sovereignx/test/battle/ability/steam_engine.c

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#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Steam Engine raises speed when hit by a Fire or Water move")
{
u16 move;
PARAMETRIZE { move = MOVE_EMBER; }
PARAMETRIZE { move = MOVE_WATER_GUN; }
GIVEN {
PLAYER(SPECIES_COALOSSAL) { Ability(ABILITY_STEAM_ENGINE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
ABILITY_POPUP(player, ABILITY_STEAM_ENGINE);
MESSAGE("Coalossal's Speed drastically rose!");
} THEN {
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 6);
}
}