sovereignx/test/battle/move_effect/camouflage.c

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("Camouflage changes the type of the user based on battle environment");
TO_DO_BATTLE_TEST("Camouflage changes the type of the user to Grass if Grassy Terrain is active");
TO_DO_BATTLE_TEST("Camouflage changes the type of the user to Electric if Electric Terrain is active");
TO_DO_BATTLE_TEST("Camouflage changes the type of the user to Psychic if Psychic Terrain is active");
TO_DO_BATTLE_TEST("Camouflage changes the type of the user to Fairy if Misty Terrain is active");