45 lines
1.4 KiB
C
45 lines
1.4 KiB
C
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_TAR_SHOT].effect == EFFECT_TAR_SHOT);
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}
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SINGLE_BATTLE_TEST("Tar Shot doubles the effectiveness of Fire-type moves used on the target")
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{
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s16 damage[2];
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u32 species;
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PARAMETRIZE { species = SPECIES_WOBBUFFET; }
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PARAMETRIZE { species = SPECIES_OMASTAR; } // Dual type with double resists
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ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[0] == TYPE_PSYCHIC);
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ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[1] == TYPE_PSYCHIC);
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ASSUME(gSpeciesInfo[SPECIES_OMASTAR].types[0] == TYPE_ROCK);
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ASSUME(gSpeciesInfo[SPECIES_OMASTAR].types[1] == TYPE_WATER);
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ASSUME(gMovesInfo[MOVE_EMBER].type == TYPE_FIRE);
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(species);
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} WHEN {
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TURN { MOVE(player, MOVE_EMBER); }
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TURN { MOVE(player, MOVE_TAR_SHOT); }
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TURN { MOVE(player, MOVE_EMBER); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, player);
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HP_BAR(opponent, captureDamage: &damage[0]);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TAR_SHOT, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, player);
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HP_BAR(opponent, captureDamage: &damage[1]);
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if (species != SPECIES_OMASTAR)
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MESSAGE("It's super effective!");
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else
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MESSAGE("It's not very effective…");
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} THEN {
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EXPECT_MUL_EQ(damage[0], Q_4_12(2.0), damage[1]);
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}
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}
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