sovereignx/test/battle/move_effect/absorb.c

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#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
Move data unification (#3999) * Made gBattleMoves handle the InGame name and description of battle moves No more multiple arrays in separate, individual files. Note: -Keep an eye on Task_LearnedMove. * Reintroduced move names Misc: -Fixed Trick-or-Treat and Light of Ruin's expanded names. -Introduced a new field for Z-Move names, and a constant for their name length. -Added a few TODOs to GetBattleMoveName. -Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own. * Updated GetBattleMoveName to handle Z-Move Names Misc: -Removed pointless TODO about MOVE_NAME_LENGTH. -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it. * Fixed a couple of expanded move names * Removed zMoveName variable of struct BattleMove and extended the name variable's size * Ditched no longer used MOVE_NAME_LENGTH constant * Corrected the names of the max moves I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea. * Fixed U-turn's name * Brought back MOVE_NAME_LENGTH I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves. * Introduced a union for Move/Z-Move names in the struct BattleMove * Fixed the union for gBattleMoves move names Also updated GetBattleMoveName to properly handle Max Move names. Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names. * Removed deprecated GetZMoveName and GetMaxMoveName * Reintroduced mention to gMoveNames in sGFRomHeader * Fixed move names and ported move descriptions * Fused the struct ContestMove into the struct BattleMove * Removed no longer used Z_MOVE_NAME_LENGTH constant * Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names * Reintroduced the contest parameters for Pokémon moves * Renamed gBattleMoves to gMovesInfo This is consistent with gSpeciesInfo, the array that contains most of the species data. * Renamed the BattleMove struct to MovesInfo This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array. * Removed empty lines separating battle params from contest params in gMovesInfo * Renamed MovesInfo to MoveInfo * Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro Used to handle moves with expanded names in a more comfortable manner. Also fixed Trick-or-Treat's expanded name. * Renamed GetBattleMoveName to GetMoveName * Added a comment pointing out that the shared move descriptions are shared move descriptions * Re-aligned one of the escape characters of CHECK_MOVE_FLAG * Renamed the battle_moves.h file to moves_info.h instead for consistency's sake * Applied Eduardo's adjustments * Using compound string for regular move names as well, saving 1180 bytes and making their use consistent * Move description formatting * Updated Pursuit test after merge * Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY --------- Co-authored-by: Nephrite <thechurchofcage@gmail.com> Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
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ASSUME(gMovesInfo[MOVE_ABSORB].effect == EFFECT_ABSORB);
}
SINGLE_BATTLE_TEST("Absorb recovers 50% of the damage dealt")
{
s16 damage;
s16 healed;
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_ABSORB); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ABSORB, player);
HP_BAR(opponent, captureDamage: &damage);
HP_BAR(player, captureDamage: &healed);
} THEN {
EXPECT_MUL_EQ(damage, Q_4_12(-0.5), healed);
}
}
SINGLE_BATTLE_TEST("Absorb deals 50% of the damage dealt to user agains Liquid Ooze")
{
s16 damage;
s16 healed;
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_TENTACOOL) { Ability(ABILITY_LIQUID_OOZE); }
} WHEN {
TURN { MOVE(player, MOVE_ABSORB); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ABSORB, player);
HP_BAR(opponent, captureDamage: &damage);
HP_BAR(player, captureDamage: &healed);
MESSAGE("Wobbuffet sucked up the liquid ooze!");
} THEN {
EXPECT_MUL_EQ(damage, Q_4_12(0.5), healed);
}
}
SINGLE_BATTLE_TEST("Absorb fails if Heal Block applies")
{
GIVEN {
ASSUME(B_HEAL_BLOCKING >= GEN_6);
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_HEAL_BLOCK); MOVE(player, MOVE_ABSORB); }
} SCENE {
MESSAGE("Wobbuffet was prevented from healing!");
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ABSORB, player);
HP_BAR(opponent);
HP_BAR(player);
}
}
}
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DOUBLE_BATTLE_TEST("Matcha Gatcha recovers 50% of the damage dealt from both targets")
{
s16 damageLeft;
s16 damageRight;
s16 healedLeft;
s16 healedRight;
GIVEN {
Move data unification (#3999) * Made gBattleMoves handle the InGame name and description of battle moves No more multiple arrays in separate, individual files. Note: -Keep an eye on Task_LearnedMove. * Reintroduced move names Misc: -Fixed Trick-or-Treat and Light of Ruin's expanded names. -Introduced a new field for Z-Move names, and a constant for their name length. -Added a few TODOs to GetBattleMoveName. -Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own. * Updated GetBattleMoveName to handle Z-Move Names Misc: -Removed pointless TODO about MOVE_NAME_LENGTH. -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it. * Fixed a couple of expanded move names * Removed zMoveName variable of struct BattleMove and extended the name variable's size * Ditched no longer used MOVE_NAME_LENGTH constant * Corrected the names of the max moves I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea. * Fixed U-turn's name * Brought back MOVE_NAME_LENGTH I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves. * Introduced a union for Move/Z-Move names in the struct BattleMove * Fixed the union for gBattleMoves move names Also updated GetBattleMoveName to properly handle Max Move names. Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names. * Removed deprecated GetZMoveName and GetMaxMoveName * Reintroduced mention to gMoveNames in sGFRomHeader * Fixed move names and ported move descriptions * Fused the struct ContestMove into the struct BattleMove * Removed no longer used Z_MOVE_NAME_LENGTH constant * Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names * Reintroduced the contest parameters for Pokémon moves * Renamed gBattleMoves to gMovesInfo This is consistent with gSpeciesInfo, the array that contains most of the species data. * Renamed the BattleMove struct to MovesInfo This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array. * Removed empty lines separating battle params from contest params in gMovesInfo * Renamed MovesInfo to MoveInfo * Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro Used to handle moves with expanded names in a more comfortable manner. Also fixed Trick-or-Treat's expanded name. * Renamed GetBattleMoveName to GetMoveName * Added a comment pointing out that the shared move descriptions are shared move descriptions * Re-aligned one of the escape characters of CHECK_MOVE_FLAG * Renamed the battle_moves.h file to moves_info.h instead for consistency's sake * Applied Eduardo's adjustments * Using compound string for regular move names as well, saving 1180 bytes and making their use consistent * Move description formatting * Updated Pursuit test after merge * Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY --------- Co-authored-by: Nephrite <thechurchofcage@gmail.com> Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
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ASSUME(gMovesInfo[MOVE_MATCHA_GOTCHA].effect == EFFECT_ABSORB);
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PLAYER(SPECIES_WOBBUFFET) { HP(1); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_MATCHA_GOTCHA); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_MATCHA_GOTCHA, playerLeft);
HP_BAR(opponentLeft, captureDamage: &damageLeft);
HP_BAR(playerLeft, captureDamage: &healedLeft);
HP_BAR(opponentRight, captureDamage: &damageRight);
HP_BAR(playerLeft, captureDamage: &healedRight);
} THEN {
EXPECT_MUL_EQ(damageLeft, Q_4_12(-0.5), healedLeft);
EXPECT_MUL_EQ(damageRight, Q_4_12(-0.5), healedRight);
}
}
DOUBLE_BATTLE_TEST("Matcha Gatcha will faint the pokemon if Liquid Ooze drain deals enough damage")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_MATCHA_GOTCHA].effect == EFFECT_ABSORB);
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_TENTACOOL) { Ability(ABILITY_LIQUID_OOZE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_MATCHA_GOTCHA); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_MATCHA_GOTCHA, playerLeft);
HP_BAR(opponentLeft);
HP_BAR(playerLeft);
MESSAGE("Wobbuffet sucked up the liquid ooze!");
MESSAGE("Wobbuffet fainted!");
}
}
SINGLE_BATTLE_TEST("Draining Kiss recovers 75% of the damage dealt")
{
s16 damage;
s16 healed;
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_DRAINING_KISS); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAINING_KISS, player);
HP_BAR(opponent, captureDamage: &damage);
HP_BAR(player, captureDamage: &healed);
} THEN {
EXPECT_MUL_EQ(damage, Q_4_12(-0.75), healed);
}
}
TO_DO_BATTLE_TEST("Absorb recovers 50% of the damage dealt to a Substitute");