sovereignx/test/battle/form_change/primal_reversion.c

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#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Primal reversion happens for Groudon only when holding Red Orb")
{
u16 heldItem;
PARAMETRIZE { heldItem = ITEM_NONE;}
PARAMETRIZE { heldItem = ITEM_RED_ORB;}
PARAMETRIZE { heldItem = ITEM_BLUE_ORB;}
GIVEN {
PLAYER(SPECIES_GROUDON) { Item(heldItem); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} SCENE {
if (heldItem == ITEM_RED_ORB) {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, player);
MESSAGE("Groudon's Primal Reversion! It reverted to its primal form!");
}
else {
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, player);
MESSAGE("Groudon's Primal Reversion! It reverted to its primal form!");
}
}
} THEN {
if (heldItem == ITEM_RED_ORB) {
EXPECT_EQ(player->species, SPECIES_GROUDON_PRIMAL);
}
else {
EXPECT_EQ(player->species, SPECIES_GROUDON);
}
}
}
SINGLE_BATTLE_TEST("Primal reversion happens for Kyogre only when holding Blue Orb")
{
u16 heldItem;
PARAMETRIZE { heldItem = ITEM_NONE;}
PARAMETRIZE { heldItem = ITEM_RED_ORB;}
PARAMETRIZE { heldItem = ITEM_BLUE_ORB;}
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_KYOGRE) { Item(heldItem); }
} WHEN {
TURN { MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
if (heldItem == ITEM_BLUE_ORB) {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, opponent);
MESSAGE("Foe Kyogre's Primal Reversion! It reverted to its primal form!");
}
else {
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, opponent);
MESSAGE("Foe Kyogre's Primal Reversion! It reverted to its primal form!");
}
}
} THEN {
if (heldItem == ITEM_BLUE_ORB) {
EXPECT_EQ(opponent->species, SPECIES_KYOGRE_PRIMAL);
}
else {
EXPECT_EQ(opponent->species, SPECIES_KYOGRE);
}
}
}
DOUBLE_BATTLE_TEST("Primal reversion's order is determined by Speed - opponent faster")
{
GIVEN {
PLAYER(SPECIES_KYOGRE) { Item(ITEM_BLUE_ORB); Speed(5); };
PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); Speed(15); };
OPPONENT(SPECIES_GROUDON) { Item(ITEM_RED_ORB); Speed(10); }
OPPONENT(SPECIES_KYOGRE) { Item(ITEM_BLUE_ORB); Speed(20); }
} WHEN {
TURN { MOVE(opponentLeft, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, opponentRight);
MESSAGE("Foe Kyogre's Primal Reversion! It reverted to its primal form!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, playerRight);
MESSAGE("Groudon's Primal Reversion! It reverted to its primal form!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, opponentLeft);
MESSAGE("Foe Groudon's Primal Reversion! It reverted to its primal form!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, playerLeft);
MESSAGE("Kyogre's Primal Reversion! It reverted to its primal form!");
} THEN {
EXPECT_EQ(playerLeft->species, SPECIES_KYOGRE_PRIMAL);
EXPECT_EQ(opponentLeft->species, SPECIES_GROUDON_PRIMAL);
EXPECT_EQ(opponentRight->species, SPECIES_KYOGRE_PRIMAL);
EXPECT_EQ(playerRight->species, SPECIES_GROUDON_PRIMAL);
}
}
DOUBLE_BATTLE_TEST("Primal reversion's order is determined by Speed - player faster")
{
GIVEN {
PLAYER(SPECIES_KYOGRE) { Item(ITEM_BLUE_ORB); Speed(20); };
PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); Speed(30); };
OPPONENT(SPECIES_GROUDON) { Item(ITEM_RED_ORB); Speed(10); }
OPPONENT(SPECIES_KYOGRE) { Item(ITEM_BLUE_ORB); Speed(2); }
} WHEN {
TURN { MOVE(opponentLeft, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, playerRight);
MESSAGE("Groudon's Primal Reversion! It reverted to its primal form!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, playerLeft);
MESSAGE("Kyogre's Primal Reversion! It reverted to its primal form!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, opponentLeft);
MESSAGE("Foe Groudon's Primal Reversion! It reverted to its primal form!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, opponentRight);
MESSAGE("Foe Kyogre's Primal Reversion! It reverted to its primal form!");
} THEN {
EXPECT_EQ(playerLeft->species, SPECIES_KYOGRE_PRIMAL);
EXPECT_EQ(opponentLeft->species, SPECIES_GROUDON_PRIMAL);
EXPECT_EQ(opponentRight->species, SPECIES_KYOGRE_PRIMAL);
EXPECT_EQ(playerRight->species, SPECIES_GROUDON_PRIMAL);
}
}
SINGLE_BATTLE_TEST("Primal reversion happens after a mon is sent out after a mon is fainted")
{
GIVEN {
Move data unification (#3999) * Made gBattleMoves handle the InGame name and description of battle moves No more multiple arrays in separate, individual files. Note: -Keep an eye on Task_LearnedMove. * Reintroduced move names Misc: -Fixed Trick-or-Treat and Light of Ruin's expanded names. -Introduced a new field for Z-Move names, and a constant for their name length. -Added a few TODOs to GetBattleMoveName. -Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own. * Updated GetBattleMoveName to handle Z-Move Names Misc: -Removed pointless TODO about MOVE_NAME_LENGTH. -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it. * Fixed a couple of expanded move names * Removed zMoveName variable of struct BattleMove and extended the name variable's size * Ditched no longer used MOVE_NAME_LENGTH constant * Corrected the names of the max moves I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea. * Fixed U-turn's name * Brought back MOVE_NAME_LENGTH I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves. * Introduced a union for Move/Z-Move names in the struct BattleMove * Fixed the union for gBattleMoves move names Also updated GetBattleMoveName to properly handle Max Move names. Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names. * Removed deprecated GetZMoveName and GetMaxMoveName * Reintroduced mention to gMoveNames in sGFRomHeader * Fixed move names and ported move descriptions * Fused the struct ContestMove into the struct BattleMove * Removed no longer used Z_MOVE_NAME_LENGTH constant * Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names * Reintroduced the contest parameters for Pokémon moves * Renamed gBattleMoves to gMovesInfo This is consistent with gSpeciesInfo, the array that contains most of the species data. * Renamed the BattleMove struct to MovesInfo This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array. * Removed empty lines separating battle params from contest params in gMovesInfo * Renamed MovesInfo to MoveInfo * Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro Used to handle moves with expanded names in a more comfortable manner. Also fixed Trick-or-Treat's expanded name. * Renamed GetBattleMoveName to GetMoveName * Added a comment pointing out that the shared move descriptions are shared move descriptions * Re-aligned one of the escape characters of CHECK_MOVE_FLAG * Renamed the battle_moves.h file to moves_info.h instead for consistency's sake * Applied Eduardo's adjustments * Using compound string for regular move names as well, saving 1180 bytes and making their use consistent * Move description formatting * Updated Pursuit test after merge * Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY --------- Co-authored-by: Nephrite <thechurchofcage@gmail.com> Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 11:51:32 +00:00
ASSUME(gMovesInfo[MOVE_TACKLE].power != 0);
PLAYER(SPECIES_WOBBUFFET) {HP(1); }
PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); SEND_OUT(player, 1); }
TURN { MOVE(opponent, MOVE_TACKLE); }
} SCENE {
MESSAGE("Wobbuffet fainted!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, player);
MESSAGE("Groudon's Primal Reversion! It reverted to its primal form!");
} THEN {
EXPECT_EQ(player->species, SPECIES_GROUDON_PRIMAL);
}
}
SINGLE_BATTLE_TEST("Primal reversion happens after a mon is switched in")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { SWITCH(player, 1); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, player);
MESSAGE("Groudon's Primal Reversion! It reverted to its primal form!");
} THEN {
EXPECT_EQ(player->species, SPECIES_GROUDON_PRIMAL);
}
}
SINGLE_BATTLE_TEST("Primal reversion happens after a switch-in caused by Eject Button")
{
GIVEN {
Move data unification (#3999) * Made gBattleMoves handle the InGame name and description of battle moves No more multiple arrays in separate, individual files. Note: -Keep an eye on Task_LearnedMove. * Reintroduced move names Misc: -Fixed Trick-or-Treat and Light of Ruin's expanded names. -Introduced a new field for Z-Move names, and a constant for their name length. -Added a few TODOs to GetBattleMoveName. -Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own. * Updated GetBattleMoveName to handle Z-Move Names Misc: -Removed pointless TODO about MOVE_NAME_LENGTH. -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it. * Fixed a couple of expanded move names * Removed zMoveName variable of struct BattleMove and extended the name variable's size * Ditched no longer used MOVE_NAME_LENGTH constant * Corrected the names of the max moves I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea. * Fixed U-turn's name * Brought back MOVE_NAME_LENGTH I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves. * Introduced a union for Move/Z-Move names in the struct BattleMove * Fixed the union for gBattleMoves move names Also updated GetBattleMoveName to properly handle Max Move names. Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names. * Removed deprecated GetZMoveName and GetMaxMoveName * Reintroduced mention to gMoveNames in sGFRomHeader * Fixed move names and ported move descriptions * Fused the struct ContestMove into the struct BattleMove * Removed no longer used Z_MOVE_NAME_LENGTH constant * Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names * Reintroduced the contest parameters for Pokémon moves * Renamed gBattleMoves to gMovesInfo This is consistent with gSpeciesInfo, the array that contains most of the species data. * Renamed the BattleMove struct to MovesInfo This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array. * Removed empty lines separating battle params from contest params in gMovesInfo * Renamed MovesInfo to MoveInfo * Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro Used to handle moves with expanded names in a more comfortable manner. Also fixed Trick-or-Treat's expanded name. * Renamed GetBattleMoveName to GetMoveName * Added a comment pointing out that the shared move descriptions are shared move descriptions * Re-aligned one of the escape characters of CHECK_MOVE_FLAG * Renamed the battle_moves.h file to moves_info.h instead for consistency's sake * Applied Eduardo's adjustments * Using compound string for regular move names as well, saving 1180 bytes and making their use consistent * Move description formatting * Updated Pursuit test after merge * Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY --------- Co-authored-by: Nephrite <thechurchofcage@gmail.com> Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 11:51:32 +00:00
ASSUME(gMovesInfo[MOVE_TACKLE].power != 0);
ASSUME(gItemsInfo[ITEM_EJECT_BUTTON].holdEffect == HOLD_EFFECT_EJECT_BUTTON);
PLAYER(SPECIES_WOBBUFFET) {Item(ITEM_EJECT_BUTTON); }
PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); SEND_OUT(player, 1); }
TURN { MOVE(opponent, MOVE_TACKLE); }
} SCENE {
MESSAGE("Wobbuffet is switched out with the Eject Button!");
SEND_IN_MESSAGE("Groudon");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, player);
MESSAGE("Groudon's Primal Reversion! It reverted to its primal form!");
} THEN {
EXPECT_EQ(player->species, SPECIES_GROUDON_PRIMAL);
}
}
SINGLE_BATTLE_TEST("Primal reversion happens after a switch-in caused by Red Card")
{
GIVEN {
Move data unification (#3999) * Made gBattleMoves handle the InGame name and description of battle moves No more multiple arrays in separate, individual files. Note: -Keep an eye on Task_LearnedMove. * Reintroduced move names Misc: -Fixed Trick-or-Treat and Light of Ruin's expanded names. -Introduced a new field for Z-Move names, and a constant for their name length. -Added a few TODOs to GetBattleMoveName. -Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own. * Updated GetBattleMoveName to handle Z-Move Names Misc: -Removed pointless TODO about MOVE_NAME_LENGTH. -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it. * Fixed a couple of expanded move names * Removed zMoveName variable of struct BattleMove and extended the name variable's size * Ditched no longer used MOVE_NAME_LENGTH constant * Corrected the names of the max moves I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea. * Fixed U-turn's name * Brought back MOVE_NAME_LENGTH I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves. * Introduced a union for Move/Z-Move names in the struct BattleMove * Fixed the union for gBattleMoves move names Also updated GetBattleMoveName to properly handle Max Move names. Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names. * Removed deprecated GetZMoveName and GetMaxMoveName * Reintroduced mention to gMoveNames in sGFRomHeader * Fixed move names and ported move descriptions * Fused the struct ContestMove into the struct BattleMove * Removed no longer used Z_MOVE_NAME_LENGTH constant * Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names * Reintroduced the contest parameters for Pokémon moves * Renamed gBattleMoves to gMovesInfo This is consistent with gSpeciesInfo, the array that contains most of the species data. * Renamed the BattleMove struct to MovesInfo This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array. * Removed empty lines separating battle params from contest params in gMovesInfo * Renamed MovesInfo to MoveInfo * Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro Used to handle moves with expanded names in a more comfortable manner. Also fixed Trick-or-Treat's expanded name. * Renamed GetBattleMoveName to GetMoveName * Added a comment pointing out that the shared move descriptions are shared move descriptions * Re-aligned one of the escape characters of CHECK_MOVE_FLAG * Renamed the battle_moves.h file to moves_info.h instead for consistency's sake * Applied Eduardo's adjustments * Using compound string for regular move names as well, saving 1180 bytes and making their use consistent * Move description formatting * Updated Pursuit test after merge * Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY --------- Co-authored-by: Nephrite <thechurchofcage@gmail.com> Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 11:51:32 +00:00
ASSUME(gMovesInfo[MOVE_TACKLE].power != 0);
ASSUME(gItemsInfo[ITEM_RED_CARD].holdEffect == HOLD_EFFECT_RED_CARD);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
OPPONENT(SPECIES_WOBBUFFET) {Item(ITEM_RED_CARD); }
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
MESSAGE("Foe Wobbuffet held up its Red Card against Wobbuffet!");
MESSAGE("Groudon was dragged out!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, player);
MESSAGE("Groudon's Primal Reversion! It reverted to its primal form!");
} THEN {
EXPECT_EQ(player->species, SPECIES_GROUDON_PRIMAL);
}
}
SINGLE_BATTLE_TEST("Primal reversion happens after the entry hazards damage")
{
GIVEN {
Move data unification (#3999) * Made gBattleMoves handle the InGame name and description of battle moves No more multiple arrays in separate, individual files. Note: -Keep an eye on Task_LearnedMove. * Reintroduced move names Misc: -Fixed Trick-or-Treat and Light of Ruin's expanded names. -Introduced a new field for Z-Move names, and a constant for their name length. -Added a few TODOs to GetBattleMoveName. -Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own. * Updated GetBattleMoveName to handle Z-Move Names Misc: -Removed pointless TODO about MOVE_NAME_LENGTH. -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it. * Fixed a couple of expanded move names * Removed zMoveName variable of struct BattleMove and extended the name variable's size * Ditched no longer used MOVE_NAME_LENGTH constant * Corrected the names of the max moves I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea. * Fixed U-turn's name * Brought back MOVE_NAME_LENGTH I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves. * Introduced a union for Move/Z-Move names in the struct BattleMove * Fixed the union for gBattleMoves move names Also updated GetBattleMoveName to properly handle Max Move names. Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names. * Removed deprecated GetZMoveName and GetMaxMoveName * Reintroduced mention to gMoveNames in sGFRomHeader * Fixed move names and ported move descriptions * Fused the struct ContestMove into the struct BattleMove * Removed no longer used Z_MOVE_NAME_LENGTH constant * Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names * Reintroduced the contest parameters for Pokémon moves * Renamed gBattleMoves to gMovesInfo This is consistent with gSpeciesInfo, the array that contains most of the species data. * Renamed the BattleMove struct to MovesInfo This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array. * Removed empty lines separating battle params from contest params in gMovesInfo * Renamed MovesInfo to MoveInfo * Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro Used to handle moves with expanded names in a more comfortable manner. Also fixed Trick-or-Treat's expanded name. * Renamed GetBattleMoveName to GetMoveName * Added a comment pointing out that the shared move descriptions are shared move descriptions * Re-aligned one of the escape characters of CHECK_MOVE_FLAG * Renamed the battle_moves.h file to moves_info.h instead for consistency's sake * Applied Eduardo's adjustments * Using compound string for regular move names as well, saving 1180 bytes and making their use consistent * Move description formatting * Updated Pursuit test after merge * Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY --------- Co-authored-by: Nephrite <thechurchofcage@gmail.com> Co-authored-by: Bassoonian <iasperbassoonian@gmail.com> Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 11:51:32 +00:00
ASSUME(gMovesInfo[MOVE_SPIKES].effect == EFFECT_SPIKES);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_SPIKES); }
TURN { MOVE(opponent, MOVE_SPIKES); SWITCH(player, 1);}
} SCENE {
SEND_IN_MESSAGE("Groudon");
HP_BAR(player);
MESSAGE("Groudon is hurt by spikes!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, player);
MESSAGE("Groudon's Primal Reversion! It reverted to its primal form!");
} THEN {
EXPECT_EQ(player->species, SPECIES_GROUDON_PRIMAL);
}
}
SINGLE_BATTLE_TEST("Primal reversion happens immediately if it was brought in by U-turn")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
OPPONENT(SPECIES_WYNAUT) { HP(1); }
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_U_TURN); SEND_OUT(player, 1); SEND_OUT(opponent, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, player);
MESSAGE("Groudon's Primal Reversion! It reverted to its primal form!");
MESSAGE("2 sent out Wynaut!");
} THEN {
EXPECT_EQ(player->species, SPECIES_GROUDON_PRIMAL);
}
}