sovereignx/test/battle/ability/stench.c

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#include "global.h"
#include "test/battle.h"
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SINGLE_BATTLE_TEST("Stench has a 10% chance to flinch")
{
PASSES_RANDOMLY(1, 10, RNG_STENCH);
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GIVEN {
ASSUME(gBattleMoves[MOVE_TACKLE].power > 0);
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PLAYER(SPECIES_GRIMER) { Ability(ABILITY_STENCH); }
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OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
MESSAGE("Foe Wobbuffet flinched!");
}
}
SINGLE_BATTLE_TEST("Stench does not stack with King's Rock")
{
PASSES_RANDOMLY(1, 10, RNG_STENCH);
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GIVEN {
ASSUME(gItems[ITEM_KINGS_ROCK].holdEffect == HOLD_EFFECT_FLINCH);
ASSUME(gBattleMoves[MOVE_TACKLE].power > 0);
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PLAYER(SPECIES_GRIMER) { Ability(ABILITY_STENCH); Item(ITEM_KINGS_ROCK); }
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OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
MESSAGE("Foe Wobbuffet flinched!");
}
}
// TODO: Test against interaction with multi hits