sovereignx/include/battle_dynamax.h

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#ifndef GUARD_BATTLE_DYNAMAX_H
#define GUARD_BATTLE_DYNAMAX_H
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#define DYNAMAX_TURNS_COUNT 3
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enum MaxMoveEffect
{
MAX_EFFECT_NONE,
MAX_EFFECT_RAISE_TEAM_ATTACK,
MAX_EFFECT_RAISE_TEAM_DEFENSE,
MAX_EFFECT_RAISE_TEAM_SPEED,
MAX_EFFECT_RAISE_TEAM_SP_ATK,
MAX_EFFECT_RAISE_TEAM_SP_DEF,
MAX_EFFECT_LOWER_ATTACK,
MAX_EFFECT_LOWER_DEFENSE,
MAX_EFFECT_LOWER_SPEED,
MAX_EFFECT_LOWER_SP_ATK,
MAX_EFFECT_LOWER_SP_DEF,
MAX_EFFECT_SUN,
MAX_EFFECT_RAIN,
MAX_EFFECT_SANDSTORM,
MAX_EFFECT_HAIL,
MAX_EFFECT_MISTY_TERRAIN,
MAX_EFFECT_GRASSY_TERRAIN,
MAX_EFFECT_ELECTRIC_TERRAIN,
MAX_EFFECT_PSYCHIC_TERRAIN,
MAX_EFFECT_VINE_LASH,
MAX_EFFECT_WILDFIRE,
MAX_EFFECT_CANNONADE,
MAX_EFFECT_EFFECT_SPORE_FOES,
MAX_EFFECT_PARALYZE_FOES,
MAX_EFFECT_CONFUSE_FOES_PAY_DAY,
MAX_EFFECT_CRIT_PLUS,
MAX_EFFECT_MEAN_LOOK,
MAX_EFFECT_AURORA_VEIL,
MAX_EFFECT_INFATUATE_FOES,
MAX_EFFECT_RECYCLE_BERRIES,
MAX_EFFECT_POISON_FOES,
MAX_EFFECT_STEALTH_ROCK,
MAX_EFFECT_DEFOG,
MAX_EFFECT_POISON_PARALYZE_FOES,
MAX_EFFECT_HEAL_TEAM,
MAX_EFFECT_SPITE,
MAX_EFFECT_GRAVITY,
MAX_EFFECT_VOLCALITH,
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MAX_EFFECT_SANDBLAST_FOES,
MAX_EFFECT_YAWN_FOE,
MAX_EFFECT_LOWER_EVASIVENESS_FOES,
MAX_EFFECT_AROMATHERAPY,
MAX_EFFECT_CONFUSE_FOES,
MAX_EFFECT_STEELSURGE,
MAX_EFFECT_TORMENT_FOES,
MAX_EFFECT_LOWER_SPEED_2_FOES,
MAX_EFFECT_FIRE_SPIN_FOES,
MAX_EFFECT_FIXED_POWER,
MAX_EFFECT_BYPASS_PROTECT,
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};
bool32 IsDynamaxed(u16 battlerId);
bool32 CanDynamax(u16 battlerId);
bool32 IsGigantamaxed(u16 battlerId);
void ApplyDynamaxHPMultiplier(u32 battler, struct Pokemon* mon);
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void PrepareBattlerForDynamax(u16 battlerId);
u16 GetNonDynamaxHP(u16 battlerId);
u16 GetNonDynamaxMaxHP(u32 battlerId);
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void UndoDynamax(u16 battlerId);
bool32 IsMoveBlockedByMaxGuard(u16 move);
bool32 IsMoveBlockedByDynamax(u16 move);
bool32 ShouldUseMaxMove(u16 battlerId, u16 baseMove);
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u16 GetMaxMove(u16 battlerId, u16 baseMove);
u8 GetMaxMovePower(u16 move);
bool32 IsMaxMove(u16 move);
void ChooseDamageNonTypesString(u8 type);
void BS_UpdateDynamax(void);
void BS_SetMaxMoveEffect(void);
void BS_SetSteelsurge(void);
void BS_TrySetStatus1(void);
void BS_TrySetStatus2(void);
void BS_DamageNonTypes(void);
void BS_HealOneSixth(void);
void BS_TryRecycleBerry(void);
void BS_JumpIfDynamaxed(void);
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void ChangeDynamaxTriggerSprite(u8 spriteId, u8 animId);
void CreateDynamaxTriggerSprite(u8, bool8);
void HideDynamaxTriggerSprite(void);
bool32 IsDynamaxTriggerSpriteActive(void);
void DestroyDynamaxTriggerSprite(void);
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#endif