sovereignx/sound/songs/bgm_frlg_game_explanation_start.s

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2017-12-21 22:24:11 +00:00
.include "MPlayDef.s"
.equ bgm_frlg_game_explanation_start_grp, voicegroup_86B1824
.equ bgm_frlg_game_explanation_start_pri, 0
.equ bgm_frlg_game_explanation_start_rev, reverb_set+50
.equ bgm_frlg_game_explanation_start_mvl, 127
.equ bgm_frlg_game_explanation_start_key, 0
.equ bgm_frlg_game_explanation_start_tbs, 1
.equ bgm_frlg_game_explanation_start_exg, 0
.equ bgm_frlg_game_explanation_start_cmp, 1
.section .rodata
.global bgm_frlg_game_explanation_start
.align 2
@********************** Track 1 **********************@
bgm_frlg_game_explanation_start_1:
.byte KEYSH , bgm_frlg_game_explanation_start_key+0
.byte TEMPO , 120*bgm_frlg_game_explanation_start_tbs/2
.byte VOICE , 0
.byte VOL , 85*bgm_frlg_game_explanation_start_mvl/mxv
.byte N03 , En1 , v048
.byte W03
.byte N03
.byte W03
.byte N03
.byte W03
.byte N03
.byte W03
bgm_frlg_game_explanation_start_1_B1:
bgm_frlg_game_explanation_start_1_000:
.byte N06 , En1 , v120
.byte W12
.byte N06
.byte W24
.byte N06
.byte W06
.byte En1 , v084
.byte W06
.byte En1 , v120
.byte W12
.byte N06
.byte W12
.byte N03
.byte W03
.byte En1 , v048
.byte W03
.byte N03
.byte W03
.byte N03
.byte W03
.byte N03
.byte W03
.byte N03
.byte W03
.byte N03
.byte W03
.byte N03
.byte W03
.byte PEND
bgm_frlg_game_explanation_start_1_001:
.byte N06 , En1 , v120
.byte W12
.byte N06
.byte W18
.byte N06
.byte W12
.byte N06
.byte W06
.byte N06
.byte W06
.byte En1 , v084
.byte W06
.byte En1 , v120
.byte W12
.byte N03
.byte W03
.byte En1 , v048
.byte W03
.byte N03
.byte W03
.byte N03
.byte W03
.byte N03
.byte W03
.byte N03
.byte W03
.byte N03
.byte W03
.byte N03
.byte W03
.byte PEND
.byte PATT
.word bgm_frlg_game_explanation_start_1_000
.byte PATT
.word bgm_frlg_game_explanation_start_1_001
.byte GOTO
.word bgm_frlg_game_explanation_start_1_B1
.byte FINE
@******************************************************@
.align 2
bgm_frlg_game_explanation_start:
.byte 1 @ NumTrks
.byte 0 @ NumBlks
.byte bgm_frlg_game_explanation_start_pri @ Priority
.byte bgm_frlg_game_explanation_start_rev @ Reverb.
.word bgm_frlg_game_explanation_start_grp
.word bgm_frlg_game_explanation_start_1
.end