sovereignx/test/battle/item_effect/escape.c

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#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gItems[ITEM_POKE_TOY].battleUsage == EFFECT_ITEM_ESCAPE);
}
WILD_BATTLE_TEST("Poke Toy lets the player escape from a wild battle")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { USE_ITEM(player, ITEM_POKE_TOY); }
} SCENE {
MESSAGE("{PLAY_SE SE_FLEE}Got away safely!\p");
}
}
WILD_BATTLE_TEST("Poke Toy lets the player escape from a wild battle even if a move forbid them to")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_MEAN_LOOK].effect == EFFECT_MEAN_LOOK);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_MEAN_LOOK); }
TURN { USE_ITEM(player, ITEM_POKE_TOY); }
} SCENE {
// Turn 1
MESSAGE("Wild Wobbuffet used Mean Look!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_MEAN_LOOK, opponent);
MESSAGE("Wobbuffet can't escape now!");
// Turn 2
MESSAGE("{PLAY_SE SE_FLEE}Got away safely!\p");
}
}
WILD_BATTLE_TEST("Poke Toy lets the player escape from a wild battle even if an ability forbid them to")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_DIGLETT) { Ability(ABILITY_ARENA_TRAP); }
} WHEN {
TURN { USE_ITEM(player, ITEM_POKE_TOY); }
} SCENE {
MESSAGE("{PLAY_SE SE_FLEE}Got away safely!\p");
}
}