sovereignx/test/battle/item_effect/set_mist.c

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#include "global.h"
#include "test/battle.h"
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SINGLE_BATTLE_TEST("Guard Spec. sets Mist effect on the battlers side")
{
GIVEN {
ASSUME(gItemsInfo[ITEM_GUARD_SPEC].battleUsage == EFFECT_ITEM_SET_MIST);
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PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { USE_ITEM(player, ITEM_GUARD_SPEC, partyIndex: 0); }
TURN { MOVE(opponent, MOVE_GROWL); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIST, player);
MESSAGE("Your team became shrouded in mist!");
MESSAGE("The opposing Wobbuffet used Growl!");
MESSAGE("Wobbuffet is protected by the mist!");
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}
}