2024-02-19 12:36:21 +00:00
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#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Dancer can copy a dance move immediately after it was used and allow the user of Dancer to still use its move")
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{
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GIVEN {
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2024-02-19 13:13:13 +00:00
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ASSUME(gMovesInfo[MOVE_QUIVER_DANCE].danceMove == TRUE);
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2024-02-19 12:36:21 +00:00
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PLAYER(SPECIES_WOBBUFFET)
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OPPONENT(SPECIES_ORICORIO) { Ability(ABILITY_DANCER); }
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} WHEN {
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TURN { MOVE(player, MOVE_QUIVER_DANCE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_QUIVER_DANCE, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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ABILITY_POPUP(opponent, ABILITY_DANCER);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_QUIVER_DANCE, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent); // Same turn
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}
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}
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SINGLE_BATTLE_TEST("Dancer can copy Teeter Dance")
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{
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GIVEN {
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2024-02-19 13:13:13 +00:00
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ASSUME(gMovesInfo[MOVE_TEETER_DANCE].danceMove == TRUE);
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2024-02-19 12:36:21 +00:00
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PLAYER(SPECIES_WOBBUFFET)
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OPPONENT(SPECIES_ORICORIO) { Ability(ABILITY_DANCER); Item(ITEM_LUM_BERRY); }
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} WHEN {
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TURN { MOVE(player, MOVE_TEETER_DANCE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TEETER_DANCE, player);
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ABILITY_POPUP(opponent, ABILITY_DANCER);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TEETER_DANCE, opponent);
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}
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}
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2024-03-12 10:51:37 +00:00
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DOUBLE_BATTLE_TEST("Dancer can copy Teeter Dance and confuse both opposing targets")
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{
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GIVEN {
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ASSUME(gMovesInfo[MOVE_TEETER_DANCE].danceMove == TRUE);
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2024-04-25 09:13:57 +01:00
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ASSUME(gItemsInfo[ITEM_LUM_BERRY].holdEffect == HOLD_EFFECT_CURE_STATUS);
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2024-03-12 10:51:37 +00:00
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PLAYER(SPECIES_WOBBUFFET)
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2024-04-25 09:13:57 +01:00
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PLAYER(SPECIES_WYNAUT) { Item(ITEM_LUM_BERRY); }
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2024-03-12 10:51:37 +00:00
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OPPONENT(SPECIES_ORICORIO) { Ability(ABILITY_DANCER); Item(ITEM_LUM_BERRY); }
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OPPONENT(SPECIES_SLOWPOKE) { Ability(ABILITY_OWN_TEMPO); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_TEETER_DANCE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TEETER_DANCE, playerLeft);
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ABILITY_POPUP(opponentLeft, ABILITY_DANCER);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TEETER_DANCE, opponentLeft);
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MESSAGE("Wobbuffet became confused!");
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2024-04-25 09:13:57 +01:00
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MESSAGE("Wynaut became confused!");
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2024-03-12 10:51:37 +00:00
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}
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}
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2024-05-27 16:07:13 +01:00
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DOUBLE_BATTLE_TEST("Dancer triggers from slowest to fastest")
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{
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GIVEN {
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ASSUME(gMovesInfo[MOVE_DRAGON_DANCE].danceMove == TRUE);
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PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_DANCER); Speed(10); }
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PLAYER(SPECIES_WYNAUT) { Speed(50); }
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OPPONENT(SPECIES_ORICORIO) { Ability(ABILITY_DANCER); Speed(20); }
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OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_DANCER); Speed(3); }
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} WHEN {
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TURN { MOVE(playerRight, MOVE_DRAGON_DANCE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, playerRight);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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ABILITY_POPUP(opponentRight, ABILITY_DANCER);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, opponentRight);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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ABILITY_POPUP(playerLeft, ABILITY_DANCER);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, playerLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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ABILITY_POPUP(opponentLeft, ABILITY_DANCER);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, opponentLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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}
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}
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SINGLE_BATTLE_TEST("Dancer doesn't trigger if the original user flinches")
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{
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GIVEN {
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ASSUME(MoveHasAdditionalEffectWithChance(MOVE_FAKE_OUT, MOVE_EFFECT_FLINCH, 100));
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ASSUME(gMovesInfo[MOVE_DRAGON_DANCE].danceMove == TRUE);
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PLAYER(SPECIES_WOBBUFFET)
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OPPONENT(SPECIES_ORICORIO) { Ability(ABILITY_DANCER); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_FAKE_OUT); MOVE(player, MOVE_DRAGON_DANCE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, opponent);
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MESSAGE("Wobbuffet flinched!");
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NONE_OF {
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ABILITY_POPUP(opponent, ABILITY_DANCER);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, opponent);
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}
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}
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}
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DOUBLE_BATTLE_TEST("Dancer still triggers if another dancer flinches")
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{
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GIVEN {
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ASSUME(MoveHasAdditionalEffectWithChance(MOVE_FAKE_OUT, MOVE_EFFECT_FLINCH, 100));
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ASSUME(gMovesInfo[MOVE_DRAGON_DANCE].danceMove == TRUE);
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PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_DANCER); Speed(10); }
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PLAYER(SPECIES_WYNAUT) { Speed(5); }
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OPPONENT(SPECIES_ORICORIO) { Ability(ABILITY_DANCER); Speed(20); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(3); }
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} WHEN {
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TURN { MOVE(opponentLeft, MOVE_FAKE_OUT, target: playerLeft); MOVE(playerRight, MOVE_DRAGON_DANCE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, opponentLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, playerRight);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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ABILITY_POPUP(playerLeft, ABILITY_DANCER);
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MESSAGE("Wobbuffet flinched!");
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NONE_OF {
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MESSAGE("Wobbuffet used Dragon Dance!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, playerLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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}
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ABILITY_POPUP(opponentLeft, ABILITY_DANCER);
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MESSAGE("Foe Oricorio used Dragon Dance!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, opponentLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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}
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}
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