sovereignx/test/move_effect_triple_arrows.c

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2023-03-29 12:01:20 +01:00
#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_TRIPLE_ARROWS].effect == EFFECT_TRIPLE_ARROWS);
}
SINGLE_BATTLE_TEST("Triple Arrows lower's defense by one stage")
{
PASSES_RANDOMLY(50, 100, RNG_TRIPLE_ARROWS);
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TRIPLE_ARROWS); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Wobbuffet's defense fell!");
}
}
SINGLE_BATTLE_TEST("Triple Arrows flinch 30% of the time")
{
PASSES_RANDOMLY(30, 100, RNG_TRIPLE_ARROWS);
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TRIPLE_ARROWS); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Wobbuffet's defense fell!");
}
MESSAGE("Foe Wobbuffet flinched!");
}
}
SINGLE_BATTLE_TEST("Triple Arrows lands a critical hit")
{
ASSUME(B_CRIT_CHANCE >= GEN_7);
ASSUME(gBattleMoves[MOVE_TRIPLE_ARROWS].flags & FLAG_HIGH_CRIT);
PASSES_RANDOMLY(1, 8, RNG_CRITICAL_HIT);
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TRIPLE_ARROWS); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
MESSAGE("A critical hit!");
}
}