Apply suggestions from code review
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
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1 changed files with 9 additions and 4 deletions
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@ -380,15 +380,20 @@
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#define EVO_LEVEL_NATURE_AMPED 33 // Pokémon reaches the specified level, it has a Hardy, Brave, Adamant, Naughty, Docile, Impish, Lax, Hasty, Jolly, Naive, Rash, Sassy, or Quirky nature.
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#define EVO_LEVEL_NATURE_LOW_KEY 34 // Pokémon reaches the specified level, it has a Lonely, Bold, Relaxed, Timid, Serious, Modest, Mild, Quiet, Bashful, Calm, Gentle, or Careful nature.
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#define EVO_CRITICAL_HITS 35 // Pokémon performs specified number of critical hits in one battle
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#define EVO_SCRIPT_TRIGGER_DMG 36 // Pokémon has specified HP below max, then player interacts trigger
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#define EVO_DARK_SCROLL 37 // interacts with Scroll of Darkness
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#define EVO_WATER_SCROLL 38 // interacts with Scroll of Waters
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#define EVOS_PER_MON 10
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// Evolution 'modes,' for GetEvolutionTargetSpecies
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#define EVO_MODE_NORMAL 0
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#define EVO_MODE_TRADE 1
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#define EVO_MODE_ITEM_USE 2
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#define EVO_MODE_ITEM_CHECK 3 // If an Everstone is being held, still want to show that the stone *could* be used on that Pokémon to evolve
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#define EVO_MODE_BATTLE_SPECIAL 4
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#define EVO_MODE_NORMAL 0
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#define EVO_MODE_TRADE 1
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#define EVO_MODE_ITEM_USE 2
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#define EVO_MODE_ITEM_CHECK 3 // If an Everstone is being held, still want to show that the stone *could* be used on that Pokémon to evolve
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#define EVO_MODE_BATTLE_SPECIAL 4
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#define EVO_MODE_OVERWORLD_SPECIAL 5
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#define NUM_MALE_LINK_FACILITY_CLASSES 8
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#define NUM_FEMALE_LINK_FACILITY_CLASSES 8
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