sovereignx/include/slot_machine.h

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#ifndef GUARD_SLOT_MACHINE_H
#define GUARD_SLOT_MACHINE_H
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#define NUM_REELS 3
#define REEL_NUM_TAGS 21
#define REEL_TAG_HEIGHT 24
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// Lucky Flags
#define LUCKY_BIAS_REPLAY 0x0001
#define LUCKY_BIAS_CHERRY 0x0002
#define LUCKY_BIAS_LOTAD 0x0004
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#define LUCKY_BIAS_AZURILL 0x0008
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#define LUCKY_BIAS_POWER 0x0010
#define LUCKY_BIAS_REELTIME 0x0020
#define LUCKY_BIAS_MIXED_777 0x0040
#define LUCKY_BIAS_777 0x0080
// Rows
#define SLOT_TOP_ROW 0x0001
#define SLOT_MIDDLE_ROW 0x0002
#define SLOT_BOTTOM_ROW 0x0003
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void PlaySlotMachine(u8, void (callback)(void));
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#endif // GUARD_SLOT_MACHINE_H