reset gDexnavBattle in FreeResetData_ReturnToOvOrDoEvolutions
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@ -5140,6 +5140,7 @@ static void FreeResetData_ReturnToOvOrDoEvolutions(void)
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else
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else
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gSaveBlock1Ptr->dexNavChain = 0;
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gSaveBlock1Ptr->dexNavChain = 0;
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gDexnavBattle = FALSE;
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ResetSpriteData();
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ResetSpriteData();
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if (gLeveledUpInBattle == 0 || gBattleOutcome != B_OUTCOME_WON)
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if (gLeveledUpInBattle == 0 || gBattleOutcome != B_OUTCOME_WON)
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{
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{
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