sovereignx/test/battle/move_effect/dragon_darts.c

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#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_DRAGON_DARTS].effect == EFFECT_DRAGON_DARTS);
ASSUME(gSpeciesInfo[SPECIES_CLEFAIRY].types[0] == TYPE_FAIRY || gSpeciesInfo[SPECIES_CLEFAIRY].types[1] == TYPE_FAIRY);
}
SINGLE_BATTLE_TEST("Dragon Darts strikes twice")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_DRAGON_DARTS); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, player);
MESSAGE("Hit 2 time(s)!");
}
}
DOUBLE_BATTLE_TEST("Dragon Darts strikes each opponent once in a double battle")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_DRAGON_DARTS, target: opponentLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
HP_BAR(opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
HP_BAR(opponentRight);
MESSAGE("Hit 2 time(s)!");
}
}
DOUBLE_BATTLE_TEST("Dragon Darts strikes the ally twice if the target protects")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponentLeft, MOVE_PROTECT); MOVE(playerLeft, MOVE_DRAGON_DARTS, target: opponentLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_PROTECT, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
HP_BAR(opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
HP_BAR(opponentRight);
MESSAGE("Hit 2 time(s)!");
}
}
DOUBLE_BATTLE_TEST("Dragon Darts strikes the right ally twice if the target is a fairy type")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_CLEFAIRY);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_DRAGON_DARTS, target: opponentLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
HP_BAR(opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
HP_BAR(opponentRight);
MESSAGE("Hit 2 time(s)!");
}
}
DOUBLE_BATTLE_TEST("Dragon Darts strikes the left ally twice if the target is a fairy type")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_CLEFAIRY);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_DRAGON_DARTS, target: opponentRight); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
HP_BAR(opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
HP_BAR(opponentRight);
MESSAGE("Hit 2 time(s)!");
}
}
DOUBLE_BATTLE_TEST("Dragon Darts strikes the ally twice if the target is in a semi-invulnerable turn")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_FLY].effect == EFFECT_SEMI_INVULNERABLE);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponentLeft, MOVE_FLY, target: playerLeft); MOVE(playerLeft, MOVE_DRAGON_DARTS, target: opponentLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLY, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
HP_BAR(opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
HP_BAR(opponentRight);
MESSAGE("Hit 2 time(s)!");
}
}
DOUBLE_BATTLE_TEST("Dragon Darts is not effected by Wide Guard")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponentLeft, MOVE_WIDE_GUARD); MOVE(playerLeft, MOVE_DRAGON_DARTS, target: opponentLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_WIDE_GUARD, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
HP_BAR(opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
HP_BAR(opponentRight);
MESSAGE("Hit 2 time(s)!");
}
}
DOUBLE_BATTLE_TEST("Dragon Darts strikes hit the ally if the target fainted")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerRight, MOVE_SONIC_BOOM, target: opponentLeft); MOVE(playerLeft, MOVE_DRAGON_DARTS, target: opponentLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SONIC_BOOM, playerRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
HP_BAR(opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
HP_BAR(opponentRight);
MESSAGE("Hit 2 time(s)!");
}
}
DOUBLE_BATTLE_TEST("Dragon Darts strikes left ally twice if one strike misses")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_BRIGHT_POWDER); };
} WHEN {
TURN { MOVE(playerLeft, MOVE_DRAGON_DARTS, target: opponentRight, hit: FALSE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
HP_BAR(opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
HP_BAR(opponentLeft);
MESSAGE("Hit 2 time(s)!");
}
}
DOUBLE_BATTLE_TEST("Dragon Darts strikes right ally twice if one strike misses")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_BRIGHT_POWDER); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_DRAGON_DARTS, target: opponentLeft, hit: FALSE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
HP_BAR(opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DARTS, playerLeft);
HP_BAR(opponentRight);
MESSAGE("Hit 2 time(s)!");
}
}