Healer ability tests (#5559)

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Pawkkie 2024-10-22 13:02:28 -04:00 committed by GitHub
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3 changed files with 55 additions and 1 deletions

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@ -169,6 +169,7 @@ enum RandomTag
RNG_AI_SWITCH_SEEDED,
RNG_SHELL_SIDE_ARM,
RNG_RANDOM_TARGET,
RNG_HEALER,
};
#define RandomWeighted(tag, ...) \

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@ -5225,7 +5225,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
gBattleScripting.battler = BATTLE_PARTNER(battler);
if (IsBattlerAlive(gBattleScripting.battler)
&& gBattleMons[gBattleScripting.battler].status1 & STATUS1_ANY
&& (Random() % 100) < 30)
&& RandomPercentage(RNG_HEALER, 30))
{
BattleScriptPushCursorAndCallback(BattleScript_HealerActivates);
effect++;

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@ -0,0 +1,53 @@
#include "global.h"
#include "test/battle.h"
DOUBLE_BATTLE_TEST("Healer cures adjacent ally's status condition 30% of the time")
{
u16 status;
PARAMETRIZE { status = STATUS1_SLEEP; }
PARAMETRIZE { status = STATUS1_POISON; }
PARAMETRIZE { status = STATUS1_BURN; }
// PARAMETRIZE { status = STATUS1_FREEZE; }
PARAMETRIZE { status = STATUS1_PARALYSIS; }
PARAMETRIZE { status = STATUS1_TOXIC_POISON; }
PARAMETRIZE { status = STATUS1_FROSTBITE; }
PASSES_RANDOMLY(30, 100, RNG_HEALER);
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Status1(status); }
OPPONENT(SPECIES_CHANSEY) { Ability(ABILITY_HEALER); }
} WHEN {
TURN { }
} SCENE {
MESSAGE("The opposing Chansey's Healer cured the opposing Wobbuffet's problem!");
}
}
DOUBLE_BATTLE_TEST("Healer cures status condition before burn or poison damage is dealt")
{
KNOWN_FAILING; // According to Bulbapedia, Healer should trigger before status damage and Wobbuffet should live
// Source: https://bulbapedia.bulbagarden.net/wiki/Healer_(Ability)#Effect
u16 status;
PARAMETRIZE { status = STATUS1_POISON; }
PARAMETRIZE { status = STATUS1_BURN; }
PARAMETRIZE { status = STATUS1_TOXIC_POISON; }
PARAMETRIZE { status = STATUS1_FROSTBITE; }
PASSES_RANDOMLY(30, 100, RNG_HEALER);
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { HP(1); Status1(status); }
OPPONENT(SPECIES_CHANSEY) { Ability(ABILITY_HEALER); }
} WHEN {
TURN {}
} SCENE {
NOT {
MESSAGE("The opposing Wobbuffet fainted!");
}
MESSAGE("The opposing Chansey's Healer cured Foe Wobbuffet's problem!");
}
}
// Triple battles
TO_DO_BATTLE_TEST("Healer has a 30% chance of curing each of its ally's status conditions independently");