sovereignx/test/battle/ability/gale_wings.c

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#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Gale Wings only grants priority at full HP")
{
u16 hp;
PARAMETRIZE { hp = 100; }
PARAMETRIZE { hp = 99; }
GIVEN {
ASSUME(B_GALE_WINGS >= GEN_7);
Move data unification (#3999) * Made gBattleMoves handle the InGame name and description of battle moves No more multiple arrays in separate, individual files. Note: -Keep an eye on Task_LearnedMove. * Reintroduced move names Misc: -Fixed Trick-or-Treat and Light of Ruin's expanded names. -Introduced a new field for Z-Move names, and a constant for their name length. -Added a few TODOs to GetBattleMoveName. -Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own. * Updated GetBattleMoveName to handle Z-Move Names Misc: -Removed pointless TODO about MOVE_NAME_LENGTH. -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it. * Fixed a couple of expanded move names * Removed zMoveName variable of struct BattleMove and extended the name variable's size * Ditched no longer used MOVE_NAME_LENGTH constant * Corrected the names of the max moves I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea. * Fixed U-turn's name * Brought back MOVE_NAME_LENGTH I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves. * Introduced a union for Move/Z-Move names in the struct BattleMove * Fixed the union for gBattleMoves move names Also updated GetBattleMoveName to properly handle Max Move names. Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names. * Removed deprecated GetZMoveName and GetMaxMoveName * Reintroduced mention to gMoveNames in sGFRomHeader * Fixed move names and ported move descriptions * Fused the struct ContestMove into the struct BattleMove * Removed no longer used Z_MOVE_NAME_LENGTH constant * Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names * Reintroduced the contest parameters for Pokémon moves * Renamed gBattleMoves to gMovesInfo This is consistent with gSpeciesInfo, the array that contains most of the species data. * Renamed the BattleMove struct to MovesInfo This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array. * Removed empty lines separating battle params from contest params in gMovesInfo * Renamed MovesInfo to MoveInfo * Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro Used to handle moves with expanded names in a more comfortable manner. Also fixed Trick-or-Treat's expanded name. * Renamed GetBattleMoveName to GetMoveName * Added a comment pointing out that the shared move descriptions are shared move descriptions * Re-aligned one of the escape characters of CHECK_MOVE_FLAG * Renamed the battle_moves.h file to moves_info.h instead for consistency's sake * Applied Eduardo's adjustments * Using compound string for regular move names as well, saving 1180 bytes and making their use consistent * Move description formatting * Updated Pursuit test after merge * Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY --------- Co-authored-by: Nephrite <thechurchofcage@gmail.com> Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
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ASSUME(gMovesInfo[MOVE_AERIAL_ACE].type == TYPE_FLYING);
PLAYER(SPECIES_TALONFLAME) { Ability(ABILITY_GALE_WINGS); HP(hp); MaxHP(100); Speed(1);}
OPPONENT(SPECIES_WOBBUFFET) { Speed(100);};
} WHEN {
TURN { MOVE(player, MOVE_AERIAL_ACE); }
} SCENE {
if (hp == 100) {
MESSAGE("Talonflame used Aerial Ace!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
}
else {
MESSAGE("Foe Wobbuffet used Celebrate!");
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MESSAGE("Talonflame used Aerial Ace!");
}
}
}
SINGLE_BATTLE_TEST("Gale Wings only grants priority to Flying-type moves")
{
u32 move;
PARAMETRIZE { move = MOVE_AERIAL_ACE; }
PARAMETRIZE { move = MOVE_FLARE_BLITZ; }
GIVEN {
ASSUME(B_GALE_WINGS >= GEN_7);
Move data unification (#3999) * Made gBattleMoves handle the InGame name and description of battle moves No more multiple arrays in separate, individual files. Note: -Keep an eye on Task_LearnedMove. * Reintroduced move names Misc: -Fixed Trick-or-Treat and Light of Ruin's expanded names. -Introduced a new field for Z-Move names, and a constant for their name length. -Added a few TODOs to GetBattleMoveName. -Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own. * Updated GetBattleMoveName to handle Z-Move Names Misc: -Removed pointless TODO about MOVE_NAME_LENGTH. -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it. * Fixed a couple of expanded move names * Removed zMoveName variable of struct BattleMove and extended the name variable's size * Ditched no longer used MOVE_NAME_LENGTH constant * Corrected the names of the max moves I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea. * Fixed U-turn's name * Brought back MOVE_NAME_LENGTH I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves. * Introduced a union for Move/Z-Move names in the struct BattleMove * Fixed the union for gBattleMoves move names Also updated GetBattleMoveName to properly handle Max Move names. Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names. * Removed deprecated GetZMoveName and GetMaxMoveName * Reintroduced mention to gMoveNames in sGFRomHeader * Fixed move names and ported move descriptions * Fused the struct ContestMove into the struct BattleMove * Removed no longer used Z_MOVE_NAME_LENGTH constant * Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names * Reintroduced the contest parameters for Pokémon moves * Renamed gBattleMoves to gMovesInfo This is consistent with gSpeciesInfo, the array that contains most of the species data. * Renamed the BattleMove struct to MovesInfo This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array. * Removed empty lines separating battle params from contest params in gMovesInfo * Renamed MovesInfo to MoveInfo * Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro Used to handle moves with expanded names in a more comfortable manner. Also fixed Trick-or-Treat's expanded name. * Renamed GetBattleMoveName to GetMoveName * Added a comment pointing out that the shared move descriptions are shared move descriptions * Re-aligned one of the escape characters of CHECK_MOVE_FLAG * Renamed the battle_moves.h file to moves_info.h instead for consistency's sake * Applied Eduardo's adjustments * Using compound string for regular move names as well, saving 1180 bytes and making their use consistent * Move description formatting * Updated Pursuit test after merge * Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY --------- Co-authored-by: Nephrite <thechurchofcage@gmail.com> Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 11:51:32 +00:00
ASSUME(gMovesInfo[MOVE_AERIAL_ACE].type == TYPE_FLYING);
ASSUME(gMovesInfo[MOVE_FLARE_BLITZ].type == TYPE_FIRE);
PLAYER(SPECIES_TALONFLAME) { Ability(ABILITY_GALE_WINGS); HP(100); MaxHP(100); Speed(1);}
OPPONENT(SPECIES_WOBBUFFET) { Speed(100);};
} WHEN {
TURN { MOVE(player, move); }
} SCENE {
if (move == MOVE_AERIAL_ACE) {
MESSAGE("Talonflame used Aerial Ace!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
}
else {
MESSAGE("Foe Wobbuffet used Celebrate!");
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MESSAGE("Talonflame used Flare Blitz!");
}
}
}
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SINGLE_BATTLE_TEST("Gale Wings doesn't increase priority of Flying-type Natural Gift, Judgment, Hidden Power, or Tera Blast")
{
u32 move;
u16 heldItem;
PARAMETRIZE { move = MOVE_NATURAL_GIFT; heldItem = ITEM_LUM_BERRY; }
PARAMETRIZE { move = MOVE_JUDGMENT; heldItem = ITEM_SKY_PLATE; }
PARAMETRIZE { move = MOVE_HIDDEN_POWER; heldItem = ITEM_NONE; }
GIVEN {
ASSUME(B_GALE_WINGS >= GEN_7);
ASSUME(gMovesInfo[MOVE_NATURAL_GIFT].effect == EFFECT_NATURAL_GIFT);
ASSUME(gMovesInfo[MOVE_JUDGMENT].effect == EFFECT_CHANGE_TYPE_ON_ITEM);
// IV combinations sourced from https://www.smogon.com/forums/threads/hidden-power-iv-combinations.78083/
ASSUME(gMovesInfo[MOVE_HIDDEN_POWER].effect == EFFECT_HIDDEN_POWER);
ASSUME(gMovesInfo[MOVE_TERA_BLAST].effect == EFFECT_TERA_BLAST);
ASSUME(gItemsInfo[ITEM_SKY_PLATE].holdEffect == HOLD_EFFECT_PLATE);
ASSUME(gItemsInfo[ITEM_SKY_PLATE].secondaryId == TYPE_FLYING);
ASSUME(gNaturalGiftTable[ITEM_TO_BERRY(ITEM_LUM_BERRY)].type == TYPE_FLYING);
OPPONENT(SPECIES_TALONFLAME) { Ability(ABILITY_GALE_WINGS); Speed(1); Item(heldItem); HPIV(31); AttackIV(3); DefenseIV(31); SpAttackIV(30); SpDefenseIV(30); SpeedIV(30); TeraType(TYPE_FLYING); }
PLAYER(SPECIES_WOBBUFFET) { Speed(100); };
} WHEN {
TURN { MOVE(opponent, move); }
} SCENE {
MESSAGE("Wobbuffet used Celebrate!");
if (move == MOVE_NATURAL_GIFT) {
MESSAGE("Foe Talonflame used Natural Gift!");
}
else if (move == MOVE_JUDGMENT) {
MESSAGE("Foe Talonflame used Judgment!");
}
else if (move == MOVE_HIDDEN_POWER) {
MESSAGE("Foe Talonflame used Hidden Power!");
}
else {
MESSAGE("Foe Talonflame used Tera Blast!");
}
}
}