sovereignx/include/battle_anim_scripts.h

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33 KiB
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#ifndef GUARD_BATTLE_ANIM_SCRIPTS_H
#define GUARD_BATTLE_ANIM_SCRIPTS_H
extern const u8 Move_NONE[];
extern const u8 Move_POUND[];
extern const u8 Move_KARATE_CHOP[];
extern const u8 Move_DOUBLE_SLAP[];
extern const u8 Move_COMET_PUNCH[];
extern const u8 Move_MEGA_PUNCH[];
extern const u8 Move_PAY_DAY[];
extern const u8 Move_FIRE_PUNCH[];
extern const u8 Move_ICE_PUNCH[];
extern const u8 Move_THUNDER_PUNCH[];
extern const u8 Move_SCRATCH[];
extern const u8 Move_VISE_GRIP[];
extern const u8 Move_GUILLOTINE[];
extern const u8 Move_RAZOR_WIND[];
extern const u8 Move_SWORDS_DANCE[];
extern const u8 Move_CUT[];
extern const u8 Move_GUST[];
extern const u8 Move_WING_ATTACK[];
extern const u8 Move_WHIRLWIND[];
extern const u8 Move_FLY[];
extern const u8 Move_BIND[];
extern const u8 Move_SLAM[];
extern const u8 Move_VINE_WHIP[];
extern const u8 Move_STOMP[];
extern const u8 Move_DOUBLE_KICK[];
extern const u8 Move_MEGA_KICK[];
extern const u8 Move_JUMP_KICK[];
extern const u8 Move_ROLLING_KICK[];
extern const u8 Move_SAND_ATTACK[];
extern const u8 Move_HEADBUTT[];
extern const u8 Move_HORN_ATTACK[];
extern const u8 Move_FURY_ATTACK[];
extern const u8 Move_HORN_DRILL[];
extern const u8 Move_TACKLE[];
extern const u8 Move_BODY_SLAM[];
extern const u8 Move_WRAP[];
extern const u8 Move_TAKE_DOWN[];
extern const u8 Move_THRASH[];
extern const u8 Move_DOUBLE_EDGE[];
extern const u8 Move_TAIL_WHIP[];
extern const u8 Move_POISON_STING[];
extern const u8 Move_TWINEEDLE[];
extern const u8 Move_PIN_MISSILE[];
extern const u8 Move_LEER[];
extern const u8 Move_BITE[];
extern const u8 Move_GROWL[];
extern const u8 Move_ROAR[];
extern const u8 Move_SING[];
extern const u8 Move_SUPERSONIC[];
extern const u8 Move_SONIC_BOOM[];
extern const u8 Move_DISABLE[];
extern const u8 Move_ACID[];
extern const u8 Move_EMBER[];
extern const u8 Move_FLAMETHROWER[];
extern const u8 Move_MIST[];
extern const u8 Move_WATER_GUN[];
extern const u8 Move_HYDRO_PUMP[];
extern const u8 Move_SURF[];
extern const u8 Move_ICE_BEAM[];
extern const u8 Move_BLIZZARD[];
extern const u8 Move_PSYBEAM[];
extern const u8 Move_BUBBLE_BEAM[];
extern const u8 Move_AURORA_BEAM[];
extern const u8 Move_HYPER_BEAM[];
extern const u8 Move_PECK[];
extern const u8 Move_DRILL_PECK[];
extern const u8 Move_SUBMISSION[];
extern const u8 Move_LOW_KICK[];
extern const u8 Move_COUNTER[];
extern const u8 Move_SEISMIC_TOSS[];
extern const u8 Move_STRENGTH[];
extern const u8 Move_ABSORB[];
extern const u8 Move_MEGA_DRAIN[];
extern const u8 Move_LEECH_SEED[];
extern const u8 Move_GROWTH[];
extern const u8 Move_RAZOR_LEAF[];
extern const u8 Move_SOLAR_BEAM[];
extern const u8 Move_POISON_POWDER[];
extern const u8 Move_STUN_SPORE[];
extern const u8 Move_SLEEP_POWDER[];
extern const u8 Move_PETAL_DANCE[];
extern const u8 Move_STRING_SHOT[];
extern const u8 Move_DRAGON_RAGE[];
extern const u8 Move_FIRE_SPIN[];
extern const u8 Move_THUNDER_SHOCK[];
extern const u8 Move_THUNDERBOLT[];
extern const u8 Move_THUNDER_WAVE[];
extern const u8 Move_THUNDER[];
extern const u8 Move_ROCK_THROW[];
extern const u8 Move_EARTHQUAKE[];
extern const u8 Move_FISSURE[];
extern const u8 Move_DIG[];
extern const u8 Move_TOXIC[];
extern const u8 Move_CONFUSION[];
extern const u8 Move_PSYCHIC[];
extern const u8 Move_HYPNOSIS[];
extern const u8 Move_MEDITATE[];
extern const u8 Move_AGILITY[];
extern const u8 Move_QUICK_ATTACK[];
extern const u8 Move_RAGE[];
extern const u8 Move_TELEPORT[];
extern const u8 Move_NIGHT_SHADE[];
extern const u8 Move_MIMIC[];
extern const u8 Move_SCREECH[];
extern const u8 Move_DOUBLE_TEAM[];
extern const u8 Move_RECOVER[];
extern const u8 Move_HARDEN[];
extern const u8 Move_MINIMIZE[];
extern const u8 Move_SMOKESCREEN[];
extern const u8 Move_CONFUSE_RAY[];
extern const u8 Move_WITHDRAW[];
extern const u8 Move_DEFENSE_CURL[];
extern const u8 Move_BARRIER[];
extern const u8 Move_LIGHT_SCREEN[];
extern const u8 Move_HAZE[];
extern const u8 Move_REFLECT[];
extern const u8 Move_FOCUS_ENERGY[];
extern const u8 Move_BIDE[];
extern const u8 Move_METRONOME[];
extern const u8 Move_MIRROR_MOVE[];
extern const u8 Move_SELF_DESTRUCT[];
extern const u8 Move_EGG_BOMB[];
extern const u8 Move_LICK[];
extern const u8 Move_SMOG[];
extern const u8 Move_SLUDGE[];
extern const u8 Move_BONE_CLUB[];
extern const u8 Move_FIRE_BLAST[];
extern const u8 Move_WATERFALL[];
extern const u8 Move_CLAMP[];
extern const u8 Move_SWIFT[];
extern const u8 Move_SKULL_BASH[];
extern const u8 Move_SPIKE_CANNON[];
extern const u8 Move_CONSTRICT[];
extern const u8 Move_AMNESIA[];
extern const u8 Move_KINESIS[];
extern const u8 Move_SOFT_BOILED[];
extern const u8 Move_HIGH_JUMP_KICK[];
extern const u8 Move_GLARE[];
extern const u8 Move_DREAM_EATER[];
extern const u8 Move_POISON_GAS[];
extern const u8 Move_BARRAGE[];
extern const u8 Move_LEECH_LIFE[];
extern const u8 Move_LOVELY_KISS[];
extern const u8 Move_SKY_ATTACK[];
extern const u8 Move_TRANSFORM[];
extern const u8 Move_BUBBLE[];
extern const u8 Move_DIZZY_PUNCH[];
extern const u8 Move_SPORE[];
extern const u8 Move_FLASH[];
extern const u8 Move_PSYWAVE[];
extern const u8 Move_SPLASH[];
extern const u8 Move_ACID_ARMOR[];
extern const u8 Move_CRABHAMMER[];
extern const u8 Move_EXPLOSION[];
extern const u8 Move_FURY_SWIPES[];
extern const u8 Move_BONEMERANG[];
extern const u8 Move_REST[];
extern const u8 Move_ROCK_SLIDE[];
extern const u8 Move_HYPER_FANG[];
extern const u8 Move_SHARPEN[];
extern const u8 Move_CONVERSION[];
extern const u8 Move_TRI_ATTACK[];
extern const u8 Move_SUPER_FANG[];
extern const u8 Move_SLASH[];
extern const u8 Move_SUBSTITUTE[];
extern const u8 Move_STRUGGLE[];
extern const u8 Move_SKETCH[];
extern const u8 Move_TRIPLE_KICK[];
extern const u8 Move_THIEF[];
extern const u8 Move_SPIDER_WEB[];
extern const u8 Move_MIND_READER[];
extern const u8 Move_NIGHTMARE[];
extern const u8 Move_FLAME_WHEEL[];
extern const u8 Move_SNORE[];
extern const u8 Move_CURSE[];
extern const u8 Move_FLAIL[];
extern const u8 Move_CONVERSION_2[];
extern const u8 Move_AEROBLAST[];
extern const u8 Move_COTTON_SPORE[];
extern const u8 Move_REVERSAL[];
extern const u8 Move_SPITE[];
extern const u8 Move_POWDER_SNOW[];
extern const u8 Move_PROTECT[];
extern const u8 Move_MACH_PUNCH[];
extern const u8 Move_SCARY_FACE[];
extern const u8 Move_FEINT_ATTACK[];
extern const u8 Move_SWEET_KISS[];
extern const u8 Move_BELLY_DRUM[];
extern const u8 Move_SLUDGE_BOMB[];
extern const u8 Move_MUD_SLAP[];
extern const u8 Move_OCTAZOOKA[];
extern const u8 Move_SPIKES[];
extern const u8 Move_ZAP_CANNON[];
extern const u8 Move_FORESIGHT[];
extern const u8 Move_DESTINY_BOND[];
extern const u8 Move_PERISH_SONG[];
extern const u8 Move_ICY_WIND[];
extern const u8 Move_DETECT[];
extern const u8 Move_BONE_RUSH[];
extern const u8 Move_LOCK_ON[];
extern const u8 Move_OUTRAGE[];
extern const u8 Move_SANDSTORM[];
extern const u8 Move_GIGA_DRAIN[];
extern const u8 Move_ENDURE[];
extern const u8 Move_CHARM[];
extern const u8 Move_ROLLOUT[];
extern const u8 Move_FALSE_SWIPE[];
extern const u8 Move_SWAGGER[];
extern const u8 Move_MILK_DRINK[];
extern const u8 Move_SPARK[];
extern const u8 Move_FURY_CUTTER[];
extern const u8 Move_STEEL_WING[];
extern const u8 Move_MEAN_LOOK[];
extern const u8 Move_ATTRACT[];
extern const u8 Move_SLEEP_TALK[];
extern const u8 Move_HEAL_BELL[];
extern const u8 Move_RETURN[];
extern const u8 Move_PRESENT[];
extern const u8 Move_FRUSTRATION[];
extern const u8 Move_SAFEGUARD[];
extern const u8 Move_PAIN_SPLIT[];
extern const u8 Move_SACRED_FIRE[];
extern const u8 Move_MAGNITUDE[];
extern const u8 Move_DYNAMIC_PUNCH[];
extern const u8 Move_MEGAHORN[];
extern const u8 Move_DRAGON_BREATH[];
extern const u8 Move_BATON_PASS[];
extern const u8 Move_ENCORE[];
extern const u8 Move_PURSUIT[];
extern const u8 Move_RAPID_SPIN[];
extern const u8 Move_SWEET_SCENT[];
extern const u8 Move_IRON_TAIL[];
extern const u8 Move_METAL_CLAW[];
extern const u8 Move_VITAL_THROW[];
extern const u8 Move_MORNING_SUN[];
extern const u8 Move_SYNTHESIS[];
extern const u8 Move_MOONLIGHT[];
extern const u8 Move_HIDDEN_POWER[];
extern const u8 Move_CROSS_CHOP[];
extern const u8 Move_TWISTER[];
extern const u8 Move_RAIN_DANCE[];
extern const u8 Move_SUNNY_DAY[];
extern const u8 Move_CRUNCH[];
extern const u8 Move_MIRROR_COAT[];
extern const u8 Move_PSYCH_UP[];
extern const u8 Move_EXTREME_SPEED[];
extern const u8 Move_ANCIENT_POWER[];
extern const u8 Move_SHADOW_BALL[];
extern const u8 Move_FUTURE_SIGHT[];
extern const u8 Move_ROCK_SMASH[];
extern const u8 Move_WHIRLPOOL[];
extern const u8 Move_BEAT_UP[];
extern const u8 Move_FAKE_OUT[];
extern const u8 Move_UPROAR[];
extern const u8 Move_STOCKPILE[];
extern const u8 Move_SPIT_UP[];
extern const u8 Move_SWALLOW[];
extern const u8 Move_HEAT_WAVE[];
extern const u8 Move_HAIL[];
extern const u8 Move_TORMENT[];
extern const u8 Move_FLATTER[];
extern const u8 Move_WILL_O_WISP[];
extern const u8 Move_MEMENTO[];
extern const u8 Move_FACADE[];
extern const u8 Move_FOCUS_PUNCH[];
extern const u8 Move_SMELLING_SALTS[];
extern const u8 Move_FOLLOW_ME[];
extern const u8 Move_NATURE_POWER[];
extern const u8 Move_CHARGE[];
extern const u8 Move_TAUNT[];
extern const u8 Move_HELPING_HAND[];
extern const u8 Move_TRICK[];
extern const u8 Move_ROLE_PLAY[];
extern const u8 Move_WISH[];
extern const u8 Move_ASSIST[];
extern const u8 Move_INGRAIN[];
extern const u8 Move_SUPERPOWER[];
extern const u8 Move_MAGIC_COAT[];
extern const u8 Move_RECYCLE[];
extern const u8 Move_REVENGE[];
extern const u8 Move_BRICK_BREAK[];
extern const u8 Move_YAWN[];
extern const u8 Move_KNOCK_OFF[];
extern const u8 Move_ENDEAVOR[];
extern const u8 Move_ERUPTION[];
extern const u8 Move_SKILL_SWAP[];
extern const u8 Move_IMPRISON[];
extern const u8 Move_REFRESH[];
extern const u8 Move_GRUDGE[];
extern const u8 Move_SNATCH[];
extern const u8 Move_SECRET_POWER[];
extern const u8 Move_DIVE[];
extern const u8 Move_ARM_THRUST[];
extern const u8 Move_CAMOUFLAGE[];
extern const u8 Move_TAIL_GLOW[];
extern const u8 Move_LUSTER_PURGE[];
extern const u8 Move_MIST_BALL[];
extern const u8 Move_FEATHER_DANCE[];
extern const u8 Move_TEETER_DANCE[];
extern const u8 Move_BLAZE_KICK[];
extern const u8 Move_MUD_SPORT[];
extern const u8 Move_ICE_BALL[];
extern const u8 Move_NEEDLE_ARM[];
extern const u8 Move_SLACK_OFF[];
extern const u8 Move_HYPER_VOICE[];
extern const u8 Move_POISON_FANG[];
extern const u8 Move_CRUSH_CLAW[];
extern const u8 Move_BLAST_BURN[];
extern const u8 Move_HYDRO_CANNON[];
extern const u8 Move_METEOR_MASH[];
extern const u8 Move_ASTONISH[];
extern const u8 Move_WEATHER_BALL[];
extern const u8 Move_AROMATHERAPY[];
extern const u8 Move_FAKE_TEARS[];
extern const u8 Move_AIR_CUTTER[];
extern const u8 Move_OVERHEAT[];
extern const u8 Move_ODOR_SLEUTH[];
extern const u8 Move_ROCK_TOMB[];
extern const u8 Move_SILVER_WIND[];
extern const u8 Move_METAL_SOUND[];
extern const u8 Move_GRASS_WHISTLE[];
extern const u8 Move_TICKLE[];
extern const u8 Move_COSMIC_POWER[];
extern const u8 Move_WATER_SPOUT[];
extern const u8 Move_SIGNAL_BEAM[];
extern const u8 Move_SHADOW_PUNCH[];
extern const u8 Move_EXTRASENSORY[];
extern const u8 Move_SKY_UPPERCUT[];
extern const u8 Move_SAND_TOMB[];
extern const u8 Move_SHEER_COLD[];
extern const u8 Move_MUDDY_WATER[];
extern const u8 Move_BULLET_SEED[];
extern const u8 Move_AERIAL_ACE[];
extern const u8 Move_ICICLE_SPEAR[];
extern const u8 Move_IRON_DEFENSE[];
extern const u8 Move_BLOCK[];
extern const u8 Move_HOWL[];
extern const u8 Move_DRAGON_CLAW[];
extern const u8 Move_FRENZY_PLANT[];
extern const u8 Move_BULK_UP[];
extern const u8 Move_BOUNCE[];
extern const u8 Move_MUD_SHOT[];
extern const u8 Move_POISON_TAIL[];
extern const u8 Move_COVET[];
extern const u8 Move_VOLT_TACKLE[];
extern const u8 Move_MAGICAL_LEAF[];
extern const u8 Move_WATER_SPORT[];
extern const u8 Move_CALM_MIND[];
extern const u8 Move_LEAF_BLADE[];
extern const u8 Move_DRAGON_DANCE[];
extern const u8 Move_ROCK_BLAST[];
extern const u8 Move_SHOCK_WAVE[];
extern const u8 Move_WATER_PULSE[];
extern const u8 Move_DOOM_DESIRE[];
extern const u8 Move_PSYCHO_BOOST[];
extern const u8 Move_ROOST[];
extern const u8 Move_GRAVITY[];
extern const u8 Move_MIRACLE_EYE[];
extern const u8 Move_WAKE_UP_SLAP[];
extern const u8 Move_HAMMER_ARM[];
extern const u8 Move_GYRO_BALL[];
extern const u8 Move_HEALING_WISH[];
extern const u8 Move_BRINE[];
extern const u8 Move_NATURAL_GIFT[];
extern const u8 Move_FEINT[];
extern const u8 Move_PLUCK[];
extern const u8 Move_TAILWIND[];
extern const u8 Move_ACUPRESSURE[];
extern const u8 Move_METAL_BURST[];
extern const u8 Move_U_TURN[];
extern const u8 Move_CLOSE_COMBAT[];
extern const u8 Move_PAYBACK[];
extern const u8 Move_ASSURANCE[];
extern const u8 Move_EMBARGO[];
extern const u8 Move_FLING[];
extern const u8 Move_PSYCHO_SHIFT[];
extern const u8 Move_TRUMP_CARD[];
extern const u8 Move_HEAL_BLOCK[];
extern const u8 Move_WRING_OUT[];
extern const u8 Move_POWER_TRICK[];
extern const u8 Move_GASTRO_ACID[];
extern const u8 Move_LUCKY_CHANT[];
extern const u8 Move_ME_FIRST[];
extern const u8 Move_COPYCAT[];
extern const u8 Move_POWER_SWAP[];
extern const u8 Move_GUARD_SWAP[];
extern const u8 Move_PUNISHMENT[];
extern const u8 Move_LAST_RESORT[];
extern const u8 Move_WORRY_SEED[];
extern const u8 Move_SUCKER_PUNCH[];
extern const u8 Move_TOXIC_SPIKES[];
extern const u8 Move_HEART_SWAP[];
extern const u8 Move_AQUA_RING[];
extern const u8 Move_MAGNET_RISE[];
extern const u8 Move_FLARE_BLITZ[];
extern const u8 Move_FORCE_PALM[];
extern const u8 Move_AURA_SPHERE[];
extern const u8 Move_ROCK_POLISH[];
extern const u8 Move_POISON_JAB[];
extern const u8 Move_DARK_PULSE[];
extern const u8 Move_NIGHT_SLASH[];
extern const u8 Move_AQUA_TAIL[];
extern const u8 Move_SEED_BOMB[];
extern const u8 Move_AIR_SLASH[];
extern const u8 Move_X_SCISSOR[];
extern const u8 Move_BUG_BUZZ[];
extern const u8 Move_DRAGON_PULSE[];
extern const u8 Move_DRAGON_RUSH[];
extern const u8 Move_POWER_GEM[];
extern const u8 Move_DRAIN_PUNCH[];
extern const u8 Move_VACUUM_WAVE[];
extern const u8 Move_FOCUS_BLAST[];
extern const u8 Move_ENERGY_BALL[];
extern const u8 Move_BRAVE_BIRD[];
extern const u8 Move_EARTH_POWER[];
extern const u8 Move_SWITCHEROO[];
extern const u8 Move_GIGA_IMPACT[];
extern const u8 Move_NASTY_PLOT[];
extern const u8 Move_BULLET_PUNCH[];
extern const u8 Move_AVALANCHE[];
extern const u8 Move_ICE_SHARD[];
extern const u8 Move_SHADOW_CLAW[];
extern const u8 Move_THUNDER_FANG[];
extern const u8 Move_ICE_FANG[];
extern const u8 Move_FIRE_FANG[];
extern const u8 Move_SHADOW_SNEAK[];
extern const u8 Move_MUD_BOMB[];
extern const u8 Move_PSYCHO_CUT[];
extern const u8 Move_ZEN_HEADBUTT[];
extern const u8 Move_MIRROR_SHOT[];
extern const u8 Move_FLASH_CANNON[];
extern const u8 Move_ROCK_CLIMB[];
extern const u8 Move_DEFOG[];
extern const u8 Move_TRICK_ROOM[];
extern const u8 Move_DRACO_METEOR[];
extern const u8 Move_DISCHARGE[];
extern const u8 Move_LAVA_PLUME[];
extern const u8 Move_LEAF_STORM[];
extern const u8 Move_POWER_WHIP[];
extern const u8 Move_ROCK_WRECKER[];
extern const u8 Move_CROSS_POISON[];
extern const u8 Move_GUNK_SHOT[];
extern const u8 Move_IRON_HEAD[];
extern const u8 Move_MAGNET_BOMB[];
extern const u8 Move_STONE_EDGE[];
extern const u8 Move_CAPTIVATE[];
extern const u8 Move_STEALTH_ROCK[];
extern const u8 Move_GRASS_KNOT[];
extern const u8 Move_CHATTER[];
extern const u8 Move_JUDGMENT[];
extern const u8 Move_BUG_BITE[];
extern const u8 Move_CHARGE_BEAM[];
extern const u8 Move_WOOD_HAMMER[];
extern const u8 Move_AQUA_JET[];
extern const u8 Move_ATTACK_ORDER[];
extern const u8 Move_DEFEND_ORDER[];
extern const u8 Move_HEAL_ORDER[];
extern const u8 Move_HEAD_SMASH[];
extern const u8 Move_DOUBLE_HIT[];
extern const u8 Move_ROAR_OF_TIME[];
extern const u8 Move_SPACIAL_REND[];
extern const u8 Move_LUNAR_DANCE[];
extern const u8 Move_CRUSH_GRIP[];
extern const u8 Move_MAGMA_STORM[];
extern const u8 Move_DARK_VOID[];
extern const u8 Move_SEED_FLARE[];
extern const u8 Move_OMINOUS_WIND[];
extern const u8 Move_SHADOW_FORCE[];
extern const u8 Move_HONE_CLAWS[];
extern const u8 Move_WIDE_GUARD[];
extern const u8 Move_GUARD_SPLIT[];
extern const u8 Move_POWER_SPLIT[];
extern const u8 Move_WONDER_ROOM[];
extern const u8 Move_PSYSHOCK[];
extern const u8 Move_VENOSHOCK[];
extern const u8 Move_AUTOTOMIZE[];
extern const u8 Move_RAGE_POWDER[];
extern const u8 Move_TELEKINESIS[];
extern const u8 Move_MAGIC_ROOM[];
extern const u8 Move_SMACK_DOWN[];
extern const u8 Move_STORM_THROW[];
extern const u8 Move_FLAME_BURST[];
extern const u8 Move_SLUDGE_WAVE[];
extern const u8 Move_QUIVER_DANCE[];
extern const u8 Move_HEAVY_SLAM[];
extern const u8 Move_SYNCHRONOISE[];
extern const u8 Move_ELECTRO_BALL[];
extern const u8 Move_SOAK[];
extern const u8 Move_FLAME_CHARGE[];
extern const u8 Move_COIL[];
extern const u8 Move_LOW_SWEEP[];
extern const u8 Move_ACID_SPRAY[];
extern const u8 Move_FOUL_PLAY[];
extern const u8 Move_SIMPLE_BEAM[];
extern const u8 Move_ENTRAINMENT[];
extern const u8 Move_AFTER_YOU[];
extern const u8 Move_ROUND[];
extern const u8 Move_ECHOED_VOICE[];
extern const u8 Move_CHIP_AWAY[];
extern const u8 Move_CLEAR_SMOG[];
extern const u8 Move_STORED_POWER[];
extern const u8 Move_QUICK_GUARD[];
extern const u8 Move_ALLY_SWITCH[];
extern const u8 Move_SCALD[];
extern const u8 Move_SHELL_SMASH[];
extern const u8 Move_HEAL_PULSE[];
extern const u8 Move_HEX[];
extern const u8 Move_SKY_DROP[];
extern const u8 Move_SHIFT_GEAR[];
extern const u8 Move_CIRCLE_THROW[];
extern const u8 Move_INCINERATE[];
extern const u8 Move_QUASH[];
extern const u8 Move_ACROBATICS[];
extern const u8 Move_REFLECT_TYPE[];
extern const u8 Move_RETALIATE[];
extern const u8 Move_FINAL_GAMBIT[];
extern const u8 Move_BESTOW[];
extern const u8 Move_INFERNO[];
extern const u8 Move_WATER_PLEDGE[];
extern const u8 Move_FIRE_PLEDGE[];
extern const u8 Move_GRASS_PLEDGE[];
extern const u8 Move_VOLT_SWITCH[];
extern const u8 Move_STRUGGLE_BUG[];
extern const u8 Move_BULLDOZE[];
extern const u8 Move_FROST_BREATH[];
extern const u8 Move_DRAGON_TAIL[];
extern const u8 Move_WORK_UP[];
extern const u8 Move_ELECTROWEB[];
extern const u8 Move_WILD_CHARGE[];
extern const u8 Move_DRILL_RUN[];
extern const u8 Move_DUAL_CHOP[];
extern const u8 Move_HEART_STAMP[];
extern const u8 Move_HORN_LEECH[];
extern const u8 Move_SACRED_SWORD[];
extern const u8 Move_RAZOR_SHELL[];
extern const u8 Move_HEAT_CRASH[];
extern const u8 Move_LEAF_TORNADO[];
extern const u8 Move_STEAMROLLER[];
extern const u8 Move_COTTON_GUARD[];
extern const u8 Move_NIGHT_DAZE[];
extern const u8 Move_PSYSTRIKE[];
extern const u8 Move_TAIL_SLAP[];
extern const u8 Move_HURRICANE[];
extern const u8 Move_HEAD_CHARGE[];
extern const u8 Move_GEAR_GRIND[];
extern const u8 Move_SEARING_SHOT[];
extern const u8 Move_TECHNO_BLAST[];
extern const u8 Move_RELIC_SONG[];
extern const u8 Move_SECRET_SWORD[];
extern const u8 Move_GLACIATE[];
extern const u8 Move_BOLT_STRIKE[];
extern const u8 Move_BLUE_FLARE[];
extern const u8 Move_FIERY_DANCE[];
extern const u8 Move_FREEZE_SHOCK[];
extern const u8 Move_ICE_BURN[];
extern const u8 Move_SNARL[];
extern const u8 Move_ICICLE_CRASH[];
extern const u8 Move_V_CREATE[];
extern const u8 Move_FUSION_FLARE[];
extern const u8 Move_FUSION_BOLT[];
extern const u8 Move_FLYING_PRESS[];
extern const u8 Move_MAT_BLOCK[];
extern const u8 Move_BELCH[];
extern const u8 Move_ROTOTILLER[];
extern const u8 Move_STICKY_WEB[];
extern const u8 Move_FELL_STINGER[];
extern const u8 Move_PHANTOM_FORCE[];
extern const u8 Move_TRICK_OR_TREAT[];
extern const u8 Move_NOBLE_ROAR[];
extern const u8 Move_ION_DELUGE[];
extern const u8 Move_PARABOLIC_CHARGE[];
extern const u8 Move_FORESTS_CURSE[];
extern const u8 Move_PETAL_BLIZZARD[];
extern const u8 Move_FREEZE_DRY[];
extern const u8 Move_DISARMING_VOICE[];
extern const u8 Move_PARTING_SHOT[];
extern const u8 Move_TOPSY_TURVY[];
extern const u8 Move_DRAINING_KISS[];
extern const u8 Move_CRAFTY_SHIELD[];
extern const u8 Move_FLOWER_SHIELD[];
extern const u8 Move_GRASSY_TERRAIN[];
extern const u8 Move_MISTY_TERRAIN[];
extern const u8 Move_ELECTRIFY[];
extern const u8 Move_PLAY_ROUGH[];
extern const u8 Move_FAIRY_WIND[];
extern const u8 Move_MOONBLAST[];
extern const u8 Move_BOOMBURST[];
extern const u8 Move_FAIRY_LOCK[];
extern const u8 Move_KINGS_SHIELD[];
extern const u8 Move_PLAY_NICE[];
extern const u8 Move_CONFIDE[];
extern const u8 Move_DIAMOND_STORM[];
extern const u8 Move_STEAM_ERUPTION[];
extern const u8 Move_HYPERSPACE_HOLE[];
extern const u8 Move_WATER_SHURIKEN[];
extern const u8 Move_MYSTICAL_FIRE[];
extern const u8 Move_SPIKY_SHIELD[];
extern const u8 Move_AROMATIC_MIST[];
extern const u8 Move_EERIE_IMPULSE[];
extern const u8 Move_VENOM_DRENCH[];
extern const u8 Move_POWDER[];
extern const u8 Move_GEOMANCY[];
extern const u8 Move_MAGNETIC_FLUX[];
extern const u8 Move_HAPPY_HOUR[];
extern const u8 Move_ELECTRIC_TERRAIN[];
extern const u8 Move_DAZZLING_GLEAM[];
extern const u8 Move_CELEBRATE[];
extern const u8 Move_HOLD_HANDS[];
extern const u8 Move_BABY_DOLL_EYES[];
extern const u8 Move_NUZZLE[];
extern const u8 Move_HOLD_BACK[];
extern const u8 Move_INFESTATION[];
extern const u8 Move_POWER_UP_PUNCH[];
extern const u8 Move_OBLIVION_WING[];
extern const u8 Move_THOUSAND_ARROWS[];
extern const u8 Move_THOUSAND_WAVES[];
extern const u8 Move_LANDS_WRATH[];
extern const u8 Move_LIGHT_OF_RUIN[];
extern const u8 Move_ORIGIN_PULSE[];
extern const u8 Move_PRECIPICE_BLADES[];
extern const u8 Move_DRAGON_ASCENT[];
extern const u8 Move_HYPERSPACE_FURY[];
extern const u8 Move_SHORE_UP[];
extern const u8 Move_FIRST_IMPRESSION[];
extern const u8 Move_BANEFUL_BUNKER[];
extern const u8 Move_SPIRIT_SHACKLE[];
extern const u8 Move_DARKEST_LARIAT[];
extern const u8 Move_SPARKLING_ARIA[];
extern const u8 Move_ICE_HAMMER[];
extern const u8 Move_FLORAL_HEALING[];
extern const u8 Move_HIGH_HORSEPOWER[];
extern const u8 Move_STRENGTH_SAP[];
extern const u8 Move_SOLAR_BLADE[];
extern const u8 Move_LEAFAGE[];
extern const u8 Move_SPOTLIGHT[];
extern const u8 Move_TOXIC_THREAD[];
extern const u8 Move_LASER_FOCUS[];
extern const u8 Move_GEAR_UP[];
extern const u8 Move_THROAT_CHOP[];
extern const u8 Move_POLLEN_PUFF[];
extern const u8 Move_ANCHOR_SHOT[];
extern const u8 Move_PSYCHIC_TERRAIN[];
extern const u8 Move_LUNGE[];
extern const u8 Move_FIRE_LASH[];
extern const u8 Move_POWER_TRIP[];
extern const u8 Move_BURN_UP[];
extern const u8 Move_SPEED_SWAP[];
extern const u8 Move_SMART_STRIKE[];
extern const u8 Move_PURIFY[];
extern const u8 Move_REVELATION_DANCE[];
extern const u8 Move_CORE_ENFORCER[];
extern const u8 Move_TROP_KICK[];
extern const u8 Move_INSTRUCT[];
extern const u8 Move_BEAK_BLAST[];
extern const u8 Move_CLANGING_SCALES[];
extern const u8 Move_DRAGON_HAMMER[];
extern const u8 Move_BRUTAL_SWING[];
extern const u8 Move_AURORA_VEIL[];
extern const u8 Move_SHELL_TRAP[];
extern const u8 Move_FLEUR_CANNON[];
extern const u8 Move_PSYCHIC_FANGS[];
extern const u8 Move_STOMPING_TANTRUM[];
extern const u8 Move_SHADOW_BONE[];
extern const u8 Move_ACCELEROCK[];
extern const u8 Move_LIQUIDATION[];
extern const u8 Move_PRISMATIC_LASER[];
extern const u8 Move_SPECTRAL_THIEF[];
extern const u8 Move_SUNSTEEL_STRIKE[];
extern const u8 Move_MOONGEIST_BEAM[];
extern const u8 Move_TEARFUL_LOOK[];
extern const u8 Move_ZING_ZAP[];
extern const u8 Move_NATURES_MADNESS[];
extern const u8 Move_MULTI_ATTACK[];
extern const u8 Move_MIND_BLOWN[];
extern const u8 Move_PLASMA_FISTS[];
extern const u8 Move_PHOTON_GEYSER[];
extern const u8 Move_ZIPPY_ZAP[];
extern const u8 Move_SPLISHY_SPLASH[];
extern const u8 Move_FLOATY_FALL[];
extern const u8 Move_PIKA_PAPOW[];
extern const u8 Move_BOUNCY_BUBBLE[];
extern const u8 Move_BUZZY_BUZZ[];
extern const u8 Move_SIZZLY_SLIDE[];
extern const u8 Move_GLITZY_GLOW[];
extern const u8 Move_BADDY_BAD[];
extern const u8 Move_SAPPY_SEED[];
extern const u8 Move_FREEZY_FROST[];
extern const u8 Move_SPARKLY_SWIRL[];
extern const u8 Move_VEEVEE_VOLLEY[];
extern const u8 Move_DOUBLE_IRON_BASH[];
extern const u8 Move_DYNAMAX_CANNON[];
extern const u8 Move_SNIPE_SHOT[];
extern const u8 Move_JAW_LOCK[];
extern const u8 Move_STUFF_CHEEKS[];
extern const u8 Move_NO_RETREAT[];
extern const u8 Move_TAR_SHOT[];
extern const u8 Move_MAGIC_POWDER[];
extern const u8 Move_DRAGON_DARTS[];
extern const u8 Move_TEATIME[];
extern const u8 Move_OCTOLOCK[];
extern const u8 Move_BOLT_BEAK[];
extern const u8 Move_FISHIOUS_REND[];
extern const u8 Move_COURT_CHANGE[];
extern const u8 Move_CLANGOROUS_SOUL[];
extern const u8 Move_BODY_PRESS[];
extern const u8 Move_DECORATE[];
extern const u8 Move_DRUM_BEATING[];
extern const u8 Move_SNAP_TRAP[];
extern const u8 Move_PYRO_BALL[];
extern const u8 Move_BEHEMOTH_BLADE[];
extern const u8 Move_BEHEMOTH_BASH[];
extern const u8 Move_AURA_WHEEL[];
extern const u8 Move_BREAKING_SWIPE[];
extern const u8 Move_BRANCH_POKE[];
extern const u8 Move_OVERDRIVE[];
extern const u8 Move_APPLE_ACID[];
extern const u8 Move_GRAV_APPLE[];
extern const u8 Move_SPIRIT_BREAK[];
extern const u8 Move_STRANGE_STEAM[];
extern const u8 Move_LIFE_DEW[];
extern const u8 Move_OBSTRUCT[];
extern const u8 Move_FALSE_SURRENDER[];
extern const u8 Move_METEOR_ASSAULT[];
extern const u8 Move_ETERNABEAM[];
extern const u8 Move_STEEL_BEAM[];
extern const u8 Move_EXPANDING_FORCE[];
extern const u8 Move_STEEL_ROLLER[];
extern const u8 Move_SCALE_SHOT[];
extern const u8 Move_METEOR_BEAM[];
extern const u8 Move_SHELL_SIDE_ARM[];
extern const u8 Move_MISTY_EXPLOSION[];
extern const u8 Move_GRASSY_GLIDE[];
extern const u8 Move_RISING_VOLTAGE[];
extern const u8 Move_TERRAIN_PULSE[];
extern const u8 Move_SKITTER_SMACK[];
extern const u8 Move_BURNING_JEALOUSY[];
extern const u8 Move_LASH_OUT[];
extern const u8 Move_POLTERGEIST[];
extern const u8 Move_CORROSIVE_GAS[];
extern const u8 Move_COACHING[];
extern const u8 Move_FLIP_TURN[];
extern const u8 Move_TRIPLE_AXEL[];
extern const u8 Move_DUAL_WINGBEAT[];
extern const u8 Move_SCORCHING_SANDS[];
extern const u8 Move_JUNGLE_HEALING[];
extern const u8 Move_WICKED_BLOW[];
extern const u8 Move_SURGING_STRIKES[];
extern const u8 Move_THUNDER_CAGE[];
extern const u8 Move_DRAGON_ENERGY[];
extern const u8 Move_FREEZING_GLARE[];
extern const u8 Move_FIERY_WRATH[];
extern const u8 Move_THUNDEROUS_KICK[];
extern const u8 Move_GLACIAL_LANCE[];
extern const u8 Move_ASTRAL_BARRAGE[];
extern const u8 Move_EERIE_SPELL[];
extern const u8 Move_DIRE_CLAW[];
extern const u8 Move_PSYSHIELD_BASH[];
extern const u8 Move_POWER_SHIFT[];
extern const u8 Move_STONE_AXE[];
extern const u8 Move_SPRINGTIDE_STORM[];
extern const u8 Move_MYSTICAL_POWER[];
extern const u8 Move_RAGING_FURY[];
extern const u8 Move_WAVE_CRASH[];
extern const u8 Move_CHLOROBLAST[];
extern const u8 Move_MOUNTAIN_GALE[];
extern const u8 Move_VICTORY_DANCE[];
extern const u8 Move_HEADLONG_RUSH[];
extern const u8 Move_BARB_BARRAGE[];
extern const u8 Move_ESPER_WING[];
extern const u8 Move_BITTER_MALICE[];
extern const u8 Move_SHELTER[];
extern const u8 Move_TRIPLE_ARROWS[];
extern const u8 Move_INFERNAL_PARADE[];
extern const u8 Move_CEASELESS_EDGE[];
extern const u8 Move_BLEAKWIND_STORM[];
extern const u8 Move_WILDBOLT_STORM[];
extern const u8 Move_SANDSEAR_STORM[];
extern const u8 Move_LUNAR_BLESSING[];
extern const u8 Move_TAKE_HEART[];
extern const u8 Move_TERA_BLAST[];
extern const u8 Move_SILK_TRAP[];
extern const u8 Move_AXE_KICK[];
extern const u8 Move_LAST_RESPECTS[];
extern const u8 Move_LUMINA_CRASH[];
extern const u8 Move_ORDER_UP[];
extern const u8 Move_JET_PUNCH[];
extern const u8 Move_SPICY_EXTRACT[];
extern const u8 Move_SPIN_OUT[];
extern const u8 Move_POPULATION_BOMB[];
extern const u8 Move_ICE_SPINNER[];
extern const u8 Move_GLAIVE_RUSH[];
extern const u8 Move_REVIVAL_BLESSING[];
extern const u8 Move_SALT_CURE[];
extern const u8 Move_TRIPLE_DIVE[];
extern const u8 Move_MORTAL_SPIN[];
extern const u8 Move_DOODLE[];
extern const u8 Move_FILLET_AWAY[];
extern const u8 Move_KOWTOW_CLEAVE[];
extern const u8 Move_FLOWER_TRICK[];
extern const u8 Move_TORCH_SONG[];
extern const u8 Move_AQUA_STEP[];
extern const u8 Move_RAGING_BULL[];
extern const u8 Move_MAKE_IT_RAIN[];
extern const u8 Move_RUINATION[];
extern const u8 Move_COLLISION_COURSE[];
extern const u8 Move_ELECTRO_DRIFT[];
extern const u8 Move_SHED_TAIL[];
extern const u8 Move_CHILLY_RECEPTION[];
extern const u8 Move_TIDY_UP[];
extern const u8 Move_SNOWSCAPE[];
extern const u8 Move_POUNCE[];
extern const u8 Move_TRAILBLAZE[];
extern const u8 Move_CHILLING_WATER[];
extern const u8 Move_HYPER_DRILL[];
extern const u8 Move_TWIN_BEAM[];
extern const u8 Move_RAGE_FIST[];
extern const u8 Move_ARMOR_CANNON[];
extern const u8 Move_BITTER_BLADE[];
extern const u8 Move_DOUBLE_SHOCK[];
extern const u8 Move_GIGATON_HAMMER[];
extern const u8 Move_COMEUPPANCE[];
extern const u8 Move_AQUA_CUTTER[];
extern const u8 Move_BLAZING_TORQUE[];
extern const u8 Move_WICKED_TORQUE[];
extern const u8 Move_NOXIOUS_TORQUE[];
extern const u8 Move_COMBAT_TORQUE[];
extern const u8 Move_MAGICAL_TORQUE[];
extern const u8 Move_PSYBLADE[];
extern const u8 Move_HYDRO_STEAM[];
extern const u8 Move_BLOOD_MOON[];
extern const u8 Move_MATCHA_GOTCHA[];
extern const u8 Move_SYRUP_BOMB[];
extern const u8 Move_IVY_CUDGEL[];
extern const u8 Move_ELECTRO_SHOT[];
extern const u8 Move_TERA_STARSTORM[];
extern const u8 Move_FICKLE_BEAM[];
extern const u8 Move_BURNING_BULWARK[];
extern const u8 Move_THUNDERCLAP[];
extern const u8 Move_MIGHTY_CLEAVE[];
extern const u8 Move_TACHYON_CUTTER[];
extern const u8 Move_HARD_PRESS[];
extern const u8 Move_DRAGON_CHEER[];
extern const u8 Move_ALLURING_VOICE[];
extern const u8 Move_TEMPER_FLARE[];
extern const u8 Move_SUPERCELL_SLAM[];
extern const u8 Move_PSYCHIC_NOISE[];
extern const u8 Move_UPPER_HAND[];
extern const u8 Move_MALIGNANT_CHAIN[];
extern const u8 Move_BREAKNECK_BLITZ[];
extern const u8 Move_ALL_OUT_PUMMELING[];
extern const u8 Move_SUPERSONIC_SKYSTRIKE[];
extern const u8 Move_ACID_DOWNPOUR[];
extern const u8 Move_TECTONIC_RAGE[];
extern const u8 Move_CONTINENTAL_CRUSH[];
extern const u8 Move_SAVAGE_SPIN_OUT[];
extern const u8 Move_NEVER_ENDING_NIGHTMARE[];
extern const u8 Move_CORKSCREW_CRASH[];
extern const u8 Move_INFERNO_OVERDRIVE[];
extern const u8 Move_HYDRO_VORTEX[];
extern const u8 Move_BLOOM_DOOM[];
extern const u8 Move_GIGAVOLT_HAVOC[];
extern const u8 Move_SHATTERED_PSYCHE[];
extern const u8 Move_SUBZERO_SLAMMER[];
extern const u8 Move_DEVASTATING_DRAKE[];
extern const u8 Move_BLACK_HOLE_ECLIPSE[];
extern const u8 Move_TWINKLE_TACKLE[];
extern const u8 Move_CATASTROPIKA[];
extern const u8 Move_10000000_VOLT_THUNDERBOLT[];
extern const u8 Move_STOKED_SPARKSURFER[];
extern const u8 Move_EXTREME_EVOBOOST[];
extern const u8 Move_PULVERIZING_PANCAKE[];
extern const u8 Move_GENESIS_SUPERNOVA[];
extern const u8 Move_SINISTER_ARROW_RAID[];
extern const u8 Move_MALICIOUS_MOONSAULT[];
extern const u8 Move_OCEANIC_OPERETTA[];
extern const u8 Move_SPLINTERED_STORMSHARDS[];
extern const u8 Move_LETS_SNUGGLE_FOREVER[];
extern const u8 Move_CLANGOROUS_SOULBLAZE[];
extern const u8 Move_GUARDIAN_OF_ALOLA[];
extern const u8 Move_SEARING_SUNRAZE_SMASH[];
extern const u8 Move_MENACING_MOONRAZE_MAELSTROM[];
extern const u8 Move_LIGHT_THAT_BURNS_THE_SKY[];
extern const u8 Move_SOUL_STEALING_7_STAR_STRIKE[];
extern const u8 Move_MAX_GUARD[];
extern const u8 Move_MAX_FLARE[];
extern const u8 Move_MAX_FLUTTERBY[];
extern const u8 Move_MAX_LIGHTNING[];
extern const u8 Move_MAX_STRIKE[];
extern const u8 Move_MAX_KNUCKLE[];
extern const u8 Move_MAX_PHANTASM[];
extern const u8 Move_MAX_HAILSTORM[];
extern const u8 Move_MAX_OOZE[];
extern const u8 Move_MAX_GEYSER[];
extern const u8 Move_MAX_AIRSTREAM[];
extern const u8 Move_MAX_STARFALL[];
extern const u8 Move_MAX_WYRMWIND[];
extern const u8 Move_MAX_MINDSTORM[];
extern const u8 Move_MAX_ROCKFALL[];
extern const u8 Move_MAX_QUAKE[];
extern const u8 Move_MAX_DARKNESS[];
extern const u8 Move_MAX_OVERGROWTH[];
extern const u8 Move_MAX_STEELSPIKE[];
extern const u8 Move_G_MAX_VINE_LASH[];
extern const u8 Move_G_MAX_WILDFIRE[];
extern const u8 Move_G_MAX_CANNONADE[];
extern const u8 Move_G_MAX_BEFUDDLE[];
extern const u8 Move_G_MAX_VOLT_CRASH[];
extern const u8 Move_G_MAX_GOLD_RUSH[];
extern const u8 Move_G_MAX_CHI_STRIKE[];
extern const u8 Move_G_MAX_TERROR[];
extern const u8 Move_G_MAX_FOAM_BURST[];
extern const u8 Move_G_MAX_RESONANCE[];
extern const u8 Move_G_MAX_CUDDLE[];
extern const u8 Move_G_MAX_REPLENISH[];
extern const u8 Move_G_MAX_MALODOR[];
extern const u8 Move_G_MAX_MELTDOWN[];
extern const u8 Move_G_MAX_DRUM_SOLO[];
extern const u8 Move_G_MAX_FIREBALL[];
extern const u8 Move_G_MAX_HYDROSNIPE[];
extern const u8 Move_G_MAX_WIND_RAGE[];
extern const u8 Move_G_MAX_GRAVITAS[];
extern const u8 Move_G_MAX_STONESURGE[];
extern const u8 Move_G_MAX_VOLCALITH[];
extern const u8 Move_G_MAX_TARTNESS[];
extern const u8 Move_G_MAX_SWEETNESS[];
extern const u8 Move_G_MAX_SANDBLAST[];
extern const u8 Move_G_MAX_STUN_SHOCK[];
extern const u8 Move_G_MAX_CENTIFERNO[];
extern const u8 Move_G_MAX_SMITE[];
extern const u8 Move_G_MAX_SNOOZE[];
extern const u8 Move_G_MAX_FINALE[];
extern const u8 Move_G_MAX_STEELSURGE[];
extern const u8 Move_G_MAX_DEPLETION[];
extern const u8 Move_G_MAX_ONE_BLOW[];
extern const u8 Move_G_MAX_RAPID_FLOW[];
#endif // GUARD_BATTLE_ANIM_SCRIPTS_H