diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index a7133fe363..a56e6ace3b 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -1742,8 +1742,7 @@ static s32 AI_CheckBadMove(u32 battlerAtk, u32 battlerDef, u32 move, s32 score) case EFFECT_CHILLY_RECEPTION: if (CountUsablePartyMons(battlerAtk) == 0) ADJUST_SCORE(-10); - else if (weather & (B_WEATHER_SNOW | B_WEATHER_PRIMAL_ANY) - || IsMoveEffectWeather(aiData->partnerMove)) + else if (weather & (B_WEATHER_SNOW | B_WEATHER_PRIMAL_ANY) || IsMoveEffectWeather(aiData->partnerMove)) ADJUST_SCORE(-8); else if (weather & B_WEATHER_HAIL) ADJUST_SCORE(-2); // mainly to prevent looping between hail and snow