sovereignx/test/battle/ability/magic_bounce.c

135 lines
5.5 KiB
C
Raw Normal View History

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Magic Bounce bounces back status moves")
{
GIVEN {
Move data unification (#3999) * Made gBattleMoves handle the InGame name and description of battle moves No more multiple arrays in separate, individual files. Note: -Keep an eye on Task_LearnedMove. * Reintroduced move names Misc: -Fixed Trick-or-Treat and Light of Ruin's expanded names. -Introduced a new field for Z-Move names, and a constant for their name length. -Added a few TODOs to GetBattleMoveName. -Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own. * Updated GetBattleMoveName to handle Z-Move Names Misc: -Removed pointless TODO about MOVE_NAME_LENGTH. -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it. * Fixed a couple of expanded move names * Removed zMoveName variable of struct BattleMove and extended the name variable's size * Ditched no longer used MOVE_NAME_LENGTH constant * Corrected the names of the max moves I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea. * Fixed U-turn's name * Brought back MOVE_NAME_LENGTH I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves. * Introduced a union for Move/Z-Move names in the struct BattleMove * Fixed the union for gBattleMoves move names Also updated GetBattleMoveName to properly handle Max Move names. Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names. * Removed deprecated GetZMoveName and GetMaxMoveName * Reintroduced mention to gMoveNames in sGFRomHeader * Fixed move names and ported move descriptions * Fused the struct ContestMove into the struct BattleMove * Removed no longer used Z_MOVE_NAME_LENGTH constant * Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names * Reintroduced the contest parameters for Pokémon moves * Renamed gBattleMoves to gMovesInfo This is consistent with gSpeciesInfo, the array that contains most of the species data. * Renamed the BattleMove struct to MovesInfo This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array. * Removed empty lines separating battle params from contest params in gMovesInfo * Renamed MovesInfo to MoveInfo * Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro Used to handle moves with expanded names in a more comfortable manner. Also fixed Trick-or-Treat's expanded name. * Renamed GetBattleMoveName to GetMoveName * Added a comment pointing out that the shared move descriptions are shared move descriptions * Re-aligned one of the escape characters of CHECK_MOVE_FLAG * Renamed the battle_moves.h file to moves_info.h instead for consistency's sake * Applied Eduardo's adjustments * Using compound string for regular move names as well, saving 1180 bytes and making their use consistent * Move description formatting * Updated Pursuit test after merge * Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY --------- Co-authored-by: Nephrite <thechurchofcage@gmail.com> Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 11:51:32 +00:00
ASSUME(gMovesInfo[MOVE_TOXIC].effect == EFFECT_TOXIC);
PLAYER(SPECIES_WYNAUT);
2023-06-23 10:38:18 +01:00
OPPONENT(SPECIES_ESPEON) { Ability(ABILITY_MAGIC_BOUNCE); }
} WHEN {
TURN { MOVE(player, MOVE_TOXIC); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_MAGIC_BOUNCE);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player);
MESSAGE("Wynaut's Toxic was bounced back by the opposing Espeon's Magic Bounce!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, opponent);
STATUS_ICON(player, badPoison: TRUE);
}
}
SINGLE_BATTLE_TEST("Magic Bounce bounces back powder moves")
{
GIVEN {
Move data unification (#3999) * Made gBattleMoves handle the InGame name and description of battle moves No more multiple arrays in separate, individual files. Note: -Keep an eye on Task_LearnedMove. * Reintroduced move names Misc: -Fixed Trick-or-Treat and Light of Ruin's expanded names. -Introduced a new field for Z-Move names, and a constant for their name length. -Added a few TODOs to GetBattleMoveName. -Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own. * Updated GetBattleMoveName to handle Z-Move Names Misc: -Removed pointless TODO about MOVE_NAME_LENGTH. -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it. * Fixed a couple of expanded move names * Removed zMoveName variable of struct BattleMove and extended the name variable's size * Ditched no longer used MOVE_NAME_LENGTH constant * Corrected the names of the max moves I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea. * Fixed U-turn's name * Brought back MOVE_NAME_LENGTH I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves. * Introduced a union for Move/Z-Move names in the struct BattleMove * Fixed the union for gBattleMoves move names Also updated GetBattleMoveName to properly handle Max Move names. Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names. * Removed deprecated GetZMoveName and GetMaxMoveName * Reintroduced mention to gMoveNames in sGFRomHeader * Fixed move names and ported move descriptions * Fused the struct ContestMove into the struct BattleMove * Removed no longer used Z_MOVE_NAME_LENGTH constant * Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names * Reintroduced the contest parameters for Pokémon moves * Renamed gBattleMoves to gMovesInfo This is consistent with gSpeciesInfo, the array that contains most of the species data. * Renamed the BattleMove struct to MovesInfo This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array. * Removed empty lines separating battle params from contest params in gMovesInfo * Renamed MovesInfo to MoveInfo * Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro Used to handle moves with expanded names in a more comfortable manner. Also fixed Trick-or-Treat's expanded name. * Renamed GetBattleMoveName to GetMoveName * Added a comment pointing out that the shared move descriptions are shared move descriptions * Re-aligned one of the escape characters of CHECK_MOVE_FLAG * Renamed the battle_moves.h file to moves_info.h instead for consistency's sake * Applied Eduardo's adjustments * Using compound string for regular move names as well, saving 1180 bytes and making their use consistent * Move description formatting * Updated Pursuit test after merge * Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY --------- Co-authored-by: Nephrite <thechurchofcage@gmail.com> Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 11:51:32 +00:00
ASSUME(gMovesInfo[MOVE_STUN_SPORE].powderMove);
ASSUME(gMovesInfo[MOVE_STUN_SPORE].effect == EFFECT_PARALYZE);
PLAYER(SPECIES_WYNAUT);
2023-06-23 10:38:18 +01:00
OPPONENT(SPECIES_ESPEON) { Ability(ABILITY_MAGIC_BOUNCE); }
} WHEN {
TURN { MOVE(player, MOVE_STUN_SPORE); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_MAGIC_BOUNCE);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player);
MESSAGE("Wynaut's Stun Spore was bounced back by the opposing Espeon's Magic Bounce!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STUN_SPORE, opponent);
STATUS_ICON(player, paralysis: TRUE);
}
}
SINGLE_BATTLE_TEST("Magic Bounce cannot bounce back powder moves against Grass Types")
{
GIVEN {
Move data unification (#3999) * Made gBattleMoves handle the InGame name and description of battle moves No more multiple arrays in separate, individual files. Note: -Keep an eye on Task_LearnedMove. * Reintroduced move names Misc: -Fixed Trick-or-Treat and Light of Ruin's expanded names. -Introduced a new field for Z-Move names, and a constant for their name length. -Added a few TODOs to GetBattleMoveName. -Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own. * Updated GetBattleMoveName to handle Z-Move Names Misc: -Removed pointless TODO about MOVE_NAME_LENGTH. -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it. * Fixed a couple of expanded move names * Removed zMoveName variable of struct BattleMove and extended the name variable's size * Ditched no longer used MOVE_NAME_LENGTH constant * Corrected the names of the max moves I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea. * Fixed U-turn's name * Brought back MOVE_NAME_LENGTH I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves. * Introduced a union for Move/Z-Move names in the struct BattleMove * Fixed the union for gBattleMoves move names Also updated GetBattleMoveName to properly handle Max Move names. Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names. * Removed deprecated GetZMoveName and GetMaxMoveName * Reintroduced mention to gMoveNames in sGFRomHeader * Fixed move names and ported move descriptions * Fused the struct ContestMove into the struct BattleMove * Removed no longer used Z_MOVE_NAME_LENGTH constant * Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names * Reintroduced the contest parameters for Pokémon moves * Renamed gBattleMoves to gMovesInfo This is consistent with gSpeciesInfo, the array that contains most of the species data. * Renamed the BattleMove struct to MovesInfo This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array. * Removed empty lines separating battle params from contest params in gMovesInfo * Renamed MovesInfo to MoveInfo * Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro Used to handle moves with expanded names in a more comfortable manner. Also fixed Trick-or-Treat's expanded name. * Renamed GetBattleMoveName to GetMoveName * Added a comment pointing out that the shared move descriptions are shared move descriptions * Re-aligned one of the escape characters of CHECK_MOVE_FLAG * Renamed the battle_moves.h file to moves_info.h instead for consistency's sake * Applied Eduardo's adjustments * Using compound string for regular move names as well, saving 1180 bytes and making their use consistent * Move description formatting * Updated Pursuit test after merge * Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY --------- Co-authored-by: Nephrite <thechurchofcage@gmail.com> Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 11:51:32 +00:00
ASSUME(gMovesInfo[MOVE_STUN_SPORE].powderMove);
ASSUME(gSpeciesInfo[SPECIES_ODDISH].types[0] == TYPE_GRASS);
PLAYER(SPECIES_ODDISH);
2023-06-23 10:38:18 +01:00
OPPONENT(SPECIES_ESPEON) { Ability(ABILITY_MAGIC_BOUNCE); }
} WHEN {
TURN { MOVE(player, MOVE_STUN_SPORE); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_MAGIC_BOUNCE);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STUN_SPORE, player);
MESSAGE("Oddish's Stun Spore was bounced back by the opposing Espeon's Magic Bounce!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STUN_SPORE, opponent);
MESSAGE("It doesn't affect Oddish…");
NOT STATUS_ICON(player, paralysis: TRUE);
}
}
DOUBLE_BATTLE_TEST("Magic Bounce bounces back moves hitting both foes at two foes")
{
GIVEN {
Move data unification (#3999) * Made gBattleMoves handle the InGame name and description of battle moves No more multiple arrays in separate, individual files. Note: -Keep an eye on Task_LearnedMove. * Reintroduced move names Misc: -Fixed Trick-or-Treat and Light of Ruin's expanded names. -Introduced a new field for Z-Move names, and a constant for their name length. -Added a few TODOs to GetBattleMoveName. -Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own. * Updated GetBattleMoveName to handle Z-Move Names Misc: -Removed pointless TODO about MOVE_NAME_LENGTH. -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it. * Fixed a couple of expanded move names * Removed zMoveName variable of struct BattleMove and extended the name variable's size * Ditched no longer used MOVE_NAME_LENGTH constant * Corrected the names of the max moves I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea. * Fixed U-turn's name * Brought back MOVE_NAME_LENGTH I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves. * Introduced a union for Move/Z-Move names in the struct BattleMove * Fixed the union for gBattleMoves move names Also updated GetBattleMoveName to properly handle Max Move names. Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names. * Removed deprecated GetZMoveName and GetMaxMoveName * Reintroduced mention to gMoveNames in sGFRomHeader * Fixed move names and ported move descriptions * Fused the struct ContestMove into the struct BattleMove * Removed no longer used Z_MOVE_NAME_LENGTH constant * Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names * Reintroduced the contest parameters for Pokémon moves * Renamed gBattleMoves to gMovesInfo This is consistent with gSpeciesInfo, the array that contains most of the species data. * Renamed the BattleMove struct to MovesInfo This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array. * Removed empty lines separating battle params from contest params in gMovesInfo * Renamed MovesInfo to MoveInfo * Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro Used to handle moves with expanded names in a more comfortable manner. Also fixed Trick-or-Treat's expanded name. * Renamed GetBattleMoveName to GetMoveName * Added a comment pointing out that the shared move descriptions are shared move descriptions * Re-aligned one of the escape characters of CHECK_MOVE_FLAG * Renamed the battle_moves.h file to moves_info.h instead for consistency's sake * Applied Eduardo's adjustments * Using compound string for regular move names as well, saving 1180 bytes and making their use consistent * Move description formatting * Updated Pursuit test after merge * Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY --------- Co-authored-by: Nephrite <thechurchofcage@gmail.com> Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 11:51:32 +00:00
ASSUME(gMovesInfo[MOVE_LEER].effect == EFFECT_DEFENSE_DOWN);
ASSUME(gMovesInfo[MOVE_LEER].target == MOVE_TARGET_BOTH);
PLAYER(SPECIES_ABRA);
PLAYER(SPECIES_KADABRA);
2023-06-23 10:38:18 +01:00
OPPONENT(SPECIES_ESPEON) { Ability(ABILITY_MAGIC_BOUNCE); }
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(playerLeft, MOVE_LEER); }
} SCENE {
ABILITY_POPUP(opponentLeft, ABILITY_MAGIC_BOUNCE);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_LEER, playerLeft);
MESSAGE("Abra's Leer was bounced back by the opposing Espeon's Magic Bounce!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_LEER, opponentLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Abra's Defense fell!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
MESSAGE("Kadabra's Defense fell!");
// Also check if second original target gets hit by Leer as this was once bugged
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
MESSAGE("The opposing Wynaut's Defense fell!");
}
}
DOUBLE_BATTLE_TEST("Magic Bounce bounces back moves hitting foes field")
{
u32 battlerOne, battlerTwo, abilityBattlerOne, abilityBattlerTwo;
PARAMETRIZE { battlerOne = SPECIES_NATU; abilityBattlerOne = ABILITY_MAGIC_BOUNCE;
battlerTwo = SPECIES_ESPEON; abilityBattlerTwo = ABILITY_SYNCHRONIZE; }
PARAMETRIZE { battlerOne = SPECIES_NATU; abilityBattlerOne = ABILITY_KEEN_EYE;
battlerTwo = SPECIES_ESPEON; abilityBattlerTwo = ABILITY_MAGIC_BOUNCE; }
GIVEN {
ASSUME(gMovesInfo[MOVE_STEALTH_ROCK].target == MOVE_TARGET_OPPONENTS_FIELD);
PLAYER(SPECIES_ABRA);
PLAYER(SPECIES_KADABRA);
OPPONENT(battlerOne) { Ability(abilityBattlerOne); }
OPPONENT(battlerTwo) { Ability(abilityBattlerTwo); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_STEALTH_ROCK); }
} SCENE {
if (abilityBattlerOne == ABILITY_MAGIC_BOUNCE)
ABILITY_POPUP(opponentLeft, ABILITY_MAGIC_BOUNCE);
else
ABILITY_POPUP(opponentRight, ABILITY_MAGIC_BOUNCE);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, playerLeft);
if (abilityBattlerOne == ABILITY_MAGIC_BOUNCE) {
MESSAGE("Abra's Stealth Rock was bounced back by the opposing Natu's Magic Bounce!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, opponentLeft);
} else {
MESSAGE("Abra's Stealth Rock was bounced back by the opposing Espeon's Magic Bounce!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, opponentRight);
}
}
}
SINGLE_BATTLE_TEST("Magic Bounce bounced back status moves can not be bounced back by Magic Bounce")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_TOXIC].effect == EFFECT_TOXIC);
PLAYER(SPECIES_ESPEON) { Ability(ABILITY_MAGIC_BOUNCE); }
OPPONENT(SPECIES_ESPEON) { Ability(ABILITY_MAGIC_BOUNCE); }
} WHEN {
TURN { MOVE(player, MOVE_TOXIC); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_MAGIC_BOUNCE);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player);
MESSAGE("Espeon's Toxic was bounced back by the opposing Espeon's Magic Bounce!");
NOT ABILITY_POPUP(player, ABILITY_MAGIC_BOUNCE);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, opponent);
STATUS_ICON(player, badPoison: TRUE);
}
}