51 lines
1.4 KiB
C
51 lines
1.4 KiB
C
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gItems[ITEM_POKE_TOY].battleUsage == EFFECT_ITEM_ESCAPE);
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}
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WILD_BATTLE_TEST("Poke Toy lets the player escape from a wild battle")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { USE_ITEM(player, ITEM_POKE_TOY); }
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} SCENE {
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MESSAGE("{PLAY_SE SE_FLEE}Got away safely!\p");
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}
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}
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WILD_BATTLE_TEST("Poke Toy lets the player escape from a wild battle even if a move forbid them to")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_MEAN_LOOK].effect == EFFECT_MEAN_LOOK);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_MEAN_LOOK); }
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TURN { USE_ITEM(player, ITEM_POKE_TOY); }
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} SCENE {
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// Turn 1
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MESSAGE("Wild Wobbuffet used Mean Look!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_MEAN_LOOK, opponent);
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MESSAGE("Wobbuffet can't escape now!");
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// Turn 2
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MESSAGE("{PLAY_SE SE_FLEE}Got away safely!\p");
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}
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}
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WILD_BATTLE_TEST("Poke Toy lets the player escape from a wild battle even if an ability forbid them to")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_DIGLETT) { Ability(ABILITY_ARENA_TRAP); }
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} WHEN {
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TURN { USE_ITEM(player, ITEM_POKE_TOY); }
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} SCENE {
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MESSAGE("{PLAY_SE SE_FLEE}Got away safely!\p");
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}
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}
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