- If you haven't set up a remote, run the command `git remote add RHH https://github.com/rh-hideout/pokeemerald-expansion`.
- Once you have your remote set up, run the command `git pull RHH expansion/1.5.3`.
```
## CRITICAL FIX, please update to avoid the issues detailed down below:
- Fixed memory corruption when handling trigger sprites by @SBird1337 in https://github.com/rh-hideout/pokeemerald-expansion/pull/3238
- This had the posibility of manifesting in weird ways, like camera and music changes, NPC duplication and more. If you've had this issue in the past, we ***heavily*** recommend you update to this version of the expansion.
* Fixed wild double battles with an in-game partner using `multi_fixed_wild`, by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3210
* Corrected conditionals used for `B_SPEED_BUFFING_RAPID_SPIN` and `I_GEM_BOOST_POWER` by @LOuroboros in https://github.com/rh-hideout/pokeemerald-expansion/pull/3232
* Fixed being unable to use a Z-Move when a previous mon in the player's team Mega Evolved, by @kittenchilly in https://github.com/rh-hideout/pokeemerald-expansion/pull/3233
* Move effects
* Fixed Jump Kick's recoil happening before Spiky Shield's damage by @DizzyEggg in https://github.com/rh-hideout/pokeemerald-expansion/pull/3208
## Test Runner
### Changed
* Organized tests into subfolders by @AsparagusEduardo in https://github.com/rh-hideout/pokeemerald-expansion/pull/2822
### Fixed
* Fixed certain tests failing when Inverse Battle battle flag was defined, by @mrgriffin in https://github.com/rh-hideout/pokeemerald-expansion/pull/3215
## New Contributors
*@kittenchilly made their first contribution in https://github.com/rh-hideout/pokeemerald-expansion/pull/3233