sovereignx/test/battle/move_effect/relic_song.c

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#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
Move data unification (#3999) * Made gBattleMoves handle the InGame name and description of battle moves No more multiple arrays in separate, individual files. Note: -Keep an eye on Task_LearnedMove. * Reintroduced move names Misc: -Fixed Trick-or-Treat and Light of Ruin's expanded names. -Introduced a new field for Z-Move names, and a constant for their name length. -Added a few TODOs to GetBattleMoveName. -Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own. * Updated GetBattleMoveName to handle Z-Move Names Misc: -Removed pointless TODO about MOVE_NAME_LENGTH. -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it. * Fixed a couple of expanded move names * Removed zMoveName variable of struct BattleMove and extended the name variable's size * Ditched no longer used MOVE_NAME_LENGTH constant * Corrected the names of the max moves I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea. * Fixed U-turn's name * Brought back MOVE_NAME_LENGTH I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves. * Introduced a union for Move/Z-Move names in the struct BattleMove * Fixed the union for gBattleMoves move names Also updated GetBattleMoveName to properly handle Max Move names. Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names. * Removed deprecated GetZMoveName and GetMaxMoveName * Reintroduced mention to gMoveNames in sGFRomHeader * Fixed move names and ported move descriptions * Fused the struct ContestMove into the struct BattleMove * Removed no longer used Z_MOVE_NAME_LENGTH constant * Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names * Reintroduced the contest parameters for Pokémon moves * Renamed gBattleMoves to gMovesInfo This is consistent with gSpeciesInfo, the array that contains most of the species data. * Renamed the BattleMove struct to MovesInfo This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array. * Removed empty lines separating battle params from contest params in gMovesInfo * Renamed MovesInfo to MoveInfo * Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro Used to handle moves with expanded names in a more comfortable manner. Also fixed Trick-or-Treat's expanded name. * Renamed GetBattleMoveName to GetMoveName * Added a comment pointing out that the shared move descriptions are shared move descriptions * Re-aligned one of the escape characters of CHECK_MOVE_FLAG * Renamed the battle_moves.h file to moves_info.h instead for consistency's sake * Applied Eduardo's adjustments * Using compound string for regular move names as well, saving 1180 bytes and making their use consistent * Move description formatting * Updated Pursuit test after merge * Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY --------- Co-authored-by: Nephrite <thechurchofcage@gmail.com> Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
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ASSUME(gMovesInfo[MOVE_RELIC_SONG].effect == EFFECT_RELIC_SONG);
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ASSUME(MoveHasAdditionalEffect(MOVE_RELIC_SONG, MOVE_EFFECT_SLEEP) == TRUE);
}
SINGLE_BATTLE_TEST("Relic Song has a 10% chance to put the target to sleep")
{
PASSES_RANDOMLY(10, 100, RNG_SECONDARY_EFFECT);
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_RELIC_SONG); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_RELIC_SONG, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponent);
STATUS_ICON(opponent, sleep: TRUE);
}
}
SINGLE_BATTLE_TEST("Relic Song is prevented by Soundproof")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_VOLTORB) { Ability(ABILITY_SOUNDPROOF); }
} WHEN {
TURN { MOVE(player, MOVE_RELIC_SONG); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_SOUNDPROOF);
MESSAGE("The opposing Voltorb's Soundproof blocks Relic Song!");
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_RELIC_SONG, player);
HP_BAR(opponent);
}
}
}
SINGLE_BATTLE_TEST("Relic Song will become a Water-type move when used by a Pokémon with the Ability Liquid Voice")
{
GIVEN {
PLAYER(SPECIES_VULPIX);
OPPONENT(SPECIES_POPPLIO) { Ability(ABILITY_LIQUID_VOICE); }
} WHEN {
TURN { MOVE(opponent, MOVE_RELIC_SONG); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_RELIC_SONG, opponent);
HP_BAR(player);
MESSAGE("It's super effective!");
}
}
SINGLE_BATTLE_TEST("Relic Song is blocked by Throat Chop")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_THROAT_CHOP); MOVE(player, MOVE_RELIC_SONG); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_THROAT_CHOP, opponent);
HP_BAR(player);
MESSAGE("The effects of Throat Chop prevent Wobbuffet from using certain moves!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_RELIC_SONG, player);
}
}
SINGLE_BATTLE_TEST("Relic Song transforms Meloetta if used successfully")
{
GIVEN {
PLAYER(SPECIES_MELOETTA_ARIA);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_RELIC_SONG); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_RELIC_SONG, player);
HP_BAR(opponent);
MESSAGE("Meloetta transformed!");
} THEN {
EXPECT_EQ(player->species, SPECIES_MELOETTA_PIROUETTE);
}
}
SINGLE_BATTLE_TEST("Relic Song does not transform Pokemon other than Meloetta")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_RELIC_SONG); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_RELIC_SONG, player);
HP_BAR(opponent);
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Wobbuffet transformed!");
}
} THEN {
EXPECT_EQ(player->species, SPECIES_WOBBUFFET);
}
}
SINGLE_BATTLE_TEST("Relic Song transforms Meloetta twice if used successfully")
{
GIVEN {
PLAYER(SPECIES_MELOETTA_ARIA);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_RELIC_SONG); }
TURN { MOVE(player, MOVE_RELIC_SONG); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_RELIC_SONG, player);
HP_BAR(opponent);
MESSAGE("Meloetta transformed!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_RELIC_SONG, player);
HP_BAR(opponent);
MESSAGE("Meloetta transformed!");
} THEN {
EXPECT_EQ(player->species, SPECIES_MELOETTA_ARIA);
}
}
SINGLE_BATTLE_TEST("Relic Song transformation is the last thing that happens after it hits")
{
GIVEN {
PLAYER(SPECIES_MELOETTA_ARIA);
OPPONENT(SPECIES_GOSSIFLEUR) { HP(1); Ability(ABILITY_COTTON_DOWN); }
} WHEN {
TURN { MOVE(player, MOVE_RELIC_SONG); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_RELIC_SONG, player);
HP_BAR(opponent);
MESSAGE("The opposing Gossifleur fainted!");
ABILITY_POPUP(opponent, ABILITY_COTTON_DOWN);
MESSAGE("Meloetta's Speed fell!");
MESSAGE("Meloetta transformed!");
} THEN {
EXPECT_EQ(player->species, SPECIES_MELOETTA_PIROUETTE);
}
}
DOUBLE_BATTLE_TEST("Relic Song transforms once Meloetta in a double battle")
{
GIVEN {
PLAYER(SPECIES_MELOETTA_ARIA);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_RELIC_SONG); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_RELIC_SONG, playerLeft);
HP_BAR(opponentLeft);
HP_BAR(opponentRight);
MESSAGE("Meloetta transformed!");
} THEN {
EXPECT_EQ(playerLeft->species, SPECIES_MELOETTA_PIROUETTE);
}
}
SINGLE_BATTLE_TEST("Relic Song loses the form-changing effect with Sheer Force")
{
GIVEN {
PLAYER(SPECIES_MELOETTA_ARIA);
OPPONENT(SPECIES_NIDOKING) { Ability(ABILITY_SHEER_FORCE); }
} WHEN {
TURN { MOVE(opponent, MOVE_SKILL_SWAP); MOVE(player, MOVE_RELIC_SONG); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_RELIC_SONG, player);
HP_BAR(opponent);
NOT MESSAGE("Meloetta transformed!");
} THEN {
EXPECT_EQ(player->species, SPECIES_MELOETTA_ARIA);
}
}
SINGLE_BATTLE_TEST("Relic Song transforms Meloetta after Magician was activated")
{
GIVEN {
PLAYER(SPECIES_MELOETTA_ARIA);
OPPONENT(SPECIES_DELPHOX) { Ability(ABILITY_MAGICIAN); Item(ITEM_POTION); }
} WHEN {
TURN { MOVE(opponent, MOVE_SKILL_SWAP); MOVE(player, MOVE_RELIC_SONG); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_RELIC_SONG, player);
HP_BAR(opponent);
ABILITY_POPUP(player, ABILITY_MAGICIAN);
MESSAGE("Meloetta stole the opposing Delphox's Potion!");
MESSAGE("Meloetta transformed!");
} THEN {
EXPECT_EQ(player->species, SPECIES_MELOETTA_PIROUETTE);
}
}