49 lines
1 KiB
C
49 lines
1 KiB
C
|
#ifndef GUARD_BATTLE_ANIM_H
|
||
|
#define GUARD_BATTLE_ANIM_H
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
ANIM_BANK_ATTACKER,
|
||
|
ANIM_BANK_TARGET,
|
||
|
ANIM_BANK_ATK_PARTNER,
|
||
|
ANIM_BANK_DEF_PARTNER,
|
||
|
};
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
BG_ANIM_SCREEN_SIZE,
|
||
|
BG_ANIM_AREA_OVERFLOW_MODE,
|
||
|
BG_ANIM2,
|
||
|
BG_ANIM3,
|
||
|
BG_ANIM_PRIORITY,
|
||
|
BG_ANIM_5,
|
||
|
BG_ANIM_6
|
||
|
};
|
||
|
|
||
|
struct UnknownAnimStruct2
|
||
|
{
|
||
|
void *unk0;
|
||
|
u16 *unk4;
|
||
|
u8 unk8;
|
||
|
u8 unk9;
|
||
|
u16 unkA;
|
||
|
u16 unkC;
|
||
|
};
|
||
|
|
||
|
void ClearBattleAnimationVars(void);
|
||
|
void DoMoveAnim(u16 move);
|
||
|
void DoBattleAnim(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
|
||
|
void DestroyAnimSprite(struct Sprite *sprite);
|
||
|
void DestroyAnimVisualTask(u8 taskId);
|
||
|
void DestroyAnimSoundTask(u8 taskId);
|
||
|
bool8 IsAnimBankSpriteVisible(u8 bank);
|
||
|
void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible);
|
||
|
|
||
|
bool8 IsContest(void);
|
||
|
|
||
|
// battle_anim_80FE840.s
|
||
|
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
|
||
|
void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 bankIdentity, u8 arg4, void *arg5, u16 *arg6, u16 arg7);
|
||
|
|
||
|
#endif // GUARD_BATTLE_ANIM_H
|