sovereignx/test/battle/move_effect/matcha_gotcha.c

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#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_MATCHA_GOTCHA].effect == EFFECT_MATCHA_GOTCHA);
}
SINGLE_BATTLE_TEST("Matcha Gotcha inflicts burn 20% of the time")
{
PASSES_RANDOMLY(20, 100, RNG_SECONDARY_EFFECT);
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_MATCHA_GOTCHA); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_MATCHA_GOTCHA, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent);
STATUS_ICON(opponent, burn: TRUE);
}
}
DOUBLE_BATTLE_TEST("Matcha Gatcha can burn both targets")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_MATCHA_GOTCHA); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_MATCHA_GOTCHA, playerLeft);
HP_BAR(opponentLeft);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentLeft);
STATUS_ICON(opponentLeft, burn: TRUE);
HP_BAR(opponentRight);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentRight);
STATUS_ICON(opponentRight, burn: TRUE);
}
}
DOUBLE_BATTLE_TEST("Matcha Gatcha recovers 50% of the damage dealt from both targets")
{
s16 damageLeft;
s16 damageRight;
s16 healedLeft;
s16 healedRight;
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_MATCHA_GOTCHA); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_MATCHA_GOTCHA, playerLeft);
HP_BAR(opponentLeft, captureDamage: &damageLeft);
HP_BAR(playerLeft, captureDamage: &healedLeft);
HP_BAR(opponentRight, captureDamage: &damageRight);
HP_BAR(playerLeft, captureDamage: &healedRight);
}
}