diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index 00e73735e8..982c9e4f27 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -2044,7 +2044,6 @@ static void PlayerHandleChooseAction(u32 battler) ActionSelectionCreateCursorAt(gActionSelectionCursor[battler], 0); PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, battler, gBattlerPartyIndexes[battler]); BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo); - BreakStringAutomatic(gDisplayedStringBattle, WindowWidthPx(B_WIN_ACTION_PROMPT), 2, FONT_NORMAL); if (B_SHOW_PARTNER_TARGET && gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && IsBattlerAlive(B_POSITION_PLAYER_RIGHT)) { diff --git a/src/battle_controller_safari.c b/src/battle_controller_safari.c index 932ce47fd9..abb2aba946 100644 --- a/src/battle_controller_safari.c +++ b/src/battle_controller_safari.c @@ -299,7 +299,6 @@ static void SafariHandleChooseAction(u32 battler) ActionSelectionCreateCursorAt(gActionSelectionCursor[battler], 0); BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo2); - BreakStringAutomatic(gDisplayedStringBattle, WindowWidthPx(B_WIN_ACTION_PROMPT), 2, FONT_NORMAL); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_ACTION_PROMPT); } diff --git a/src/battle_message.c b/src/battle_message.c index 7ad18214e1..32a0c017f3 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -1406,8 +1406,8 @@ const u8 gText_PkmnIsEvolving[] = _("What?\n{STR_VAR_1} is evolving!"); const u8 gText_CongratsPkmnEvolved[] = _("Congratulations! Your {STR_VAR_1}\nevolved into {STR_VAR_2}!{WAIT_SE}\p"); const u8 gText_PkmnStoppedEvolving[] = _("Huh? {STR_VAR_1}\nstopped evolving!\p"); const u8 gText_EllipsisQuestionMark[] = _("……?\p"); -const u8 gText_WhatWillPkmnDo[] = _("What will {B_BUFF1} do?"); -const u8 gText_WhatWillPkmnDo2[] = _("What will {B_PLAYER_NAME} do?"); +const u8 gText_WhatWillPkmnDo[] = _("What will\n{B_BUFF1} do?"); +const u8 gText_WhatWillPkmnDo2[] = _("What will\n{B_PLAYER_NAME} do?"); const u8 gText_WhatWillWallyDo[] = _("What will\nWALLY do?"); const u8 gText_LinkStandby[] = _("{PAUSE 16}Link standby…"); const u8 gText_BattleMenu[] = _("Battle{CLEAR_TO 56}Bag\nPokémon{CLEAR_TO 56}Run");