Track 5 **********************@
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bgm_frlg_game_explanation_middle_5:
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.byte KEYSH , bgm_frlg_game_explanation_middle_key+0
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bgm_frlg_game_explanation_middle_5_B1:
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.byte VOICE , 81
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.byte LFOS , 44
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.byte XCMD , xIECV , 18
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.byte xIECV , 16
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.byte BENDR , 12
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.byte VOL , 50*bgm_frlg_game_explanation_middle_mvl/mxv
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.byte PAN , c_v+0
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.byte N12 , Gn1 , v120
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.byte W36
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.byte N03
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.byte W06
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.byte N03
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.byte W06
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.byte N12
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.byte W48
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.byte N06
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.byte W12
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.byte N06
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.byte W24
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.byte N06
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.byte W06
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.byte N06
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.byte W06
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.byte N06
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.byte W24
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.byte N24 , Fs1
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.byte W24
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bgm_frlg_game_explanation_middle_5_000:
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.byte N12 , Gn1 , v120
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.byte W36
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.byte N03
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.byte W06
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.byte N03
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.byte W06
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.byte N12
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.byte W48
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.byte PEND
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.byte N06
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.byte W12
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.byte N06
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.byte W24
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.byte N06
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.byte W06
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.byte N06
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.byte W06
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.byte N06
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.byte W24
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.byte N24 , Dn1
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.byte W24
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.byte PATT
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.word bgm_frlg_game_explanation_middle_5_000
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.byte N06 , Gn1 , v120
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.byte W12
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.byte N06
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.byte W18
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.byte N06
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.byte W12
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.byte N06
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.byte W06
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.byte N12
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.byte W24
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.byte N24 , Dn1
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.byte W24
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.byte GOTO
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.word bgm_frlg_game_explanation_middle_5_B1
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.byte FINE
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@********************** Track 6 **********************@
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bgm_frlg_game_explanation_middle_6:
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.byte KEYSH , bgm_frlg_game_explanation_middle_key+0
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bgm_frlg_game_explanation_middle_6_B1:
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.byte VOICE , 0
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.byte VOL , 85*bgm_frlg_game_explanation_middle_mvl/mxv
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.byte N06 , En1 , v120
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.byte W12
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.byte N06
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.byte W24
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.byte N06
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.byte W06
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.byte En1 , v084
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.byte W06
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.byte En1 , v120
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.byte W12
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.byte N06
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.byte W12
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.byte N03
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.byte W03
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.byte En1 , v048
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N06 , En1 , v120
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.byte W12
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.byte N06
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.byte W24
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.byte N06
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.byte W06
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.byte N06
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.byte W06
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.byte N12
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.byte W12
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.byte N06
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.byte W12
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.byte N03
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.byte W03
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.byte En1 , v048
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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bgm_frlg_game_explanation_middle_6_000:
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.byte N06 , En1 , v120
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.byte W12
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.byte N06
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.byte W24
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.byte N06
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.byte W06
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.byte En1 , v084
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.byte W06
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.byte En1 , v120
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.byte W12
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.byte N06
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.byte W12
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.byte N03
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.byte W03
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.byte En1 , v048
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte PEND
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.byte N06 , En1 , v120
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.byte W12
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.byte N06
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.byte W24
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.byte N06
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.byte W06
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.byte N06
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.byte W06
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.byte N06
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.byte W12
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.byte N06
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.byte W12
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.byte N03
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.byte W03
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.byte En1 , v048
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte PATT
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.word bgm_frlg_game_explanation_middle_6_000
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.byte N06 , En1 , v120
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.byte W12
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.byte N06
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.byte W18
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.byte N06
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.byte W12
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.byte N06
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.byte W06
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.byte N06
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.byte W06
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.byte En1 , v084
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.byte W06
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.byte En1 , v120
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.byte W12
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.byte N03
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.byte W03
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.byte En1 , v048
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte GOTO
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.word bgm_frlg_game_explanation_middle_6_B1
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.byte FINE
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@******************************************************@
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.align 2
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bgm_frlg_game_explanation_middle:
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.byte 6 @ NumTrks
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.byte 0 @ NumBlks
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.byte bgm_frlg_game_explanation_middle_pri @ Priority
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.byte bgm_frlg_game_explanation_middle_rev @ Reverb.
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.word bgm_frlg_game_explanation_middle_grp
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.word bgm_frlg_game_explanation_middle_1
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.word bgm_frlg_game_explanation_middle_2
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.word bgm_frlg_game_explanation_middle_3
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.word bgm_frlg_game_explanation_middle_4
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.word bgm_frlg_game_explanation_middle_5
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.word bgm_frlg_game_explanation_middle_6
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.end
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