2023-05-02 19:08:05 +01:00
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#include "global.h"
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2023-08-12 20:00:15 +01:00
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#include "test/battle.h"
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2023-05-02 19:08:05 +01:00
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SINGLE_BATTLE_TEST("Hydration cures non-volatile Status conditions if it is raining")
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{
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GIVEN {
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PLAYER(SPECIES_VAPOREON) { Ability(ABILITY_HYDRATION); Status1(STATUS1_BURN); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_RAIN_DANCE); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_HYDRATION);
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MESSAGE("Vaporeon's Hydration cured its burn problem!");
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STATUS_ICON(player, none: TRUE);
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}
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}
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2024-08-14 14:43:18 +01:00
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TO_DO_BATTLE_TEST("Hydration doesn't cure status conditions if Cloud Nine/Air Lock is on the field");
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