sovereignx/test/battle/move_effect/stealth_rock.c

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#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
Move data unification (#3999) * Made gBattleMoves handle the InGame name and description of battle moves No more multiple arrays in separate, individual files. Note: -Keep an eye on Task_LearnedMove. * Reintroduced move names Misc: -Fixed Trick-or-Treat and Light of Ruin's expanded names. -Introduced a new field for Z-Move names, and a constant for their name length. -Added a few TODOs to GetBattleMoveName. -Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own. * Updated GetBattleMoveName to handle Z-Move Names Misc: -Removed pointless TODO about MOVE_NAME_LENGTH. -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it. * Fixed a couple of expanded move names * Removed zMoveName variable of struct BattleMove and extended the name variable's size * Ditched no longer used MOVE_NAME_LENGTH constant * Corrected the names of the max moves I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea. * Fixed U-turn's name * Brought back MOVE_NAME_LENGTH I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves. * Introduced a union for Move/Z-Move names in the struct BattleMove * Fixed the union for gBattleMoves move names Also updated GetBattleMoveName to properly handle Max Move names. Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names. * Removed deprecated GetZMoveName and GetMaxMoveName * Reintroduced mention to gMoveNames in sGFRomHeader * Fixed move names and ported move descriptions * Fused the struct ContestMove into the struct BattleMove * Removed no longer used Z_MOVE_NAME_LENGTH constant * Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names * Reintroduced the contest parameters for Pokémon moves * Renamed gBattleMoves to gMovesInfo This is consistent with gSpeciesInfo, the array that contains most of the species data. * Renamed the BattleMove struct to MovesInfo This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array. * Removed empty lines separating battle params from contest params in gMovesInfo * Renamed MovesInfo to MoveInfo * Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro Used to handle moves with expanded names in a more comfortable manner. Also fixed Trick-or-Treat's expanded name. * Renamed GetBattleMoveName to GetMoveName * Added a comment pointing out that the shared move descriptions are shared move descriptions * Re-aligned one of the escape characters of CHECK_MOVE_FLAG * Renamed the battle_moves.h file to moves_info.h instead for consistency's sake * Applied Eduardo's adjustments * Using compound string for regular move names as well, saving 1180 bytes and making their use consistent * Move description formatting * Updated Pursuit test after merge * Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY --------- Co-authored-by: Nephrite <thechurchofcage@gmail.com> Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 11:51:32 +00:00
ASSUME(gMovesInfo[MOVE_STEALTH_ROCK].effect == EFFECT_STEALTH_ROCK);
}
SINGLE_BATTLE_TEST("Stealth Rock damage on switch in based on typing")
{
u32 species, divisor;
PARAMETRIZE { species = SPECIES_CHARIZARD; divisor = 2; } // Fire / Flying
PARAMETRIZE { species = SPECIES_PIDGEOT; divisor = 4; } // Flying
PARAMETRIZE { species = SPECIES_RATICATE; divisor = 8; } // Normal dmg
PARAMETRIZE { species = SPECIES_GOLEM; divisor = 16; } // Ground not very effective
PARAMETRIZE { species = SPECIES_STEELIX; divisor = 32; } // Ground/Steel not very effective
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(species);
} WHEN {
TURN { MOVE(player, MOVE_STEALTH_ROCK); }
TURN { SWITCH(opponent, 1); }
} SCENE {
s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, player);
// MESSAGE("2 sent out species!");
HP_BAR(opponent, damage: maxHP / divisor);
}
}
SINGLE_BATTLE_TEST("Stealth Rock damages the correct pokemon when Eject Button is triggered")
{
GIVEN {
PLAYER(SPECIES_METAPOD) { Item(ITEM_EJECT_BUTTON); }
PLAYER(SPECIES_METAPOD);
OPPONENT(SPECIES_JOLTEON);
} WHEN {
TURN { MOVE(opponent, MOVE_STEALTH_ROCK); MOVE(player, MOVE_HARDEN); }
TURN { MOVE(opponent, MOVE_QUICK_ATTACK); MOVE(player, MOVE_HARDEN); SEND_OUT(player, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_HARDEN, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_ATTACK, opponent);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_HARDEN, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
SEND_IN_MESSAGE("Metapod");
HP_BAR(player);
} THEN {
EXPECT_EQ(opponent->hp, opponent->maxHP);
}
}
DOUBLE_BATTLE_TEST("Stealth Rock damages the correct pokemon when Eject Button is triggered in double battle")
{
GIVEN {
PLAYER(SPECIES_METAPOD) { Item(ITEM_EJECT_BUTTON); }
PLAYER(SPECIES_METAPOD) { Item(ITEM_EJECT_BUTTON); }
PLAYER(SPECIES_METAPOD);
OPPONENT(SPECIES_JOLTEON);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponentLeft, MOVE_STEALTH_ROCK); MOVE(opponentRight, MOVE_TACKLE, target: playerLeft); SEND_OUT(playerLeft, 2); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentRight);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, playerLeft);
SEND_IN_MESSAGE("Metapod");
HP_BAR(playerLeft);
} THEN {
EXPECT_EQ(opponentLeft->hp, opponentLeft->maxHP);
}
}