Change triple kick power calculation
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1 changed files with 1 additions and 1 deletions
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@ -8052,7 +8052,7 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
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basePower = gBattleStruct->presentBasePower;
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basePower = gBattleStruct->presentBasePower;
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break;
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break;
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case EFFECT_TRIPLE_KICK:
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case EFFECT_TRIPLE_KICK:
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basePower += gBattleScripting.tripleKickPower;
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basePower *= (4 - gMultiHitCounter);
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break;
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break;
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case EFFECT_SPIT_UP:
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case EFFECT_SPIT_UP:
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basePower = 100 * gDisableStructs[battlerAtk].stockpileCounter;
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basePower = 100 * gDisableStructs[battlerAtk].stockpileCounter;
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