sovereignx/test/battle/hold_effect/enigma_berry.c

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#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gItemsInfo[ITEM_ENIGMA_BERRY].holdEffect == HOLD_EFFECT_ENIGMA_BERRY);
}
SINGLE_BATTLE_TEST("Enigma Berry recovers 25% of HP if hit by super effective move")
{
GIVEN {
PLAYER(SPECIES_WYNAUT) { MaxHP(100); HP(2); Item(ITEM_ENIGMA_BERRY); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_ENDURE); MOVE(opponent, MOVE_BITE); }
} SCENE {
s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENDURE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_BITE, opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Wynaut restored its health using its Enigma Berry!");
HP_BAR(player, damage: -maxHP / 4);
}
}
SINGLE_BATTLE_TEST("Enigma Berry does nothing if not hit by super effective move")
{
GIVEN {
PLAYER(SPECIES_MIGHTYENA) { MaxHP(100); HP(2); Item(ITEM_ENIGMA_BERRY); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_ENDURE); MOVE(opponent, MOVE_BITE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENDURE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_BITE, opponent);
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Mightyena restored its health using its Enigma Berry!");
}
}
}
SINGLE_BATTLE_TEST("Enigma Berry does nothing if Heal Block applies")
{
GIVEN {
PLAYER(SPECIES_WYNAUT) { MaxHP(100); HP(2); Item(ITEM_ENIGMA_BERRY); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_HEAL_BLOCK); }
TURN { MOVE(player, MOVE_ENDURE); MOVE(opponent, MOVE_BITE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_HEAL_BLOCK, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENDURE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_BITE, opponent);
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Wynaut restored its health using its Enigma Berry!");
}
}
}
DOUBLE_BATTLE_TEST("Enigma Berry doesn't trigger if partner was hit")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT) { Item(ITEM_ENIGMA_BERRY); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_TACKLE, target: opponentLeft); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponentRight);
} THEN {
EXPECT(opponentRight->item == ITEM_ENIGMA_BERRY);
}
}