fix config settings

This commit is contained in:
ghoulslash 2021-12-20 13:06:23 -05:00
parent 0b2542e447
commit 02fe96cc08

View file

@ -176,11 +176,13 @@
// Eg: Replace with FLAG_UNUSED_0x264 so you can use that flag to toggle the feature.
#define B_FLAG_INVERSE_BATTLE 0 // If this flag is set, the battle's type effectiveness are inversed. For example, fire is super effective against water.
#define B_FLAG_FORCE_DOUBLE_WILD 0 // If this flag is set, all land and surfing wild battles will be double battles.
#define B_SMART_WILD_AI_FLAG 0 // If not 0, you can set this flag in a script to enable smart wild pokemon
// Var Settings
// To use the following features in scripting, replace the 0s with the var ID you're assigning it to.
// Eg: Replace with VAR_UNUSED_0x40F7 so you can use VAR_TERRAIN for that feature.
#define VAR_TERRAIN 0 // If this var has a value, assigning a STATUS_FIELD_xx_TERRAIN to it before battle causes the battle to start with that terrain active
#define B_VAR_WILD_AI_FLAGS 0 // If not 0, you can use this var to add to default wild AI flags. NOT usable with flags above (1 << 15)
// Interface settings
#define B_ABILITY_POP_UP TRUE // In Gen5+, the Pokémon abilities are displayed in a pop-up, when they activate in battle.
@ -198,10 +200,6 @@
#define B_LAST_USED_BALL TRUE // If TRUE, the "last used ball" feature from Gen 7 will be implemented
#define B_LAST_USED_BALL_BUTTON R_BUTTON // If last used ball is implemented, this button (or button combo) will trigger throwing the last used ball.
// AI Settings
#define B_SMART_WILD_AI_FLAG 0x1DE // If not 0, you can set this flag in a script to enable smart wild pokemon
#define B_VAR_WILD_AI_FLAGS 0x40F7 // If not 0, you can use this var to add to default wild AI flags. NOT usable with flags above (1 << 15)
// Other
#define B_DOUBLE_WILD_CHANCE 0 // % chance of encountering two Pokémon in a Wild Encounter.
#define B_THUNDERSTORM_TERRAIN TRUE // If TRUE, overworld Thunderstorm generates Rain and Electric Terrain as in Gen 8.