sovereignx/test/battle/form_change/begin_battle.c

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#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Xerneas changes into Active Form upon battle start")
{
GIVEN {
PLAYER(SPECIES_XERNEAS_NEUTRAL);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} THEN {
EXPECT_EQ(player->species, SPECIES_XERNEAS_ACTIVE);
}
}
SINGLE_BATTLE_TEST("Zacian changes into its Crowned Form when holding the Rusted Sword upon battle start")
{
u16 item;
PARAMETRIZE { item = ITEM_NONE; }
PARAMETRIZE { item = ITEM_RUSTED_SWORD; }
GIVEN {
PLAYER(SPECIES_ZACIAN_HERO) { Item(item); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} THEN {
if (item == ITEM_NONE)
EXPECT_EQ(player->species, SPECIES_ZACIAN_HERO);
else
EXPECT_EQ(player->species, SPECIES_ZACIAN_CROWNED);
}
}
SINGLE_BATTLE_TEST("Zacian's Iron Head becomes Behemoth Blade upon form change")
{
GIVEN {
PLAYER(SPECIES_ZACIAN_HERO) { Item(ITEM_RUSTED_SWORD); Moves(MOVE_IRON_HEAD, MOVE_CELEBRATE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} THEN {
ASSUME(player->species == SPECIES_ZACIAN_CROWNED); // Assumes form change worked.
EXPECT_EQ(player->moves[0], MOVE_BEHEMOTH_BLADE);
}
}
SINGLE_BATTLE_TEST("Zamazenta changes into its Crowned Form when holding the Rusted Shield upon battle start")
{
u16 item;
PARAMETRIZE { item = ITEM_NONE; }
PARAMETRIZE { item = ITEM_RUSTED_SHIELD; }
GIVEN {
PLAYER(SPECIES_ZAMAZENTA_HERO) { Item(item); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} THEN {
if (item == ITEM_NONE)
EXPECT_EQ(player->species, SPECIES_ZAMAZENTA_HERO);
else
EXPECT_EQ(player->species, SPECIES_ZAMAZENTA_CROWNED);
}
}
SINGLE_BATTLE_TEST("Zamazenta's Iron Head becomes Behemoth Bash upon form change")
{
GIVEN {
PLAYER(SPECIES_ZAMAZENTA_HERO) { Item(ITEM_RUSTED_SHIELD); Moves(MOVE_IRON_HEAD, MOVE_CELEBRATE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} THEN {
ASSUME(player->species == SPECIES_ZAMAZENTA_CROWNED); // Assumes form change worked.
EXPECT_EQ(player->moves[0], MOVE_BEHEMOTH_BASH);
}
}