sovereignx/include/debug.h

11 lines
241 B
C
Raw Normal View History

#ifndef GUARD_DEBUG_H
#define GUARD_DEBUG_H
void Debug_ShowMainMenu(void);
Added support for XY's Sky Battles (#2950) * Original implementation from Phlayne * Moved Sky Battle Flag / Var into a config * Optimized existing code and fixed existing bugs Added error message for when sky battle var and flag are not set Merged CanDoSkyBattle and PrepareSkyBattle into one special * Added compatibility for Gen7+ * Commented out Volt Crash from banned moves * Cleaned up debug scripts from testing * Fixed bug where player did not white out even if they had no healthy Pokémon and only an egg Zeroed out both Sky Battle configs * Removed extra include from src/field_specials.c Removed extra line break in src/battle_script_commands.c * Added FLAG_DISABLED_IN_SKY_BATTLE Added FLAG_DISABLED_IN_SKY_BATTLE to appropriate moves * Changed DoesSkyBattleCancelCurrentMove to look at move flags * Fixed alignment and spacing in battle_moves.h * Added FLAG_DISABLED_IN_SKY_BATTLE to Sticky Web * Added FLAG_DISABLED_IN_SKY_BATTLE to Steel Roller * Disabled the ability to change Battle Terrain when Sky Battle is happening Stopped Ceaseless Edge from spawning Spikes when Sky Battle is happening Added B_SKY_BATTLE_STRICT_MECHANICS config * Fixed bug with SKY_BATTLE_STRICT_MECHANICS where conditions were not consistently being applied * Add rulesVariants to the BattleStruct Added skyBattle check in AllocateBattleResources * Replaced B_FLAG_SKY_BATTLE checks with rulesVariants.skyBattle checks * Fixed debug script * Reverted include/config/battle.h * Fixed spacing and placement of functions * Fixed debug script omission Fixed bug where Spikes did not set from Ceaseless Edge and Stone Axe * Added FLAG_DISABLED_IN_SKY_BATTLE to Psychic Terrain * Addressed DizzyEgg PR feedback * Forgot a file in last commit * Addressed feedback from DizzyEggg * Address Lunos' PR feedback * Update specials.inc Added an empty line at the end of data/specials.inc * Fixed spacing * Apply suggestions from code review Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com> * Updated skyBattleBanned and HandleBattleVariantEndParty to use correct names * Removed STRICT_MOVES and STRICT_MECHANICS * Fixed minor spacing issues with merge * Merged in upcoming * Implemented feedback from Jasper https://github.com/rh-hideout/pokeemerald-expansion/pull/2950/files/5da6117d1bc725900c6386e62ab719f8e1695027 --------- Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-11-26 15:59:44 +00:00
extern const u8 Debug_FlagsAndVarNotSetBattleConfigMessage[];
Ported TheXaman's latest changes to the Debug Menu (#2815) * Added option for generating incrementing pokemon in pc boxes # Conflicts: # src/debug.c * added submenu arrows, increased menu high to full screen # Conflicts: # src/debug.c * combined flags and vars into one submenu # Conflicts: # src/debug.c * added new window to flags/vars showing the current state and added submenu indicator # Conflicts: # src/debug.c * added alligned arrows for debug submenus # Conflicts: # src/debug.c * used {CLEAR_TO X} instead of manual spaces # Conflicts: # src/debug.c * renamed gDebugText to proper sDebugText # Conflicts: # src/debug.c * added Fill submenu, added fill function for PC items and all bag pockets @LOuroboros # Conflicts: # src/debug.c * put cheat start into utility # Conflicts: # src/debug.c * put fill submenu into main menu # Conflicts: # src/debug.c * tiny fix * renaming and reordering # Conflicts: # src/debug.c * Added reset pokedex flags for @AsparagusEduardo * made flag toggle list dynamic # Conflicts: # src/debug.c * initial battle debug menu WIP # Conflicts: # src/debug.c # src/wild_encounter.c * fix visual bug * added battle start # Conflicts: # include/debug.h # src/battle_ai_script_commands.c * Added faster way to add initial movesets to mon * Added waiting music for the slow box filling * Simplified the call to scripts * Simplified debug scripts * Disabled Battle Test for now * Fixed personality on fast PC fill being always 0 * Removed BATTLE_ENGINE instances + added AI_FLAG_COUNT * Added missing return TRUE * Sets nickname * Changed how GetSpeciesName to how it's used upstream --------- Co-authored-by: TheXaman <48356183+TheXaman@users.noreply.github.com>
2023-07-18 08:17:03 +01:00
extern EWRAM_DATA bool8 gIsDebugBattle;
extern EWRAM_DATA u32 gDebugAIFlags;
#endif // GUARD_DEBUG_H