2018-04-18 13:12:41 +01:00
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#ifndef GUARD_ROTATING_GATE_H
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#define GUARD_ROTATING_GATE_H
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void RotatingGatePuzzleCameraUpdate(s16, s16);
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void RotatingGate_InitPuzzleAndGraphics();
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u32 CheckForRotatingGatePuzzleCollision(u8, s16, s16);
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2018-08-12 18:58:41 +01:00
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bool32 CheckForRotatingGatePuzzleCollisionWithoutAnimation(u8, s16, s16);
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2018-04-18 13:12:41 +01:00
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#endif // GUARD_ROTATING_GATE_H
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