Added LoadPlayerObjectEventPalette to load gender pals
This commit is contained in:
parent
c391c66249
commit
03a4793324
4 changed files with 21 additions and 4 deletions
|
@ -144,6 +144,7 @@ const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u16 graphicsId)
|
|||
void SetObjectInvisibility(u8 localId, u8 mapNum, u8 mapGroup, bool8 invisible);
|
||||
void FreeAndReserveObjectSpritePalettes(void);
|
||||
u8 LoadObjectEventPalette(u16 paletteTag);
|
||||
u8 LoadPlayerObjectEventPalette(u8 gender);
|
||||
void SetObjectEventSpritePosByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
|
||||
void ResetObjectSubpriority(u8 localId, u8 mapNum, u8 mapGroup);
|
||||
void SetObjectSubpriority(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority);
|
||||
|
|
|
@ -2664,6 +2664,22 @@ u8 LoadObjectEventPalette(u16 paletteTag)
|
|||
return LoadSpritePaletteIfTagExists(&sObjectEventSpritePalettes[i]);
|
||||
}
|
||||
|
||||
u8 LoadPlayerObjectEventPalette(u8 gender)
|
||||
{
|
||||
u16 paletteTag;
|
||||
switch (gender)
|
||||
{
|
||||
default:
|
||||
case MALE:
|
||||
paletteTag = FLDEFF_PAL_TAG_BRENDAN;
|
||||
break;
|
||||
case FEMALE:
|
||||
paletteTag = FLDEFF_PAL_TAG_MAY;
|
||||
break;
|
||||
}
|
||||
LoadObjectEventPalette(paletteTag);
|
||||
}
|
||||
|
||||
// Unused
|
||||
static void LoadObjectEventPaletteSet(u16 *paletteTags)
|
||||
{
|
||||
|
|
|
@ -3137,7 +3137,7 @@ u8 FldEff_NPCFlyOut(void)
|
|||
u8 spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BIRD], 0x78, 0, 1);
|
||||
struct Sprite *sprite = &gSprites[spriteId];
|
||||
|
||||
sprite->oam.paletteNum = LoadObjectEventPalette(gSaveBlock2Ptr->playerGender ? FLDEFF_PAL_TAG_MAY : FLDEFF_PAL_TAG_BRENDAN);
|
||||
sprite->oam.paletteNum = LoadPlayerObjectEventPalette(gSaveBlock2Ptr->playerGender);
|
||||
sprite->oam.priority = 1;
|
||||
sprite->callback = SpriteCB_NPCFlyOut;
|
||||
sprite->data[1] = gFieldEffectArguments[0];
|
||||
|
@ -3319,7 +3319,7 @@ static u8 CreateFlyBirdSprite(void)
|
|||
struct Sprite *sprite;
|
||||
spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BIRD], 0xff, 0xb4, 0x1);
|
||||
sprite = &gSprites[spriteId];
|
||||
sprite->oam.paletteNum = LoadObjectEventPalette(gSaveBlock2Ptr->playerGender ? FLDEFF_PAL_TAG_MAY : FLDEFF_PAL_TAG_BRENDAN);
|
||||
sprite->oam.paletteNum = LoadPlayerObjectEventPalette(gSaveBlock2Ptr->playerGender);
|
||||
sprite->oam.priority = 1;
|
||||
sprite->callback = SpriteCB_FlyBirdLeaveBall;
|
||||
return spriteId;
|
||||
|
|
|
@ -269,7 +269,7 @@ u8 CreateWarpArrowSprite(void)
|
|||
{
|
||||
sprite = &gSprites[spriteId];
|
||||
// Can use either gender's palette, so try to use the one that should be loaded
|
||||
sprite->oam.paletteNum = LoadObjectEventPalette(gSaveBlock2Ptr->playerGender ? FLDEFF_PAL_TAG_MAY : FLDEFF_PAL_TAG_BRENDAN);
|
||||
sprite->oam.paletteNum = LoadPlayerObjectEventPalette(gSaveBlock2Ptr->playerGender);
|
||||
sprite->oam.priority = 1;
|
||||
sprite->coordOffsetEnabled = TRUE;
|
||||
sprite->invisible = TRUE;
|
||||
|
@ -1168,7 +1168,7 @@ u32 FldEff_SurfBlob(void)
|
|||
sprite->coordOffsetEnabled = TRUE;
|
||||
sprite->tPlayerObjId = gFieldEffectArguments[2];
|
||||
// Can use either gender's palette, so try to use the one that should be loaded
|
||||
sprite->oam.paletteNum = LoadObjectEventPalette(gSaveBlock2Ptr->playerGender ? FLDEFF_PAL_TAG_MAY : FLDEFF_PAL_TAG_BRENDAN);
|
||||
sprite->oam.paletteNum = LoadPlayerObjectEventPalette(gSaveBlock2Ptr->playerGender);
|
||||
sprite->data[3] = -1;
|
||||
sprite->data[6] = -1;
|
||||
sprite->data[7] = -1;
|
||||
|
|
Loading…
Reference in a new issue