2017-10-06 16:06:45 +01:00
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#ifndef GUARD_BATTLE_UTIL_H
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#define GUARD_BATTLE_UTIL_H
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#define MOVE_LIMITATION_ZEROMOVE (1 << 0)
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#define MOVE_LIMITATION_PP (1 << 1)
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#define MOVE_LIMITATION_DISABLED (1 << 2)
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#define MOVE_LIMITATION_TORMENTED (1 << 3)
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#define MOVE_LIMITATION_TAUNT (1 << 4)
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2019-03-31 20:38:58 +01:00
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#define MOVE_LIMITATION_IMPRISON (1 << 5)
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2017-10-06 16:06:45 +01:00
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2018-07-01 10:15:42 +01:00
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#define ABILITYEFFECT_ON_SWITCHIN 0x0
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#define ABILITYEFFECT_ENDTURN 0x1
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#define ABILITYEFFECT_MOVES_BLOCK 0x2
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#define ABILITYEFFECT_ABSORBING 0x3
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2020-04-19 13:43:54 +01:00
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#define ABILITYEFFECT_MOVE_END_ATTACKER 0x4
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#define ABILITYEFFECT_MOVE_END 0x5
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#define ABILITYEFFECT_IMMUNITY 0x6
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#define ABILITYEFFECT_FORECAST 0x7
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#define ABILITYEFFECT_SYNCHRONIZE 0x8
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#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x9
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#define ABILITYEFFECT_INTIMIDATE1 0xA
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#define ABILITYEFFECT_INTIMIDATE2 0xB
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#define ABILITYEFFECT_TRACE1 0xC
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#define ABILITYEFFECT_TRACE2 0xD
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#define ABILITYEFFECT_MOVE_END_OTHER 0xE
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2018-07-01 10:15:42 +01:00
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#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF
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2017-10-06 16:06:45 +01:00
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#define ITEMEFFECT_ON_SWITCH_IN 0x0
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2018-09-01 19:00:13 +01:00
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#define ITEMEFFECT_MOVE_END 0x3
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#define ITEMEFFECT_KINGSROCK_SHELLBELL 0x4
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2019-05-09 19:31:58 +01:00
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#define ITEMEFFECT_TARGET 0x5
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2019-05-10 10:03:33 +01:00
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#define ITEMEFFECT_ORBS 0x6
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2017-10-06 16:06:45 +01:00
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2019-03-31 20:38:58 +01:00
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#define WEATHER_HAS_EFFECT ((!IsAbilityOnField(ABILITY_CLOUD_NINE) && !IsAbilityOnField(ABILITY_AIR_LOCK)))
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2017-10-06 16:06:45 +01:00
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2019-03-06 11:09:34 +00:00
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#define IS_WHOLE_SIDE_ALIVE(battler)((IsBattlerAlive(battler) && IsBattlerAlive(BATTLE_PARTNER(battler))))
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2019-05-20 11:03:00 +01:00
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// for Natural Gift and Fling
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struct TypePower
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{
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u8 type;
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u8 power;
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u16 effect;
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};
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2017-10-06 16:06:45 +01:00
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2019-05-20 11:03:00 +01:00
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extern const struct TypePower gNaturalGiftTable[];
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2017-10-06 16:06:45 +01:00
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2020-09-08 21:44:04 +01:00
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void HandleAction_UseMove(void);
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void HandleAction_Switch(void);
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void HandleAction_UseItem(void);
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void HandleAction_Run(void);
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void HandleAction_WatchesCarefully(void);
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void HandleAction_SafariZoneBallThrow(void);
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void HandleAction_ThrowPokeblock(void);
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void HandleAction_GoNear(void);
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void HandleAction_SafariZoneRun(void);
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void HandleAction_WallyBallThrow(void);
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void HandleAction_TryFinish(void);
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void HandleAction_NothingIsFainted(void);
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void HandleAction_ActionFinished(void);
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2018-02-08 10:17:41 +00:00
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u8 GetBattlerForBattleScript(u8 caseId);
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2019-01-19 21:32:25 +00:00
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void PressurePPLose(u8 target, u8 attacker, u16 move);
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void PressurePPLoseOnUsingPerishSong(u8 attacker);
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2019-03-02 22:40:38 +00:00
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void PressurePPLoseOnUsingImprison(u8 attacker);
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2018-02-06 19:48:02 +00:00
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void MarkAllBattlersForControllerExec(void); // unused
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2018-12-23 17:47:00 +00:00
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bool32 IsBattlerMarkedForControllerExec(u8 battlerId);
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2018-02-28 23:59:52 +00:00
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void MarkBattlerForControllerExec(u8 battlerId);
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2017-10-06 16:06:45 +01:00
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void sub_803F850(u8 arg0);
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2018-02-28 23:59:52 +00:00
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void CancelMultiTurnMoves(u8 battlerId);
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bool8 WasUnableToUseMove(u8 battlerId);
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void PrepareStringBattle(u16 stringId, u8 battlerId);
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2017-10-06 16:06:45 +01:00
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void ResetSentPokesToOpponentValue(void);
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2020-07-28 03:22:16 +01:00
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void OpponentSwitchInResetSentPokesToOpponentValue(u8 battlerId);
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2020-07-27 23:10:42 +01:00
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void UpdateSentPokesToOpponentValue(u8 battlerId);
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2017-10-06 16:06:45 +01:00
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void BattleScriptPush(const u8* bsPtr);
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void BattleScriptPushCursor(void);
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void BattleScriptPop(void);
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u8 TrySetCantSelectMoveBattleScript(void);
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2018-02-28 23:59:52 +00:00
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u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check);
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2017-10-06 16:06:45 +01:00
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bool8 AreAllMovesUnusable(void);
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2018-02-28 23:59:52 +00:00
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u8 GetImprisonedMovesCount(u8 battlerId, u16 move);
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2018-08-02 23:13:44 +01:00
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u8 DoFieldEndTurnEffects(void);
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2020-04-13 14:00:17 +01:00
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s32 GetDrainedBigRootHp(u32 battler, s32 hp);
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2018-08-02 23:13:44 +01:00
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u8 DoBattlerEndTurnEffects(void);
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2017-12-02 13:08:55 +00:00
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bool8 HandleWishPerishSongOnTurnEnd(void);
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bool8 HandleFaintedMonActions(void);
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2018-08-11 11:16:00 +01:00
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void TryClearRageAndFuryCutter(void);
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2017-10-06 16:06:45 +01:00
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u8 AtkCanceller_UnableToUseMove(void);
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2018-12-01 10:35:49 +00:00
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u8 AtkCanceller_UnableToUseMove2(void);
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2018-07-01 10:15:42 +01:00
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bool8 HasNoMonsToSwitch(u8 battlerId, u8 r1, u8 r2);
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2019-06-15 13:46:35 +01:00
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u8 TryWeatherFormChange(u8 battlerId);
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2018-07-27 22:40:10 +01:00
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bool32 TryChangeBattleWeather(u8 battler, u32 weatherEnumId, bool32 viaAbility);
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2018-02-28 23:59:52 +00:00
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u8 AbilityBattleEffects(u8 caseID, u8 battlerId, u8 ability, u8 special, u16 moveArg);
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2019-03-31 20:38:58 +01:00
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u32 GetBattlerAbility(u8 battlerId);
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u32 IsAbilityOnSide(u32 battlerId, u32 ability);
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u32 IsAbilityOnOpposingSide(u32 battlerId, u32 ability);
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u32 IsAbilityOnField(u32 ability);
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u32 IsAbilityOnFieldExcept(u32 battlerId, u32 ability);
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2020-02-08 13:20:02 +00:00
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u32 IsAbilityPreventingEscape(u32 battlerId);
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2020-04-28 10:14:20 +01:00
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bool32 CanBattlerEscape(u32 battlerId); // no ability check
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2017-10-06 16:06:45 +01:00
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void BattleScriptExecute(const u8* BS_ptr);
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void BattleScriptPushCursorAndCallback(const u8* BS_ptr);
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2018-02-28 23:59:52 +00:00
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u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn);
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void ClearFuryCutterDestinyBondGrudge(u8 battlerId);
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2017-10-06 16:06:45 +01:00
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void HandleAction_RunBattleScript(void);
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2019-08-27 17:29:34 +01:00
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u32 SetRandomTarget(u32 battlerId);
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2018-02-28 23:59:52 +00:00
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u8 GetMoveTarget(u16 move, u8 setTarget);
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2017-12-02 13:08:55 +00:00
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u8 IsMonDisobedient(void);
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2018-07-14 15:41:14 +01:00
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u32 GetBattlerHoldEffect(u8 battlerId, bool32 checkNegating);
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u32 GetBattlerHoldEffectParam(u8 battlerId);
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bool32 IsMoveMakingContact(u16 move, u8 battlerAtk);
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bool32 IsBattlerGrounded(u8 battlerId);
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2018-07-22 14:08:32 +01:00
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bool32 IsBattlerAlive(u8 battlerId);
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2018-07-14 15:41:14 +01:00
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u8 GetBattleMonMoveSlot(struct BattlePokemon *battleMon, u16 move);
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u32 GetBattlerWeight(u8 battlerId);
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2019-04-01 23:14:01 +01:00
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s32 CalculateMoveDamage(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, s32 fixedBasePower, bool32 isCrit, bool32 randomFactor, bool32 updateFlags);
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2018-07-14 21:56:03 +01:00
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u16 CalcTypeEffectivenessMultiplier(u16 move, u8 moveType, u8 battlerAtk, u8 battlerDef, bool32 recordAbilities);
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2018-07-15 11:39:07 +01:00
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u16 CalcPartyMonTypeEffectivenessMultiplier(u16 move, u16 speciesDef, u8 abilityDef);
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u16 GetTypeModifier(u8 atkType, u8 defType);
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2018-07-24 20:47:00 +01:00
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s32 GetStealthHazardDamage(u8 hazardType, u8 battlerId);
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2018-09-20 10:23:12 +01:00
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u16 GetMegaEvolutionSpecies(u16 preEvoSpecies, u16 heldItemId);
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2018-09-16 17:55:32 +01:00
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bool32 CanMegaEvolve(u8 battlerId);
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2019-12-31 18:11:53 +00:00
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void UndoMegaEvolution(u32 monId);
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void UndoFormChange(u32 monId, u32 side);
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2018-09-29 14:43:56 +01:00
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bool32 DoBattlersShareType(u32 battler1, u32 battler2);
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2018-09-30 11:27:51 +01:00
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bool32 CanBattlerGetOrLoseItem(u8 battlerId, u16 itemId);
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2019-08-08 12:06:55 +01:00
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struct Pokemon *GetIllusionMonPtr(u32 battlerId);
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void ClearIllusionMon(u32 battlerId);
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bool32 SetIllusionMon(struct Pokemon *mon, u32 battlerId);
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2020-10-21 15:44:03 +01:00
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static bool8 ShouldGetStatBadgeBoost(u16 flagId, u8 battlerId);
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2017-10-06 16:06:45 +01:00
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#endif // GUARD_BATTLE_UTIL_H
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