sovereignx/test/battle/move_effect/guard_split.c

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#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_GUARD_SPLIT].effect == EFFECT_GUARD_SPLIT);
}
SINGLE_BATTLE_TEST("Guard Split averages users and targets Def and Sp. Def stats")
{
GIVEN {
PLAYER(SPECIES_BULBASAUR);
OPPONENT(SPECIES_IVYSAUR);
} WHEN {
TURN { MOVE(player, MOVE_GUARD_SPLIT); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_GUARD_SPLIT, player);
} THEN {
EXPECT_EQ(player->defense, opponent->defense);
EXPECT_EQ(player->spDefense, opponent->spDefense);
}
}