sovereignx/test/battle/weather/sandstorm.c

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#include "global.h"
#include "test/battle.h"
// Please add Sandstorm interactions with move, item and ability effects on their respective files.
SINGLE_BATTLE_TEST("Sandstorm deals 1/16 damage per turn")
{
s16 sandstormDamage;
GIVEN {
PLAYER(SPECIES_SANDSLASH);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {MOVE(player, MOVE_SANDSTORM);}
} SCENE {
MESSAGE("The opposing Wobbuffet is buffeted by the sandstorm!");
HP_BAR(opponent, captureDamage: &sandstormDamage);
} THEN { EXPECT_EQ(sandstormDamage, opponent->maxHP / 16); }
}
SINGLE_BATTLE_TEST("Sandstorm multiplies the special defense of Rock-types by 1.5x", s16 damage)
{
u16 move;
PARAMETRIZE { move = MOVE_SANDSTORM; }
PARAMETRIZE { move = MOVE_CELEBRATE; }
GIVEN {
Move data unification (#3999) * Made gBattleMoves handle the InGame name and description of battle moves No more multiple arrays in separate, individual files. Note: -Keep an eye on Task_LearnedMove. * Reintroduced move names Misc: -Fixed Trick-or-Treat and Light of Ruin's expanded names. -Introduced a new field for Z-Move names, and a constant for their name length. -Added a few TODOs to GetBattleMoveName. -Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own. * Updated GetBattleMoveName to handle Z-Move Names Misc: -Removed pointless TODO about MOVE_NAME_LENGTH. -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it. * Fixed a couple of expanded move names * Removed zMoveName variable of struct BattleMove and extended the name variable's size * Ditched no longer used MOVE_NAME_LENGTH constant * Corrected the names of the max moves I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea. * Fixed U-turn's name * Brought back MOVE_NAME_LENGTH I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves. * Introduced a union for Move/Z-Move names in the struct BattleMove * Fixed the union for gBattleMoves move names Also updated GetBattleMoveName to properly handle Max Move names. Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names. * Removed deprecated GetZMoveName and GetMaxMoveName * Reintroduced mention to gMoveNames in sGFRomHeader * Fixed move names and ported move descriptions * Fused the struct ContestMove into the struct BattleMove * Removed no longer used Z_MOVE_NAME_LENGTH constant * Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names * Reintroduced the contest parameters for Pokémon moves * Renamed gBattleMoves to gMovesInfo This is consistent with gSpeciesInfo, the array that contains most of the species data. * Renamed the BattleMove struct to MovesInfo This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array. * Removed empty lines separating battle params from contest params in gMovesInfo * Renamed MovesInfo to MoveInfo * Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro Used to handle moves with expanded names in a more comfortable manner. Also fixed Trick-or-Treat's expanded name. * Renamed GetBattleMoveName to GetMoveName * Added a comment pointing out that the shared move descriptions are shared move descriptions * Re-aligned one of the escape characters of CHECK_MOVE_FLAG * Renamed the battle_moves.h file to moves_info.h instead for consistency's sake * Applied Eduardo's adjustments * Using compound string for regular move names as well, saving 1180 bytes and making their use consistent * Move description formatting * Updated Pursuit test after merge * Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY --------- Co-authored-by: Nephrite <thechurchofcage@gmail.com> Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 11:51:32 +00:00
ASSUME(gMovesInfo[MOVE_SWIFT].category == DAMAGE_CATEGORY_SPECIAL);
PLAYER(SPECIES_WOBBUFFET) ;
OPPONENT(SPECIES_NOSEPASS);
} WHEN {
TURN { MOVE(opponent, move); }
TURN { MOVE(player, MOVE_SWIFT); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Sandstorm damage does not hurt Ground, Rock, and Steel-type Pokémon")
{
u32 mon;
PARAMETRIZE { mon = SPECIES_SANDSLASH; }
PARAMETRIZE { mon = SPECIES_NOSEPASS; }
PARAMETRIZE { mon = SPECIES_REGISTEEL; }
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_SANDSLASH].types[0] == TYPE_GROUND);
ASSUME(gSpeciesInfo[SPECIES_NOSEPASS].types[0] == TYPE_ROCK);
ASSUME(gSpeciesInfo[SPECIES_REGISTEEL].types[0] == TYPE_STEEL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(mon);
} WHEN {
TURN { MOVE(player, MOVE_SANDSTORM); }
} SCENE {
switch (mon)
{
case SPECIES_SANDSLASH:
NOT MESSAGE("The opposing Sandslash is buffeted by the sandstorm!");
break;
case SPECIES_NOSEPASS:
NOT MESSAGE("The opposing Nosepass is buffeted by the sandstorm!");
break;
case SPECIES_REGISTEEL:
NOT MESSAGE("The opposing Registeel is buffeted by the sandstorm!");
break;
}
}
}
DOUBLE_BATTLE_TEST("Sandstorm deals damage based on turn order")
{
GIVEN {
PLAYER(SPECIES_PHANPY) { Speed(4); }
PLAYER(SPECIES_WYNAUT) { Speed(1); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
OPPONENT(SPECIES_WYNAUT) { Speed(3); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_SANDSTORM); }
} SCENE {
NOT HP_BAR(playerLeft);
HP_BAR(opponentRight);
HP_BAR(opponentLeft);
HP_BAR(playerRight);
}
}
SINGLE_BATTLE_TEST("Sandstorm damage rounds properly when maxHP < 16")
{
GIVEN {
PLAYER(SPECIES_MAGIKARP) { Level(1); MaxHP(11); HP(11); }
OPPONENT(SPECIES_SANDSLASH);
} WHEN {
TURN { MOVE(opponent, MOVE_SANDSTORM); }
} SCENE {
HP_BAR(player, damage: 1);
}
}