2020-11-26 20:56:18 +00:00
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#ifndef GUARD_BATTLE_Z_MOVE_H
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#define GUARD_BATTLE_Z_MOVE_H
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2024-01-12 21:41:46 +00:00
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#include "constants/battle_z_move_effects.h"
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2020-11-26 20:56:18 +00:00
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2020-12-01 13:24:33 +00:00
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#define MOVE_Z_STATUS 0xFFFF
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2020-11-26 20:56:18 +00:00
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struct SignatureZMove
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{
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u16 species;
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u16 item;
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u16 move;
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u16 zmove;
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};
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2022-07-21 20:32:14 +01:00
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bool8 IsZMove(u16 move);
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2023-08-30 09:18:31 +01:00
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void QueueZMove(u8 battler, u16 baseMove);
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bool32 IsViableZMove(u8 battler, u16 move);
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bool32 TryChangeZIndicator(u8 battler, u8 moveIndex);
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2020-11-26 20:56:18 +00:00
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void CreateZMoveTriggerSprite(u8, bool8);
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void HideZMoveTriggerSprite(void);
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bool32 IsZMoveTriggerSpriteActive(void);
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void DestroyZMoveTriggerSprite(void);
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2023-08-30 09:18:31 +01:00
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bool32 MoveSelectionDisplayZMove(u16 zmove, u32 battler);
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2020-11-30 15:55:46 +00:00
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void SetZEffect(void);
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2023-08-30 09:18:31 +01:00
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bool32 IsZMoveUsable(u8 battler, u16 moveIndex);
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void GetUsableZMoves(u8 battler, u16 *moves);
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2023-02-28 02:49:43 +00:00
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u16 GetZMovePower(u16 move);
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2020-11-26 20:56:18 +00:00
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2023-02-28 03:09:43 +00:00
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#endif // GUARD_BATTLE_Z_MOVE_H
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