sovereignx/test/battle/move_effect/uproar.c

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#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_UPROAR].effect == EFFECT_UPROAR);
}
DOUBLE_BATTLE_TEST("Uproar status causes sleeping pokemon to wake up during an attack")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_SLEEP); }
OPPONENT(SPECIES_VOLTORB) { Ability(ABILITY_SOUNDPROOF); Status1(STATUS1_SLEEP); }
OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_SLEEP); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_UPROAR); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_UPROAR, playerLeft);
HP_BAR(opponentRight);
MESSAGE("Wobbuffet woke up in the UPROAR!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight);
MESSAGE("Foe Voltorb woke up in the UPROAR!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft);
MESSAGE("Foe Wobbuffet woke up in the UPROAR!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
}
}