Renamed BattleScript_TargetAbilityStatRaiseOnSwitchIn
This battlescript is meant to be called within the case ABILITYEFFECT_ON_SWITCHIN of AbilityBattleEffects, which refers to the currently selected battler as Battler instead of Attacker or Target.
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3 changed files with 4 additions and 4 deletions
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@ -7107,7 +7107,7 @@ BattleScript_AngryPointActivates::
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waitmessage 0x40
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waitmessage 0x40
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return
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return
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BattleScript_TargetAbilityStatRaiseOnSwitchIn::
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BattleScript_BattlerAbilityStatRaiseOnSwitchIn::
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call BattleScript_AbilityPopUp
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call BattleScript_AbilityPopUp
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statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL
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statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL
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setgraphicalstatchangevalues
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setgraphicalstatchangevalues
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@ -350,7 +350,7 @@ extern const u8 BattleScript_EmergencyExitWild[];
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extern const u8 BattleScript_EmergencyExitWildNoPopUp[];
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extern const u8 BattleScript_EmergencyExitWildNoPopUp[];
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extern const u8 BattleScript_CheekPouchActivates[];
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extern const u8 BattleScript_CheekPouchActivates[];
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extern const u8 BattleScript_AnnounceAirLockCloudNine[];
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extern const u8 BattleScript_AnnounceAirLockCloudNine[];
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extern const u8 BattleScript_TargetAbilityStatRaiseOnSwitchIn[];
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extern const u8 BattleScript_BattlerAbilityStatRaiseOnSwitchIn[];
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extern const u8 BattleScript_CottonDownActivates[];
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extern const u8 BattleScript_CottonDownActivates[];
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extern const u8 BattleScript_BallFetch[];
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extern const u8 BattleScript_BallFetch[];
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@ -3942,7 +3942,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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{
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{
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gSpecialStatuses[battler].switchInAbilityDone = 1;
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gSpecialStatuses[battler].switchInAbilityDone = 1;
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SET_STATCHANGER(STAT_ATK, 1, FALSE);
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SET_STATCHANGER(STAT_ATK, 1, FALSE);
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BattleScriptPushCursorAndCallback(BattleScript_TargetAbilityStatRaiseOnSwitchIn);
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BattleScriptPushCursorAndCallback(BattleScript_BattlerAbilityStatRaiseOnSwitchIn);
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effect++;
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effect++;
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}
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}
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break;
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break;
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@ -3951,7 +3951,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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{
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{
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gSpecialStatuses[battler].switchInAbilityDone = 1;
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gSpecialStatuses[battler].switchInAbilityDone = 1;
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SET_STATCHANGER(STAT_DEF, 1, FALSE);
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SET_STATCHANGER(STAT_DEF, 1, FALSE);
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BattleScriptPushCursorAndCallback(BattleScript_TargetAbilityStatRaiseOnSwitchIn);
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BattleScriptPushCursorAndCallback(BattleScript_BattlerAbilityStatRaiseOnSwitchIn);
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effect++;
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effect++;
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}
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}
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break;
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break;
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