sovereignx/test/battle/gimmick/terastal.c

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#include "global.h"
#include "test/battle.h"
// Base Power and STAB Checks
SINGLE_BATTLE_TEST("(TERA) Terastallizing into a different type preserves other STAB boosts", s16 damage1, s16 damage2)
{
bool32 tera;
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
PARAMETRIZE { tera = GIMMICK_NONE; }
PARAMETRIZE { tera = GIMMICK_TERA; }
GIVEN {
PLAYER(SPECIES_BULBASAUR) { TeraType(TYPE_NORMAL); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_VINE_WHIP, gimmick: tera); }
TURN { MOVE(player, MOVE_SLUDGE_BOMB); }
} SCENE {
MESSAGE("Bulbasaur used Vine Whip!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_VINE_WHIP, player);
HP_BAR(opponent, captureDamage: &results[i].damage1);
MESSAGE("Bulbasaur used Sludge Bomb!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SLUDGE_BOMB, player);
HP_BAR(opponent, captureDamage: &results[i].damage2);
} FINALLY {
EXPECT_EQ(results[0].damage1, results[1].damage1);
EXPECT_EQ(results[0].damage2, results[1].damage2);
}
}
SINGLE_BATTLE_TEST("(TERA) Terastallizing does not affect the power of non-STAB moves", s16 damage)
{
bool32 tera;
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
PARAMETRIZE { tera = GIMMICK_NONE; }
PARAMETRIZE { tera = GIMMICK_TERA; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_PSYCHIC); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_HEADBUTT, gimmick: tera); }
} SCENE {
MESSAGE("Wobbuffet used Headbutt!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_HEADBUTT, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_EQ(results[0].damage, results[1].damage);
}
}
SINGLE_BATTLE_TEST("(TERA) Terastallizing into a different type gives that type 1.5x STAB", s16 damage)
{
bool32 tera;
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
PARAMETRIZE { tera = GIMMICK_NONE; }
PARAMETRIZE { tera = GIMMICK_TERA; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_NORMAL); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_HEADBUTT, gimmick: tera); }
} SCENE {
MESSAGE("Wobbuffet used Headbutt!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_HEADBUTT, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
// The jump from no STAB to 1.5x STAB is a 1.5x boost.
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
}
}
SINGLE_BATTLE_TEST("(TERA) Terastallizing into the same type gives that type 2x STAB", s16 damage)
{
bool32 tera;
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
PARAMETRIZE { tera = GIMMICK_NONE; }
PARAMETRIZE { tera = GIMMICK_TERA; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_PSYCHIC); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_PSYCHIC, gimmick: tera); }
} SCENE {
MESSAGE("Wobbuffet used Psychic!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_PSYCHIC, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
// The jump from 1.5x STAB to 2.0x STAB is a 1.33x boost.
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.33), results[1].damage);
}
}
SINGLE_BATTLE_TEST("(TERA) Terastallizing boosts moves of the same type to 60 BP", s16 damage)
{
bool32 tera;
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
PARAMETRIZE { tera = GIMMICK_NONE; }
PARAMETRIZE { tera = GIMMICK_TERA; }
GIVEN {
ASSUME(gMovesInfo[MOVE_ABSORB].power == 20);
PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_GRASS); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_ABSORB, gimmick: tera); }
} SCENE {
MESSAGE("Wobbuffet used Absorb!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_ABSORB, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
// The jump from 20 BP to 90 BP (60 * 1.5x) is a 4.5x boost.
EXPECT_MUL_EQ(results[0].damage, Q_4_12(4.5), results[1].damage);
}
}
SINGLE_BATTLE_TEST("(TERA) Terastallization's 60 BP floor occurs after Technician", s16 damage)
{
bool32 tera;
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
PARAMETRIZE { tera = GIMMICK_NONE; }
PARAMETRIZE { tera = GIMMICK_TERA; }
GIVEN {
ASSUME(gMovesInfo[MOVE_MEGA_DRAIN].power == 40);
PLAYER(SPECIES_MR_MIME) { Ability(ABILITY_TECHNICIAN); TeraType(TYPE_GRASS); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_MEGA_DRAIN, gimmick: tera); }
} SCENE {
MESSAGE("Mr. Mime used Mega Drain!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_MEGA_DRAIN, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
// This should be the same as a normal Tera boost.
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
}
}
SINGLE_BATTLE_TEST("(TERA) Terastallization's 60 BP floor occurs after Technician", s16 damage)
{
bool32 tera;
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
PARAMETRIZE { tera = GIMMICK_NONE; }
PARAMETRIZE { tera = GIMMICK_TERA; }
GIVEN {
PLAYER(SPECIES_MR_MIME) { Ability(ABILITY_TECHNICIAN); TeraType(TYPE_PSYCHIC); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_STORED_POWER, gimmick: tera); }
} SCENE {
MESSAGE("Mr. Mime used Stored Power!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STORED_POWER, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
// The jump from 45 BP (20 * 1.5x * 1.5x) to 120 BP (60 * 2.0x) is a 2.667x boost.
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.667), results[1].damage);
}
}
SINGLE_BATTLE_TEST("(TERA) Terastallization's 60 BP floor does not apply to multi-hit moves", s16 damage)
{
bool32 tera;
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
PARAMETRIZE { tera = GIMMICK_NONE; }
PARAMETRIZE { tera = GIMMICK_TERA; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_NORMAL); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_FURY_SWIPES, gimmick: tera); }
} SCENE {
MESSAGE("Wobbuffet used Fury Swipes!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FURY_SWIPES, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
}
}
SINGLE_BATTLE_TEST("(TERA) Terastallization's 60 BP floor does not apply to priority moves", s16 damage)
{
bool32 tera;
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
PARAMETRIZE { tera = GIMMICK_NONE; }
PARAMETRIZE { tera = GIMMICK_TERA; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_NORMAL); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_QUICK_ATTACK, gimmick: tera); }
} SCENE {
MESSAGE("Wobbuffet used Quick Attack!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_ATTACK, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
}
}
// Defensive Type Checks
SINGLE_BATTLE_TEST("(TERA) Terastallization changes type effectiveness", s16 damage)
{
bool32 tera;
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
PARAMETRIZE { tera = GIMMICK_NONE; }
PARAMETRIZE { tera = GIMMICK_TERA; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_GRASS); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_CELEBRATE, gimmick: tera); MOVE(opponent, MOVE_WATER_GUN); }
} SCENE {
MESSAGE("Foe Wobbuffet used Water Gun!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, opponent);
HP_BAR(player, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
}
}
SINGLE_BATTLE_TEST("(TERA) Terastallization changes type effectiveness")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_FLYING); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_CELEBRATE, gimmick: GIMMICK_TERA); MOVE(opponent, MOVE_EARTHQUAKE); }
} SCENE {
MESSAGE("Foe Wobbuffet used Earthquake!");
MESSAGE("It doesn't affect Wobbuffet…");
NOT { HP_BAR(player); }
}
}
SINGLE_BATTLE_TEST("(TERA) Terastallization persists across switches")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_FLYING); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_CELEBRATE, gimmick: GIMMICK_TERA); MOVE(opponent, MOVE_EARTHQUAKE); }
TURN { SWITCH(player, 1); }
TURN { SWITCH(player, 0); }
TURN { MOVE(opponent, MOVE_EARTHQUAKE); }
} SCENE {
// turn 1
MESSAGE("Foe Wobbuffet used Earthquake!");
MESSAGE("It doesn't affect Wobbuffet…");
NOT { HP_BAR(player); }
// turn 4
MESSAGE("Foe Wobbuffet used Earthquake!");
MESSAGE("It doesn't affect Wobbuffet…");
NOT { HP_BAR(player); }
}
}
// Other Type Checks
SINGLE_BATTLE_TEST("(TERA) Terastallization changes the effect of Curse")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_GHOST); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_CURSE, gimmick: GIMMICK_TERA); }
} SCENE {
MESSAGE("Wobbuffet used Curse!");
HP_BAR(player);
MESSAGE("Wobbuffet cut its own HP and laid a CURSE on Foe Wobbuffet!");
NOT { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); }
}
}
SINGLE_BATTLE_TEST("(TERA) Roost does not remove the user's Flying type while Terastallized")
{
GIVEN {
PLAYER(SPECIES_ZAPDOS) { HP(1); TeraType(TYPE_FLYING); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_ROOST, gimmick: GIMMICK_TERA); MOVE(opponent, MOVE_ICE_BEAM); }
} SCENE {
MESSAGE("Zapdos used Roost!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_ROOST, player);
MESSAGE("Foe Wobbuffet used Ice Beam!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_ICE_BEAM, opponent);
MESSAGE("It's super effective!");
}
}
SINGLE_BATTLE_TEST("(TERA) Type-changing moves fail against a Terastallized Pokemon")
{
u16 move;
PARAMETRIZE { move = MOVE_SOAK; }
PARAMETRIZE { move = MOVE_FORESTS_CURSE; }
PARAMETRIZE { move = MOVE_TRICK_OR_TREAT; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_PSYCHIC); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_CELEBRATE, gimmick: GIMMICK_TERA); MOVE(opponent, move); }
} SCENE {
if (move != MOVE_SOAK)
NOT { ANIMATION(ANIM_TYPE_MOVE, move, opponent); }
MESSAGE("But it failed!");
}
}
SINGLE_BATTLE_TEST("(TERA) Reflect Type fails if used by a Terastallized Pokemon")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_PSYCHIC); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_REFLECT_TYPE, gimmick: GIMMICK_TERA); }
} SCENE {
MESSAGE("Wobbuffet used Reflect Type!");
MESSAGE("But it failed!");
}
}
SINGLE_BATTLE_TEST("(TERA) Conversion fails if used by a Terastallized Pokemon")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_PSYCHIC); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_CONVERSION, gimmick: GIMMICK_TERA); }
} SCENE {
MESSAGE("Wobbuffet used Conversion!");
MESSAGE("But it failed!");
}
}
SINGLE_BATTLE_TEST("(TERA) Conversion2 fails if used by a Terastallized Pokemon")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_PSYCHIC); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); }
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_CONVERSION_2, gimmick: GIMMICK_TERA); }
} SCENE {
MESSAGE("Wobbuffet used Conversion 2!");
MESSAGE("But it failed!");
}
}
SINGLE_BATTLE_TEST("(TERA) Reflect Type copies a Terastallized Pokemon's Tera Type")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_GHOST); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_CELEBRATE, gimmick: GIMMICK_TERA); }
TURN { MOVE(opponent, MOVE_REFLECT_TYPE); }
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
// turn 2
MESSAGE("Foe Wobbuffet used Reflect Type!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_REFLECT_TYPE, opponent);
// turn 3
MESSAGE("Wobbuffet used Tackle!");
MESSAGE("It doesn't affect Foe Wobbuffet…");
NOT { HP_BAR(opponent); }
}
}
SINGLE_BATTLE_TEST("(TERA) Synchronoise uses a Terastallized Pokemon's Tera Type")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_GHOST); }
OPPONENT(SPECIES_WOBBUFFET) { TeraType(TYPE_GHOST); }
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(opponent, MOVE_SYNCHRONOISE); MOVE(player, MOVE_CELEBRATE, gimmick: GIMMICK_TERA); }
TURN { MOVE(opponent, MOVE_SYNCHRONOISE, gimmick: GIMMICK_TERA); }
} SCENE {
// turn 1
MESSAGE("Foe Wobbuffet used Synchronoise!");
MESSAGE("It had no effect on Wobbuffet!");
// turn 2
MESSAGE("Foe Wobbuffet used Synchronoise!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SYNCHRONOISE, opponent);
}
}
SINGLE_BATTLE_TEST("(TERA) Revelation Dance uses a Terastallized Pokemon's Tera Type")
{
GIVEN {
ASSUME(P_GEN_7_POKEMON);
PLAYER(SPECIES_ORICORIO) { TeraType(TYPE_NORMAL); }
OPPONENT(SPECIES_GENGAR);
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_REVELATION_DANCE, gimmick: GIMMICK_TERA); }
} SCENE {
MESSAGE("Oricorio used Revelation Dance!");
MESSAGE("It doesn't affect Foe Gengar…");
NOT { HP_BAR(opponent); }
}
}
// This tests that Tera STAB modifiers depend on the user's original types, too.
SINGLE_BATTLE_TEST("(TERA) Double Shock does not remove the user's Electric type while Terastallized, and changes STAB modifier depending on when it is used")
{
s16 damage[4];
GIVEN {
ASSUME(gMovesInfo[MOVE_DOUBLE_SHOCK].effect == EFFECT_FAIL_IF_NOT_ARG_TYPE);
PLAYER(SPECIES_PICHU) { TeraType(TYPE_ELECTRIC); }
PLAYER(SPECIES_WOBBUFFET)
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_DOUBLE_SHOCK); MOVE(opponent, MOVE_RECOVER); }
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_DOUBLE_SHOCK, gimmick: GIMMICK_TERA); MOVE(opponent, MOVE_RECOVER); }
TURN { MOVE(player, MOVE_DOUBLE_SHOCK); MOVE(opponent, MOVE_RECOVER); }
TURN { SWITCH(player, 1); MOVE(opponent, MOVE_RECOVER); }
TURN { SWITCH(player, 0); MOVE(opponent, MOVE_RECOVER); }
TURN { MOVE(player, MOVE_DOUBLE_SHOCK); MOVE(opponent, MOVE_RECOVER); }
TURN { MOVE(player, MOVE_DOUBLE_SHOCK); }
} SCENE {
// turn 1 - regular STAB
MESSAGE("Pichu used Double Shock!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_SHOCK, player);
HP_BAR(opponent, captureDamage: &damage[0]);
// turn 2 - lost Electric type, gained back from Tera
MESSAGE("Pichu used Double Shock!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_SHOCK, player);
HP_BAR(opponent, captureDamage: &damage[1]);
// turn 3 - retained Electric type
MESSAGE("Pichu used Double Shock!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_SHOCK, player);
// turn 6 - original type reset, regular STAB + Tera boost
MESSAGE("Pichu used Double Shock!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_SHOCK, player);
HP_BAR(opponent, captureDamage: &damage[2]);
// turn 7 - regular STAB + Tera boost stays
MESSAGE("Pichu used Double Shock!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_SHOCK, player);
HP_BAR(opponent, captureDamage: &damage[3]);
} THEN {
EXPECT_EQ(damage[0], damage[1]);
EXPECT_MUL_EQ(damage[0], Q_4_12(1.333), damage[2]);
EXPECT_EQ(damage[2], damage[3]);
}
}
SINGLE_BATTLE_TEST("(TERA) Transform does not copy the target's Tera Type, and if the user is Terastallized it keeps its own Tera Type")
{
KNOWN_FAILING; // Transform seems to be bugged in tests.
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_CELEBRATE, MOVE_TACKLE, MOVE_EARTHQUAKE); TeraType(TYPE_GHOST); }
OPPONENT(SPECIES_DITTO) { TeraType(TYPE_FLYING); }
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_CELEBRATE, gimmick: GIMMICK_TERA); MOVE(opponent, MOVE_TRANSFORM); }
TURN { MOVE(player, MOVE_EARTHQUAKE); }
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
// TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_TACKLE, target: player, gimmick: GIMMICK_TERA); }
} SCENE {
// turn 2
MESSAGE("Wobbuffet used Earthquake!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_EARTHQUAKE, player);
HP_BAR(opponent);
// turn 3
MESSAGE("Wobbuffet used Tackle!");
MESSAGE("It doesn't affect Ditto…");
NOT { HP_BAR(opponent); }
}
}
// Stellar Type checks
SINGLE_BATTLE_TEST("(TERA) Stellar type does not change the user's defensive profile", s16 damage)
{
bool32 tera;
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
PARAMETRIZE { tera = GIMMICK_NONE; }
PARAMETRIZE { tera = GIMMICK_TERA; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_STELLAR); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_CELEBRATE, gimmick: tera); MOVE(opponent, MOVE_PSYCHIC); }
} SCENE {
MESSAGE("Foe Wobbuffet used Psychic!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_PSYCHIC, opponent);
HP_BAR(player, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_EQ(results[0].damage, results[1].damage);
}
}
SINGLE_BATTLE_TEST("(TERA) Reflect Type copies a Stellar-type Pokemon's base type")
{
GIVEN {
PLAYER(SPECIES_BANETTE) { TeraType(TYPE_STELLAR); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_CELEBRATE, gimmick: GIMMICK_TERA); }
TURN { MOVE(opponent, MOVE_REFLECT_TYPE); }
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
// turn 2
MESSAGE("Foe Wobbuffet used Reflect Type!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_REFLECT_TYPE, opponent);
// turn 3
MESSAGE("Banette used Tackle!");
MESSAGE("It doesn't affect Foe Wobbuffet…");
NOT { HP_BAR(opponent); }
}
}
SINGLE_BATTLE_TEST("(TERA) Revelation Dance uses a Stellar-type Pokemon's base type")
{
GIVEN {
ASSUME(P_GEN_7_POKEMON);
PLAYER(SPECIES_ORICORIO_SENSU) { TeraType(TYPE_STELLAR); }
OPPONENT(SPECIES_GUMSHOOS);
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_REVELATION_DANCE, gimmick: GIMMICK_TERA); }
} SCENE {
MESSAGE("Oricorio used Revelation Dance!");
MESSAGE("It doesn't affect Foe Gumshoos…");
NOT { HP_BAR(opponent); }
}
}
SINGLE_BATTLE_TEST("(TERA) Conversion2 fails if last hit by a Stellar-type move")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_STELLAR); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_TERA_BLAST, gimmick: GIMMICK_TERA); }
TURN { MOVE(opponent, MOVE_CONVERSION_2); }
} SCENE {
// turn 1
MESSAGE("Wobbuffet used Tera Blast!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player);
// turn 2
MESSAGE("Foe Wobbuffet used Conversion 2!");
MESSAGE("But it failed!");
}
}
SINGLE_BATTLE_TEST("(TERA) Roost does not remove Flying-type ground immunity when Terastallized into the Stellar type")
{
GIVEN {
PLAYER(SPECIES_ZAPDOS) { HP(1); TeraType(TYPE_STELLAR); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_ROOST, gimmick: GIMMICK_TERA); MOVE(opponent, MOVE_ICE_BEAM); }
} SCENE {
MESSAGE("Zapdos used Roost!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_ROOST, player);
MESSAGE("Foe Wobbuffet used Ice Beam!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_ICE_BEAM, opponent);
MESSAGE("It's super effective!");
}
}
SINGLE_BATTLE_TEST("(TERA) Terastallizing into the Stellar-type provides a one-time 2.0x boost to STAB moves")
{
s16 damage[3];
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_STELLAR); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_EXTRASENSORY); }
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_EXTRASENSORY, gimmick: GIMMICK_TERA); }
TURN { MOVE(player, MOVE_EXTRASENSORY); }
} SCENE {
// turn 1
MESSAGE("Wobbuffet used Extrasensory!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_EXTRASENSORY, player);
HP_BAR(opponent, captureDamage: &damage[0]);
// turn 2
MESSAGE("Wobbuffet used Extrasensory!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_EXTRASENSORY, player);
HP_BAR(opponent, captureDamage: &damage[1]);
// turn 3
MESSAGE("Wobbuffet used Extrasensory!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_EXTRASENSORY, player);
HP_BAR(opponent, captureDamage: &damage[2]);
} THEN {
// Extrasensory goes from a 50% boost to a 100% boost for a 1.33x total multiplier
EXPECT_MUL_EQ(damage[0], UQ_4_12(1.33), damage[1]);
EXPECT_EQ(damage[0], damage[2]);
}
}
SINGLE_BATTLE_TEST("(TERA) Terastallizing into the Stellar-type provides a one-time 1.2x boost to non-STAB moves")
{
s16 damage[3];
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_STELLAR); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TAKE_DOWN); }
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_TAKE_DOWN, gimmick: GIMMICK_TERA); }
TURN { MOVE(player, MOVE_TAKE_DOWN); }
} SCENE {
// turn 1
MESSAGE("Wobbuffet used Take Down!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TAKE_DOWN, player);
HP_BAR(opponent, captureDamage: &damage[0]);
// turn 2
MESSAGE("Wobbuffet used Take Down!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TAKE_DOWN, player);
HP_BAR(opponent, captureDamage: &damage[1]);
// turn 3
MESSAGE("Wobbuffet used Take Down!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TAKE_DOWN, player);
HP_BAR(opponent, captureDamage: &damage[2]);
} THEN {
EXPECT_MUL_EQ(damage[0], UQ_4_12(1.2), damage[1]);
EXPECT_EQ(damage[0], damage[2]);
}
}
SINGLE_BATTLE_TEST("(TERA) Terastallizing into the Stellar type boosts all moves up to 60 BP once per type")
{
s16 damage[4];
GIVEN {
ASSUME(gMovesInfo[MOVE_MEGA_DRAIN].power == 40);
ASSUME(gMovesInfo[MOVE_BUBBLE].power == 40);
PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_STELLAR); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_MEGA_DRAIN); }
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_MEGA_DRAIN, gimmick: GIMMICK_TERA); }
TURN { MOVE(player, MOVE_MEGA_DRAIN); }
TURN { MOVE(player, MOVE_BUBBLE); }
} SCENE {
// turn 1
MESSAGE("Wobbuffet used Mega Drain!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_MEGA_DRAIN, player);
HP_BAR(opponent, captureDamage: &damage[0]);
// turn 2
MESSAGE("Wobbuffet used Mega Drain!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_MEGA_DRAIN, player);
HP_BAR(opponent, captureDamage: &damage[1]);
// turn 3
MESSAGE("Wobbuffet used Mega Drain!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_MEGA_DRAIN, player);
HP_BAR(opponent, captureDamage: &damage[2]);
// turn 4
MESSAGE("Wobbuffet used Bubble!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_BUBBLE, player);
HP_BAR(opponent, captureDamage: &damage[3]);
} THEN {
// The jump from 40 BP to 72 BP (60 * 1.2x) is a 1.8x boost.
EXPECT_MUL_EQ(damage[0], Q_4_12(1.8), damage[1]);
EXPECT_EQ(damage[0], damage[2]);
EXPECT_EQ(damage[1], damage[3]);
}
}
SINGLE_BATTLE_TEST("(TERA) Protean cannot change the type of a Terastallized Pokemon")
{
GIVEN {
PLAYER(SPECIES_GRENINJA) { Ability(ABILITY_PROTEAN); TeraType(TYPE_GRASS); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_BUBBLE, gimmick: GIMMICK_TERA);
MOVE(opponent, MOVE_EMBER); }
} SCENE {
MESSAGE("Greninja used Bubble!");
MESSAGE("Foe Wobbuffet used Ember!");
MESSAGE("It's super effective!");
}
}
SINGLE_BATTLE_TEST("(TERA) Status moves don't expend Stellar's one-time type boost")
{
s16 damage[2];
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_STELLAR); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_GROWL, gimmick: GIMMICK_TERA); }
TURN { MOVE(player, MOVE_TAKE_DOWN); }
TURN { MOVE(player, MOVE_TAKE_DOWN); }
} SCENE {
// turn 1
MESSAGE("Wobbuffet used Growl!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_GROWL, player);
// turn 2
MESSAGE("Wobbuffet used Take Down!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TAKE_DOWN, player);
HP_BAR(opponent, captureDamage: &damage[0]);
// turn 3
MESSAGE("Wobbuffet used Take Down!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TAKE_DOWN, player);
HP_BAR(opponent, captureDamage: &damage[1]);
} THEN {
EXPECT_MUL_EQ(damage[1], UQ_4_12(1.20), damage[0]);
}
}
SINGLE_BATTLE_TEST("(TERA) Stellar type's one-time boost factors in dynamically-typed moves")
{
s16 damage[4];
GIVEN {
ASSUME(gMovesInfo[MOVE_WEATHER_BALL].type == TYPE_NORMAL);
PLAYER(SPECIES_PELIPPER) { Ability(ABILITY_DRIZZLE); TeraType(TYPE_STELLAR); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_WEATHER_BALL, gimmick: GIMMICK_TERA); MOVE(opponent, MOVE_RECOVER); }
TURN { MOVE(player, MOVE_TAKE_DOWN); MOVE(opponent, MOVE_RECOVER); }
TURN { MOVE(player, MOVE_TAKE_DOWN); MOVE(opponent, MOVE_RECOVER); }
TURN { MOVE(player, MOVE_WATER_PULSE); MOVE(opponent, MOVE_RECOVER); }
TURN { MOVE(player, MOVE_WATER_PULSE); MOVE(opponent, MOVE_RECOVER); }
} SCENE {
MESSAGE("Pelipper used Weather Ball!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_WEATHER_BALL, player);
// turn 2
MESSAGE("Pelipper used Take Down!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TAKE_DOWN, player);
HP_BAR(opponent, captureDamage: &damage[0]);
// turn 3
MESSAGE("Pelipper used Take Down!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TAKE_DOWN, player);
HP_BAR(opponent, captureDamage: &damage[1]);
// turn 4
MESSAGE("Pelipper used Water Pulse!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PULSE, player);
HP_BAR(opponent, captureDamage: &damage[2]);
// turn 5
MESSAGE("Pelipper used Water Pulse!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PULSE, player);
HP_BAR(opponent, captureDamage: &damage[3]);
} THEN {
// Take Down should have a Normal type boost applied
EXPECT_MUL_EQ(damage[1], UQ_4_12(1.20), damage[0]);
// Water Pulse should not have a Water type boost applied
EXPECT_EQ(damage[3], damage[2]);
}
}
SINGLE_BATTLE_TEST("(TERA) Terapagos retains the Stellar type boost at all times")
{
s16 damage[2];
u32 move;
PARAMETRIZE { move = MOVE_TACKLE; }
PARAMETRIZE { move = MOVE_MACH_PUNCH; }
GIVEN {
ASSUME(gMovesInfo[MOVE_TACKLE].type == TYPE_NORMAL);
ASSUME(gMovesInfo[MOVE_MACH_PUNCH].type != TYPE_NORMAL);
PLAYER(SPECIES_TERAPAGOS);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, move, gimmick: GIMMICK_TERA); }
TURN { MOVE(player, move); }
} SCENE {
HP_BAR(opponent, captureDamage: &damage[0]);
HP_BAR(opponent, captureDamage: &damage[1]);
} THEN {
EXPECT_EQ(damage[0], damage[1]);
}
}
SINGLE_BATTLE_TEST("(TERA) Terapagos retains its base defensive profile when Terastalizing")
{
GIVEN {
PLAYER(SPECIES_TERAPAGOS);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE, gimmick: GIMMICK_TERA); MOVE(opponent, MOVE_BRICK_BREAK); }
} SCENE {
MESSAGE("It's super effective!");
}
}
SINGLE_BATTLE_TEST("(TERA) Illusion breaks if the pokemon Terastalizes")
{
KNOWN_FAILING; // #5015
u32 species;
PARAMETRIZE { species = SPECIES_TERAPAGOS; }
PARAMETRIZE { species = SPECIES_WOBBUFFET; }
GIVEN {
PLAYER(SPECIES_ZOROARK) { TeraType(TYPE_DARK); }
PLAYER(species);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE, gimmick: GIMMICK_TERA); }
} SCENE {
MESSAGE("Zoroark's Illusion wore off!");
}
}
/*
// This test freezes the emulator
SINGLE_BATTLE_TEST("(TERA) Transformed pokemon can't Terastalize")
{
GIVEN {
PLAYER(SPECIES_DITTO);
OPPONENT(SPECIES_TERAPAGOS) { Moves(MOVE_CELEBRATE); }
} WHEN {
TURN { MOVE(player, MOVE_TRANSFORM); }
TURN { MOVE(player, MOVE_CELEBRATE, gimmick: GIMMICK_TERA); }
}
}
*/
SINGLE_BATTLE_TEST("(TERA) Pokemon with Tera forms change upon Terastallizing")
{
u32 species, targetSpecies;
PARAMETRIZE { species = SPECIES_OGERPON_TEAL_MASK; targetSpecies = SPECIES_OGERPON_TEAL_MASK_TERA; }
PARAMETRIZE { species = SPECIES_OGERPON_WELLSPRING_MASK; targetSpecies = SPECIES_OGERPON_WELLSPRING_MASK_TERA; }
PARAMETRIZE { species = SPECIES_OGERPON_HEARTHFLAME_MASK; targetSpecies = SPECIES_OGERPON_HEARTHFLAME_MASK_TERA; }
PARAMETRIZE { species = SPECIES_OGERPON_CORNERSTONE_MASK; targetSpecies = SPECIES_OGERPON_CORNERSTONE_MASK_TERA; }
PARAMETRIZE { species = SPECIES_TERAPAGOS_TERASTAL; targetSpecies = SPECIES_TERAPAGOS_STELLAR; }
GIVEN {
PLAYER(species);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE, gimmick: GIMMICK_TERA); }
} THEN {
EXPECT_EQ(player->species, targetSpecies);
}
}
SINGLE_BATTLE_TEST("(TERA) All type indicators function correctly")
{
u32 type;
PARAMETRIZE { type = TYPE_NONE; }
PARAMETRIZE { type = TYPE_NORMAL; }
PARAMETRIZE { type = TYPE_FIGHTING; }
PARAMETRIZE { type = TYPE_FLYING; }
PARAMETRIZE { type = TYPE_POISON; }
PARAMETRIZE { type = TYPE_GROUND; }
PARAMETRIZE { type = TYPE_ROCK; }
PARAMETRIZE { type = TYPE_BUG; }
PARAMETRIZE { type = TYPE_GHOST; }
PARAMETRIZE { type = TYPE_STEEL; }
PARAMETRIZE { type = TYPE_MYSTERY; }
PARAMETRIZE { type = TYPE_FIRE; }
PARAMETRIZE { type = TYPE_WATER; }
PARAMETRIZE { type = TYPE_GRASS; }
PARAMETRIZE { type = TYPE_ELECTRIC; }
PARAMETRIZE { type = TYPE_PSYCHIC; }
PARAMETRIZE { type = TYPE_ICE; }
PARAMETRIZE { type = TYPE_DRAGON; }
PARAMETRIZE { type = TYPE_DARK; }
PARAMETRIZE { type = TYPE_FAIRY; }
PARAMETRIZE { type = TYPE_STELLAR; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { TeraType(type); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
Gimmick Refactor (#4449) * consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
2024-06-22 21:25:40 +01:00
TURN { MOVE(player, MOVE_CELEBRATE, gimmick: GIMMICK_TERA); }
}
}
SINGLE_BATTLE_TEST("(TERA) All type indicators function correctly - Opponent")
{
u32 type;
PARAMETRIZE { type = TYPE_NONE; }
PARAMETRIZE { type = TYPE_NORMAL; }
PARAMETRIZE { type = TYPE_FIGHTING; }
PARAMETRIZE { type = TYPE_FLYING; }
PARAMETRIZE { type = TYPE_POISON; }
PARAMETRIZE { type = TYPE_GROUND; }
PARAMETRIZE { type = TYPE_ROCK; }
PARAMETRIZE { type = TYPE_BUG; }
PARAMETRIZE { type = TYPE_GHOST; }
PARAMETRIZE { type = TYPE_STEEL; }
PARAMETRIZE { type = TYPE_MYSTERY; }
PARAMETRIZE { type = TYPE_FIRE; }
PARAMETRIZE { type = TYPE_WATER; }
PARAMETRIZE { type = TYPE_GRASS; }
PARAMETRIZE { type = TYPE_ELECTRIC; }
PARAMETRIZE { type = TYPE_PSYCHIC; }
PARAMETRIZE { type = TYPE_ICE; }
PARAMETRIZE { type = TYPE_DRAGON; }
PARAMETRIZE { type = TYPE_DARK; }
PARAMETRIZE { type = TYPE_FAIRY; }
PARAMETRIZE { type = TYPE_STELLAR; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { TeraType(type); }
} WHEN {
TURN { MOVE(opponent, MOVE_CELEBRATE, gimmick: GIMMICK_TERA); }
}
}