sovereignx/test/battle/hold_effect/blunder_policy.c

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2024-11-28 10:24:38 +00:00
#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gItemsInfo[ITEM_BLUNDER_POLICY].holdEffect == HOLD_EFFECT_BLUNDER_POLICY);
}
SINGLE_BATTLE_TEST("Blunder Policy raises the users speed by 2 stages if the user misses")
{
PASSES_RANDOMLY(3, 10, RNG_ACCURACY);
GIVEN {
ASSUME(gMovesInfo[MOVE_FOCUS_BLAST].accuracy == 70);
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_BLUNDER_POLICY); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_FOCUS_BLAST); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FOCUS_BLAST, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
} THEN {
EXPECT(player->item == ITEM_NONE);
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 2);
}
}
SINGLE_BATTLE_TEST("Blunder Policy will never trigger if the move fails due to an immunity")
{
PASSES_RANDOMLY(10, 10, RNG_ACCURACY);
GIVEN {
ASSUME(gMovesInfo[MOVE_FOCUS_BLAST].accuracy == 70);
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_BLUNDER_POLICY); }
OPPONENT(SPECIES_GASTLY);
} WHEN {
TURN { MOVE(player, MOVE_FOCUS_BLAST); }
} SCENE {
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FOCUS_BLAST, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
}
} THEN {
EXPECT(player->item == ITEM_BLUNDER_POLICY);
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
}
}
SINGLE_BATTLE_TEST("Blunder Policy will never trigger if the move fails due to Protect")
{
PASSES_RANDOMLY(10, 10, RNG_ACCURACY);
GIVEN {
ASSUME(gMovesInfo[MOVE_FOCUS_BLAST].accuracy == 70);
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_BLUNDER_POLICY); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_PROTECT); MOVE(player, MOVE_FOCUS_BLAST); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_PROTECT, opponent);
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FOCUS_BLAST, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
}
} THEN {
EXPECT(player->item == ITEM_BLUNDER_POLICY);
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
}
}