sovereignx/include/battle_ai_switch_items.h

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#ifndef GUARD_BATTLE_AI_SWITCH_ITEMS_H
#define GUARD_BATTLE_AI_SWITCH_ITEMS_H
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void GetAIPartyIndexes(u32 battlerId, s32 *firstId, s32 *lastId);
void AI_TrySwitchOrUseItem(u32 battler);
u32 GetMostSuitableMonToSwitchInto(u32 battler, bool32 switchAfterMonKOd);
bool32 ShouldSwitch(u32 battler, bool32 emitResult);
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#endif // GUARD_BATTLE_AI_SWITCH_ITEMS_H