Make return

This commit is contained in:
PokeCodec 2020-09-10 09:32:36 -04:00
parent eb25b951c3
commit 029db24adb

View file

@ -4650,8 +4650,7 @@ static void Cmd_switchinanim(void)
static void Cmd_jumpifcantswitch(void)
{
s32 i;
s32 lastMonId;
s32 i, lastMonId;
struct Pokemon *party;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(SWITCH_IGNORE_ESCAPE_PREVENTION));
@ -4661,8 +4660,10 @@ static void Cmd_jumpifcantswitch(void)
|| (gStatuses3[gActiveBattler] & STATUS3_ROOTED)))
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
return;
}
else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{
#ifndef NONMATCHING
asm("":::"r5");