sovereignx/test/battle/ability/own_tempo.c

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#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Own Tempo prevents Intimidate but no other stat down changes")
{
GIVEN {
ASSUME(B_UPDATED_INTIMIDATE >= GEN_8);
ASSUME(gMovesInfo[MOVE_CONFUSE_RAY].effect == EFFECT_CONFUSE);
PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); };
OPPONENT(SPECIES_SLOWPOKE) { Ability(ABILITY_OWN_TEMPO); };
} WHEN {
TURN { MOVE(player, MOVE_SCARY_FACE); }
} SCENE {
ABILITY_POPUP(player, ABILITY_INTIMIDATE);
ABILITY_POPUP(opponent, ABILITY_OWN_TEMPO);
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MESSAGE("Foe Slowpoke's Own Tempo prevents stat loss!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCARY_FACE, player);
NONE_OF {
ABILITY_POPUP(opponent, ABILITY_OWN_TEMPO);
MESSAGE("Foe Slowpoke's Own Tempo prevents stat loss!");
}
}
}
SINGLE_BATTLE_TEST("Own Tempo prevents confusion from moves by the opponent")
{
GIVEN {
Move data unification (#3999) * Made gBattleMoves handle the InGame name and description of battle moves No more multiple arrays in separate, individual files. Note: -Keep an eye on Task_LearnedMove. * Reintroduced move names Misc: -Fixed Trick-or-Treat and Light of Ruin's expanded names. -Introduced a new field for Z-Move names, and a constant for their name length. -Added a few TODOs to GetBattleMoveName. -Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own. * Updated GetBattleMoveName to handle Z-Move Names Misc: -Removed pointless TODO about MOVE_NAME_LENGTH. -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it. * Fixed a couple of expanded move names * Removed zMoveName variable of struct BattleMove and extended the name variable's size * Ditched no longer used MOVE_NAME_LENGTH constant * Corrected the names of the max moves I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea. * Fixed U-turn's name * Brought back MOVE_NAME_LENGTH I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves. * Introduced a union for Move/Z-Move names in the struct BattleMove * Fixed the union for gBattleMoves move names Also updated GetBattleMoveName to properly handle Max Move names. Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names. * Removed deprecated GetZMoveName and GetMaxMoveName * Reintroduced mention to gMoveNames in sGFRomHeader * Fixed move names and ported move descriptions * Fused the struct ContestMove into the struct BattleMove * Removed no longer used Z_MOVE_NAME_LENGTH constant * Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names * Reintroduced the contest parameters for Pokémon moves * Renamed gBattleMoves to gMovesInfo This is consistent with gSpeciesInfo, the array that contains most of the species data. * Renamed the BattleMove struct to MovesInfo This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array. * Removed empty lines separating battle params from contest params in gMovesInfo * Renamed MovesInfo to MoveInfo * Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro Used to handle moves with expanded names in a more comfortable manner. Also fixed Trick-or-Treat's expanded name. * Renamed GetBattleMoveName to GetMoveName * Added a comment pointing out that the shared move descriptions are shared move descriptions * Re-aligned one of the escape characters of CHECK_MOVE_FLAG * Renamed the battle_moves.h file to moves_info.h instead for consistency's sake * Applied Eduardo's adjustments * Using compound string for regular move names as well, saving 1180 bytes and making their use consistent * Move description formatting * Updated Pursuit test after merge * Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY --------- Co-authored-by: Nephrite <thechurchofcage@gmail.com> Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 11:51:32 +00:00
ASSUME(gMovesInfo[MOVE_CONFUSE_RAY].effect == EFFECT_CONFUSE);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_SLOWPOKE) { Ability(ABILITY_OWN_TEMPO); };
} WHEN {
TURN { MOVE(player, MOVE_CONFUSE_RAY); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_OWN_TEMPO);
MESSAGE("Foe Slowpoke's Own Tempo prevents confusion!");
}
}
SINGLE_BATTLE_TEST("Own Tempo prevents confusion from moves by the user")
{
GIVEN {
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ASSUME(MoveHasAdditionalEffectSelf(MOVE_PETAL_DANCE, MOVE_EFFECT_THRASH));
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_SLOWPOKE) { Ability(ABILITY_OWN_TEMPO); };
} WHEN {
TURN { MOVE(opponent, MOVE_PETAL_DANCE); }
TURN { MOVE(opponent, MOVE_PETAL_DANCE); }
TURN { MOVE(opponent, MOVE_PETAL_DANCE); }
TURN { MOVE(opponent, MOVE_PETAL_DANCE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_PETAL_DANCE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_PETAL_DANCE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_PETAL_DANCE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_PETAL_DANCE, opponent);
NONE_OF { MESSAGE("Foe Slowpoke became confused due to fatigue!"); }
}
}
SINGLE_BATTLE_TEST("Own Tempo cures confusion obtained from an opponent with Mold Breaker")
{
KNOWN_FAILING;
GIVEN {
Move data unification (#3999) * Made gBattleMoves handle the InGame name and description of battle moves No more multiple arrays in separate, individual files. Note: -Keep an eye on Task_LearnedMove. * Reintroduced move names Misc: -Fixed Trick-or-Treat and Light of Ruin's expanded names. -Introduced a new field for Z-Move names, and a constant for their name length. -Added a few TODOs to GetBattleMoveName. -Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own. * Updated GetBattleMoveName to handle Z-Move Names Misc: -Removed pointless TODO about MOVE_NAME_LENGTH. -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it. * Fixed a couple of expanded move names * Removed zMoveName variable of struct BattleMove and extended the name variable's size * Ditched no longer used MOVE_NAME_LENGTH constant * Corrected the names of the max moves I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea. * Fixed U-turn's name * Brought back MOVE_NAME_LENGTH I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves. * Introduced a union for Move/Z-Move names in the struct BattleMove * Fixed the union for gBattleMoves move names Also updated GetBattleMoveName to properly handle Max Move names. Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names. * Removed deprecated GetZMoveName and GetMaxMoveName * Reintroduced mention to gMoveNames in sGFRomHeader * Fixed move names and ported move descriptions * Fused the struct ContestMove into the struct BattleMove * Removed no longer used Z_MOVE_NAME_LENGTH constant * Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names * Reintroduced the contest parameters for Pokémon moves * Renamed gBattleMoves to gMovesInfo This is consistent with gSpeciesInfo, the array that contains most of the species data. * Renamed the BattleMove struct to MovesInfo This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array. * Removed empty lines separating battle params from contest params in gMovesInfo * Renamed MovesInfo to MoveInfo * Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro Used to handle moves with expanded names in a more comfortable manner. Also fixed Trick-or-Treat's expanded name. * Renamed GetBattleMoveName to GetMoveName * Added a comment pointing out that the shared move descriptions are shared move descriptions * Re-aligned one of the escape characters of CHECK_MOVE_FLAG * Renamed the battle_moves.h file to moves_info.h instead for consistency's sake * Applied Eduardo's adjustments * Using compound string for regular move names as well, saving 1180 bytes and making their use consistent * Move description formatting * Updated Pursuit test after merge * Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY --------- Co-authored-by: Nephrite <thechurchofcage@gmail.com> Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 11:51:32 +00:00
ASSUME(gMovesInfo[MOVE_CONFUSE_RAY].effect == EFFECT_CONFUSE);
PLAYER(SPECIES_PINSIR) { Ability(ABILITY_MOLD_BREAKER); };
OPPONENT(SPECIES_SLOWPOKE) { Ability(ABILITY_OWN_TEMPO); };
} WHEN {
TURN { MOVE(player, MOVE_CONFUSE_RAY); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
MESSAGE("Foe Slowpoke became confused!");
NONE_OF {
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, opponent);
}
ABILITY_POPUP(opponent, ABILITY_OWN_TEMPO);
MESSAGE("Foe Slowpoke's Own Tempo cured its confusion problem!");
}
}
SINGLE_BATTLE_TEST("Own Tempo cures confusion if it's obtained via Skill Swap")
{
GIVEN {
Move data unification (#3999) * Made gBattleMoves handle the InGame name and description of battle moves No more multiple arrays in separate, individual files. Note: -Keep an eye on Task_LearnedMove. * Reintroduced move names Misc: -Fixed Trick-or-Treat and Light of Ruin's expanded names. -Introduced a new field for Z-Move names, and a constant for their name length. -Added a few TODOs to GetBattleMoveName. -Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own. * Updated GetBattleMoveName to handle Z-Move Names Misc: -Removed pointless TODO about MOVE_NAME_LENGTH. -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it. * Fixed a couple of expanded move names * Removed zMoveName variable of struct BattleMove and extended the name variable's size * Ditched no longer used MOVE_NAME_LENGTH constant * Corrected the names of the max moves I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea. * Fixed U-turn's name * Brought back MOVE_NAME_LENGTH I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves. * Introduced a union for Move/Z-Move names in the struct BattleMove * Fixed the union for gBattleMoves move names Also updated GetBattleMoveName to properly handle Max Move names. Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names. * Removed deprecated GetZMoveName and GetMaxMoveName * Reintroduced mention to gMoveNames in sGFRomHeader * Fixed move names and ported move descriptions * Fused the struct ContestMove into the struct BattleMove * Removed no longer used Z_MOVE_NAME_LENGTH constant * Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names * Reintroduced the contest parameters for Pokémon moves * Renamed gBattleMoves to gMovesInfo This is consistent with gSpeciesInfo, the array that contains most of the species data. * Renamed the BattleMove struct to MovesInfo This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array. * Removed empty lines separating battle params from contest params in gMovesInfo * Renamed MovesInfo to MoveInfo * Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro Used to handle moves with expanded names in a more comfortable manner. Also fixed Trick-or-Treat's expanded name. * Renamed GetBattleMoveName to GetMoveName * Added a comment pointing out that the shared move descriptions are shared move descriptions * Re-aligned one of the escape characters of CHECK_MOVE_FLAG * Renamed the battle_moves.h file to moves_info.h instead for consistency's sake * Applied Eduardo's adjustments * Using compound string for regular move names as well, saving 1180 bytes and making their use consistent * Move description formatting * Updated Pursuit test after merge * Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY --------- Co-authored-by: Nephrite <thechurchofcage@gmail.com> Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 11:51:32 +00:00
ASSUME(gMovesInfo[MOVE_CONFUSE_RAY].effect == EFFECT_CONFUSE);
ASSUME(gMovesInfo[MOVE_SKILL_SWAP].effect == EFFECT_SKILL_SWAP);
PLAYER(SPECIES_SLOWPOKE) { Ability(ABILITY_OWN_TEMPO); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CONFUSE_RAY); }
TURN { MOVE(player, MOVE_SKILL_SWAP);
MOVE(opponent, MOVE_TACKLE);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
MESSAGE("Foe Wobbuffet became confused!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, player);
ABILITY_POPUP(opponent, ABILITY_OWN_TEMPO);
MESSAGE("Foe Wobbuffet's Own Tempo cured its confusion problem!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
}
}
SINGLE_BATTLE_TEST("Own Tempo prevents confusion from items")
{
GIVEN {
ASSUME(gItemsInfo[ITEM_BERSERK_GENE].holdEffect == HOLD_EFFECT_BERSERK_GENE);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_SLOWPOKE) { Ability(ABILITY_OWN_TEMPO); Item(ITEM_BERSERK_GENE); };
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
ABILITY_POPUP(opponent, ABILITY_OWN_TEMPO);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
}
}