2023-12-19 15:10:07 +00:00
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#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Take Down deals 25% of recoil damage to the user")
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{
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s16 directDamage;
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s16 recoilDamage;
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GIVEN {
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2025-01-01 19:34:33 +00:00
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ASSUME(GetMoveRecoil(MOVE_TAKE_DOWN) == 25);
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2023-12-19 15:10:07 +00:00
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TAKE_DOWN); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TAKE_DOWN, player);
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HP_BAR(opponent, captureDamage: &directDamage);
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HP_BAR(player, captureDamage: &recoilDamage);
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} THEN {
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EXPECT_MUL_EQ(directDamage, UQ_4_12(0.25), recoilDamage);
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}
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}
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SINGLE_BATTLE_TEST("Double Edge deals 33% of recoil damage to the user")
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{
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s16 directDamage;
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s16 recoilDamage;
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GIVEN {
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2025-01-01 19:34:33 +00:00
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ASSUME(GetMoveRecoil(MOVE_DOUBLE_EDGE) == 33);
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2023-12-19 15:10:07 +00:00
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_DOUBLE_EDGE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_EDGE, player);
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HP_BAR(opponent, captureDamage: &directDamage);
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HP_BAR(player, captureDamage: &recoilDamage);
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} THEN {
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EXPECT_MUL_EQ(directDamage, UQ_4_12(0.33), recoilDamage);
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}
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}
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SINGLE_BATTLE_TEST("Head Smash deals 50% of recoil damage to the user")
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{
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s16 directDamage;
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s16 recoilDamage;
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GIVEN {
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2025-01-01 19:34:33 +00:00
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ASSUME(GetMoveRecoil(MOVE_HEAD_SMASH) == 50);
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2023-12-19 15:10:07 +00:00
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_HEAD_SMASH); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HEAD_SMASH, player);
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HP_BAR(opponent, captureDamage: &directDamage);
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HP_BAR(player, captureDamage: &recoilDamage);
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} THEN {
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EXPECT_MUL_EQ(directDamage, UQ_4_12(0.50), recoilDamage);
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}
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}
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SINGLE_BATTLE_TEST("Flare Blitz deals 33% of recoil damage to the user and can burn target")
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{
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s16 directDamage;
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s16 recoilDamage;
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GIVEN {
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2025-01-01 19:34:33 +00:00
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ASSUME(GetMoveRecoil(MOVE_FLARE_BLITZ) == 33);
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2024-02-26 05:21:38 +00:00
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ASSUME(MoveHasAdditionalEffect(MOVE_FLARE_BLITZ, MOVE_EFFECT_BURN));
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2023-12-19 15:10:07 +00:00
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_FLARE_BLITZ); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FLARE_BLITZ, player);
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HP_BAR(opponent, captureDamage: &directDamage);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent);
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STATUS_ICON(opponent, burn: TRUE);
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HP_BAR(player, captureDamage: &recoilDamage);
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} THEN {
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EXPECT_MUL_EQ(directDamage, UQ_4_12(0.33), recoilDamage);
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}
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}
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