116 lines
2.3 KiB
ArmAsm
116 lines
2.3 KiB
ArmAsm
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.include "MPlayDef.s"
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.equ bgm_frlg_game_explanation_start_grp, voicegroup_86B1824
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.equ bgm_frlg_game_explanation_start_pri, 0
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.equ bgm_frlg_game_explanation_start_rev, reverb_set+50
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.equ bgm_frlg_game_explanation_start_mvl, 127
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.equ bgm_frlg_game_explanation_start_key, 0
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.equ bgm_frlg_game_explanation_start_tbs, 1
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.equ bgm_frlg_game_explanation_start_exg, 0
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.equ bgm_frlg_game_explanation_start_cmp, 1
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.section .rodata
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.global bgm_frlg_game_explanation_start
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.align 2
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@********************** Track 1 **********************@
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bgm_frlg_game_explanation_start_1:
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.byte KEYSH , bgm_frlg_game_explanation_start_key+0
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.byte TEMPO , 120*bgm_frlg_game_explanation_start_tbs/2
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.byte VOICE , 0
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.byte VOL , 85*bgm_frlg_game_explanation_start_mvl/mxv
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.byte N03 , En1 , v048
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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bgm_frlg_game_explanation_start_1_B1:
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bgm_frlg_game_explanation_start_1_000:
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.byte N06 , En1 , v120
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.byte W12
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.byte N06
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.byte W24
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.byte N06
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.byte W06
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.byte En1 , v084
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.byte W06
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.byte En1 , v120
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.byte W12
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.byte N06
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.byte W12
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.byte N03
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.byte W03
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.byte En1 , v048
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte PEND
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bgm_frlg_game_explanation_start_1_001:
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.byte N06 , En1 , v120
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.byte W12
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.byte N06
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.byte W18
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.byte N06
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.byte W12
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.byte N06
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.byte W06
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.byte N06
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.byte W06
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.byte En1 , v084
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.byte W06
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.byte En1 , v120
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.byte W12
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.byte N03
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.byte W03
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.byte En1 , v048
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte N03
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.byte W03
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.byte PEND
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.byte PATT
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.word bgm_frlg_game_explanation_start_1_000
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.byte PATT
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.word bgm_frlg_game_explanation_start_1_001
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.byte GOTO
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.word bgm_frlg_game_explanation_start_1_B1
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.byte FINE
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@******************************************************@
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.align 2
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bgm_frlg_game_explanation_start:
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.byte 1 @ NumTrks
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.byte 0 @ NumBlks
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.byte bgm_frlg_game_explanation_start_pri @ Priority
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.byte bgm_frlg_game_explanation_start_rev @ Reverb.
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.word bgm_frlg_game_explanation_start_grp
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.word bgm_frlg_game_explanation_start_1
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.end
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