pc acccess
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f4448d05e2
commit
0036a4dc36
4 changed files with 35 additions and 17 deletions
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@ -46,7 +46,7 @@
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#define FLAG_SYS_NO_TRAINER_SEE 0x22 // Unused Flag //DEBUG
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#define FLAG_SYS_NO_TRAINER_SEE 0x22 // Unused Flag //DEBUG
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#define FLAG_SYS_NO_BAG_USE 0x23 // Unused Flag //DEBUG
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#define FLAG_SYS_NO_BAG_USE 0x23 // Unused Flag //DEBUG
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#define FLAG_SYS_NO_CATCHING 0x24 // Unused Flag //DEBUG
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#define FLAG_SYS_NO_CATCHING 0x24 // Unused Flag //DEBUG
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#define FLAG_UNUSED_0x025 0x25 // Unused Flag
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#define FLAG_SYS_PC_FROM_DEBUG_MENU 0x25 // Unused Flag //DEBUG
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#define FLAG_UNUSED_0x026 0x26 // Unused Flag
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#define FLAG_UNUSED_0x026 0x26 // Unused Flag
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#define FLAG_UNUSED_0x027 0x27 // Unused Flag
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#define FLAG_UNUSED_0x027 0x27 // Unused Flag
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#define FLAG_UNUSED_0x028 0x28 // Unused Flag
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#define FLAG_UNUSED_0x028 0x28 // Unused Flag
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@ -72,4 +72,6 @@ u8 *GetWaldaPhrasePtr(void);
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void SetWaldaPhrase(const u8 *src);
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void SetWaldaPhrase(const u8 *src);
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bool32 IsWaldaPhraseEmpty(void);
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bool32 IsWaldaPhraseEmpty(void);
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void EnterPokeStorage(u8 boxOption);
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#endif // GUARD_POKEMON_STORAGE_SYSTEM_H
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#endif // GUARD_POKEMON_STORAGE_SYSTEM_H
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33
src/debug.c
33
src/debug.c
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@ -31,6 +31,7 @@
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#include "naming_screen.h"
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#include "naming_screen.h"
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#include "new_game.h"
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#include "new_game.h"
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#include "overworld.h"
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#include "overworld.h"
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#include "palette.h"
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#include "pokedex.h"
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#include "pokedex.h"
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#include "pokemon.h"
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#include "pokemon.h"
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#include "pokemon_icon.h"
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#include "pokemon_icon.h"
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@ -48,6 +49,7 @@
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#include "constants/flags.h"
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#include "constants/flags.h"
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#include "constants/items.h"
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#include "constants/items.h"
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#include "constants/map_groups.h"
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#include "constants/map_groups.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
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#include "constants/songs.h"
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#include "constants/species.h"
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#include "constants/species.h"
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@ -61,6 +63,7 @@ enum { // Main
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DEBUG_MENU_ITEM_VARS,
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DEBUG_MENU_ITEM_VARS,
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DEBUG_MENU_ITEM_GIVE,
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DEBUG_MENU_ITEM_GIVE,
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DEBUG_MENU_ITEM_SOUND,
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DEBUG_MENU_ITEM_SOUND,
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DEBUG_MENU_ITEM_ACCESS_PC,
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DEBUG_MENU_ITEM_CANCEL
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DEBUG_MENU_ITEM_CANCEL
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};
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};
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enum { // Util
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enum { // Util
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@ -115,7 +118,6 @@ enum { // Give
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DEBUG_GIVE_MENU_ITEM_DAYCARE_EGG,
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DEBUG_GIVE_MENU_ITEM_DAYCARE_EGG,
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DEBUG_GIVE_MENU_ITEM_FILL_PC,
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DEBUG_GIVE_MENU_ITEM_FILL_PC,
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DEBUG_GIVE_MENU_ITEM_CHEAT,
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DEBUG_GIVE_MENU_ITEM_CHEAT,
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//DEBUG_MENU_ITEM_ACCESS_PC,
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};
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};
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enum { //Sound
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enum { //Sound
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DEBUG_SOUND_MENU_ITEM_SE,
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DEBUG_SOUND_MENU_ITEM_SE,
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@ -374,7 +376,7 @@ static const u8 gDebugText_Give_MaxCoins[] = _("Max Coins");
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static const u8 gDebugText_Give_DaycareEgg[] = _("Daycare Egg");
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static const u8 gDebugText_Give_DaycareEgg[] = _("Daycare Egg");
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static const u8 gDebugText_Give_FillPc[] = _("Fill Pc");
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static const u8 gDebugText_Give_FillPc[] = _("Fill Pc");
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static const u8 gDebugText_Give_GiveCHEAT[] = _("CHEAT Start");
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static const u8 gDebugText_Give_GiveCHEAT[] = _("CHEAT Start");
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// static const u8 gDebugText_Give_AccessPC[] = _("Access PC");
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static const u8 gDebugText_AccessPC[] = _("Access PC");
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// Sound Mneu
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// Sound Mneu
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static const u8 gDebugText_Sound_SE[] = _("Effects");
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static const u8 gDebugText_Sound_SE[] = _("Effects");
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static const u8 gDebugText_Sound_SE_ID[] = _("Sound Id: {STR_VAR_3}\n{STR_VAR_1} \n{STR_VAR_2}");
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static const u8 gDebugText_Sound_SE_ID[] = _("Sound Id: {STR_VAR_3}\n{STR_VAR_1} \n{STR_VAR_2}");
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@ -425,6 +427,7 @@ static const struct ListMenuItem sDebugMenu_Items_Main[] =
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[DEBUG_MENU_ITEM_VARS] = {gDebugText_Vars, DEBUG_MENU_ITEM_VARS},
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[DEBUG_MENU_ITEM_VARS] = {gDebugText_Vars, DEBUG_MENU_ITEM_VARS},
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[DEBUG_MENU_ITEM_GIVE] = {gDebugText_Give, DEBUG_MENU_ITEM_GIVE},
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[DEBUG_MENU_ITEM_GIVE] = {gDebugText_Give, DEBUG_MENU_ITEM_GIVE},
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[DEBUG_MENU_ITEM_SOUND] = {gDebugText_Sound, DEBUG_MENU_ITEM_SOUND},
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[DEBUG_MENU_ITEM_SOUND] = {gDebugText_Sound, DEBUG_MENU_ITEM_SOUND},
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[DEBUG_MENU_ITEM_ACCESS_PC] = {gDebugText_AccessPC, DEBUG_MENU_ITEM_ACCESS_PC},
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[DEBUG_MENU_ITEM_CANCEL] = {gDebugText_Cancel, DEBUG_MENU_ITEM_CANCEL}
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[DEBUG_MENU_ITEM_CANCEL] = {gDebugText_Cancel, DEBUG_MENU_ITEM_CANCEL}
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};
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};
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static const struct ListMenuItem sDebugMenu_Items_Utilities[] =
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static const struct ListMenuItem sDebugMenu_Items_Utilities[] =
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@ -484,7 +487,6 @@ static const struct ListMenuItem sDebugMenu_Items_Give[] =
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[DEBUG_GIVE_MENU_ITEM_DAYCARE_EGG] = {gDebugText_Give_DaycareEgg, DEBUG_GIVE_MENU_ITEM_DAYCARE_EGG},
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[DEBUG_GIVE_MENU_ITEM_DAYCARE_EGG] = {gDebugText_Give_DaycareEgg, DEBUG_GIVE_MENU_ITEM_DAYCARE_EGG},
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[DEBUG_GIVE_MENU_ITEM_FILL_PC] = {gDebugText_Give_FillPc, DEBUG_GIVE_MENU_ITEM_FILL_PC},
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[DEBUG_GIVE_MENU_ITEM_FILL_PC] = {gDebugText_Give_FillPc, DEBUG_GIVE_MENU_ITEM_FILL_PC},
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[DEBUG_GIVE_MENU_ITEM_CHEAT] = {gDebugText_Give_GiveCHEAT, DEBUG_GIVE_MENU_ITEM_CHEAT},
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[DEBUG_GIVE_MENU_ITEM_CHEAT] = {gDebugText_Give_GiveCHEAT, DEBUG_GIVE_MENU_ITEM_CHEAT},
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//[DEBUG_MENU_ITEM_ACCESS_PC] = {gDebugText_AccessPC, DEBUG_MENU_ITEM_ACCESS_PC},
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};
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};
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static const struct ListMenuItem sDebugMenu_Items_Sound[] =
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static const struct ListMenuItem sDebugMenu_Items_Sound[] =
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{
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{
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@ -502,6 +504,7 @@ static void (*const sDebugMenu_Actions_Main[])(u8) =
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[DEBUG_MENU_ITEM_VARS] = DebugAction_OpenVariablesMenu,
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[DEBUG_MENU_ITEM_VARS] = DebugAction_OpenVariablesMenu,
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[DEBUG_MENU_ITEM_GIVE] = DebugAction_OpenGiveMenu,
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[DEBUG_MENU_ITEM_GIVE] = DebugAction_OpenGiveMenu,
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[DEBUG_MENU_ITEM_SOUND] = DebugAction_OpenSoundMenu,
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[DEBUG_MENU_ITEM_SOUND] = DebugAction_OpenSoundMenu,
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[DEBUG_MENU_ITEM_ACCESS_PC] = DebugAction_AccessPC,
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[DEBUG_MENU_ITEM_CANCEL] = DebugAction_Cancel
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[DEBUG_MENU_ITEM_CANCEL] = DebugAction_Cancel
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};
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};
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static void (*const sDebugMenu_Actions_Utilities[])(u8) =
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static void (*const sDebugMenu_Actions_Utilities[])(u8) =
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@ -561,7 +564,6 @@ static void (*const sDebugMenu_Actions_Give[])(u8) =
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[DEBUG_GIVE_MENU_ITEM_DAYCARE_EGG] = DebugAction_Give_DayCareEgg,
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[DEBUG_GIVE_MENU_ITEM_DAYCARE_EGG] = DebugAction_Give_DayCareEgg,
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[DEBUG_GIVE_MENU_ITEM_FILL_PC] = DebugAction_Give_FillPC,
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[DEBUG_GIVE_MENU_ITEM_FILL_PC] = DebugAction_Give_FillPC,
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[DEBUG_GIVE_MENU_ITEM_CHEAT] = DebugAction_Give_CHEAT,
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[DEBUG_GIVE_MENU_ITEM_CHEAT] = DebugAction_Give_CHEAT,
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//[DEBUG_MENU_ITEM_ACCESS_PC] = DebugAction_AccessPC,
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};
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};
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static void (*const sDebugMenu_Actions_Sound[])(u8) =
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static void (*const sDebugMenu_Actions_Sound[])(u8) =
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{
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{
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@ -2690,12 +2692,23 @@ static void DebugAction_Give_CHEAT(u8 taskId)
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ScriptContext1_SetupScript(Debug_CheatStart);
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ScriptContext1_SetupScript(Debug_CheatStart);
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}
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}
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// static void DebugAction_AccessPC(u8 taskId)
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static void Task_WaitFadeAccessPC(u8 taskId)
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// {
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{
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// Debug_DestroyMenu(taskId);
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if (!gPaletteFade.active)
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// PlaySE(SE_PC_ON);
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{
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// ScriptContext1_SetupScript(EventScript_PC);
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DestroyTask(taskId);
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// }
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FlagSet(FLAG_SYS_PC_FROM_DEBUG_MENU);
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EnterPokeStorage(2);
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}
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}
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static void DebugAction_AccessPC(u8 taskId)
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{
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Debug_DestroyMenu(taskId);
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CleanupOverworldWindowsAndTilemaps();
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
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CreateTask(Task_WaitFadeAccessPC, 0);
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}
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// *******************************
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// *******************************
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@ -571,7 +571,6 @@ EWRAM_DATA static u8 sMovingMonOrigBoxPos = 0;
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EWRAM_DATA static bool8 sAutoActionOn = 0;
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EWRAM_DATA static bool8 sAutoActionOn = 0;
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// Main tasks
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// Main tasks
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static void EnterPokeStorage(u8);
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static void Task_InitPokeStorage(u8);
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static void Task_InitPokeStorage(u8);
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static void Task_PlaceMon(u8);
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static void Task_PlaceMon(u8);
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static void Task_ChangeScreen(u8);
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static void Task_ChangeScreen(u8);
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@ -1676,10 +1675,14 @@ static void FieldTask_ReturnToPcMenu(void)
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MainCallback vblankCb = gMain.vblankCallback;
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MainCallback vblankCb = gMain.vblankCallback;
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SetVBlankCallback(NULL);
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SetVBlankCallback(NULL);
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taskId = CreateTask(Task_PCMainMenu, 80);
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if (!FlagGet(FLAG_SYS_PC_FROM_DEBUG_MENU)) {
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gTasks[taskId].tState = 0;
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taskId = CreateTask(Task_PCMainMenu, 80);
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gTasks[taskId].tSelectedOption = sPreviousBoxOption;
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gTasks[taskId].tState = 0;
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Task_PCMainMenu(taskId);
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gTasks[taskId].tSelectedOption = sPreviousBoxOption;
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Task_PCMainMenu(taskId);
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} else {
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FlagClear(FLAG_SYS_PC_FROM_DEBUG_MENU);
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}
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SetVBlankCallback(vblankCb);
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SetVBlankCallback(vblankCb);
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FadeInFromBlack();
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FadeInFromBlack();
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}
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}
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@ -2009,7 +2012,7 @@ static void CB2_PokeStorage(void)
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BuildOamBuffer();
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BuildOamBuffer();
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}
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}
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static void EnterPokeStorage(u8 boxOption)
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void EnterPokeStorage(u8 boxOption)
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{
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{
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ResetTasks();
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ResetTasks();
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sCurrentBoxOption = boxOption;
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sCurrentBoxOption = boxOption;
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